The the latest version of the render works perfectly with my ATi Radeon 9800 Pro, I get 300+fps in some spots using the ATi Catalyst 3.6 drivers.
However, I noticed one thing that's very jarring compared to the software / glide renderers. The animated texture effects, such as the water on the intro castle map or the level where you've just exited the vortek riker and you look at the waterfall are animated extremely fast in comparison to the software / glide renderers. This really detracts from the visual element sadly :|
Is there any way to tweak the OpenGL render to not animte those textures so fast?
By the way, is the source to this OpenGL renderer available for download? I was surprised to not find it since most other groups doing this type of thing have...
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Animated Textures animate wayyy too fast
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EvilTypeGuy
- Posts: 1
- Joined: Mon Aug 25, 2003 12:37 am
Animated Textures animate wayyy too fast
Last edited by EvilTypeGuy on Mon Aug 25, 2003 3:03 am, edited 1 time in total.