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The forum related to the Usermaps section, please ask questions here. This board is for mappers to discuss and exchange experiences
Kajgue
Global Moderator
Posts: 761 Joined: Mon Oct 17, 2005 2:36 pm
Post
by Kajgue » Sun Sep 12, 2010 7:31 pm
Lovely.
Nice !!
Really nice.
Thanks
AKA - ( T : S : B ) Ice-Lizard
Kajgue
Global Moderator
Posts: 761 Joined: Mon Oct 17, 2005 2:36 pm
Post
by Kajgue » Fri Nov 12, 2010 6:36 pm
Other shots of TSB base:
[img]http://img.photobucket.com/albums/v449/Kajgue/AprtmentTest.jpg[/img]
[img]http://img.photobucket.com/albums/v449/Kajgue/TSBCorridor.jpg[/img]
Frontpage for the upcomming TSB website:
[img]http://img.photobucket.com/albums/v449/Kajgue/TSBWebsiteBackground2.jpg[/img]
These were made ages ago, I've just never shown them anywhere.
AKA - ( T : S : B ) Ice-Lizard
Kajgue
Global Moderator
Posts: 761 Joined: Mon Oct 17, 2005 2:36 pm
Post
by Kajgue » Sat Aug 10, 2013 8:34 pm
Some half hearted stuff i've been working on a little while ago.
(Experimentation)
[img]http://img.photobucket.com/albums/v449/Kajgue/Shot0043-1.jpg[/img]
[img]http://img.photobucket.com/albums/v449/Kajgue/Shot0040-1.jpg[/img]
[img]http://img.photobucket.com/albums/v449/Kajgue/SpotlightCorona7.jpg[/img]
Something secret
[img]http://img.photobucket.com/albums/v449/Kajgue/TSBCrater-1.jpg[/img]
Basic specularity on a skaarj
[img]http://img.photobucket.com/albums/v449/Kajgue/Shot0037-1.jpg[/img]
Some skaarj ethnic skin variant prototypes for TSB
[img]http://img.photobucket.com/albums/v449/Kajgue/TSBVariants.png[/img]
And this -
[img]http://img.photobucket.com/albums/v449/Kajgue/TSBHDSkaarjDefaultSpecial.gif[/img]
AKA - ( T : S : B ) Ice-Lizard
Captain_Clark
Post
by Captain_Clark » Fri Aug 16, 2013 9:59 pm
That blinking Skaarj is pretty cool
.......
SZ
.......
Smirftsch
Administrator
Posts: 9008 Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Post
by Smirftsch » Sat Aug 17, 2013 7:19 am
great to see that some life is back in this project
I hope this means that you feel better (healthy again) now
Last edited by Smirftsch on Sat Aug 17, 2013 7:19 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
Kajgue
Global Moderator
Posts: 761 Joined: Mon Oct 17, 2005 2:36 pm
Post
by Kajgue » Fri Aug 23, 2013 11:14 am
great to see that some life is back in this project Smiley
I hope this means that you feel better (healthy again) now
I really wish that were the case, still ill and in hospital unfortunately :/ But thanks for your support, i appreciate it.
AKA - ( T : S : B ) Ice-Lizard
Krull0r
Global Moderator
Posts: 543 Joined: Sun Jul 01, 2007 4:07 pm
Post
by Krull0r » Tue Aug 27, 2013 11:33 am
Here is my WIP
It's a map for the mod Monster Hunt
Enjoy the screenshots
[img]http://www.oldunreal.com/screenshots/krull/02.jpg[/img]
[img]http://www.oldunreal.com/screenshots/krull/03.jpg[/img]
[img]http://www.oldunreal.com/screenshots/krull/04.jpg[/img]
[img]http://www.oldunreal.com/screenshots/krull/05.jpg[/img]
[img]http://www.oldunreal.com/screenshots/krull/06.jpg[/img]
Kajgue
Global Moderator
Posts: 761 Joined: Mon Oct 17, 2005 2:36 pm
Post
by Kajgue » Tue Aug 27, 2013 8:56 pm
It's really refreshing to see somebody make maps that i'm fond of (or look like I'm fond of). The only peoples maps apart from the ones' in those screenshots I like are Grayson Edges' and StalwartUKs maps.
AKA - ( T : S : B ) Ice-Lizard
Kajgue
Global Moderator
Posts: 761 Joined: Mon Oct 17, 2005 2:36 pm
Post
by Kajgue » Thu Dec 19, 2013 1:43 am
Some effects I've been experimenting with -
[img][/img]
[img][/img]
[img][/img]
AKA - ( T : S : B ) Ice-Lizard
Hellkeeper
Global Moderator
Posts: 3294 Joined: Wed May 21, 2008 8:24 pm
Location: France
Post
by Hellkeeper » Thu Dec 19, 2013 11:14 am
I don't like the lighting of the first screenshot, but I love the one in the two others. Nice work.
You must construct additional pylons.
Kajgue
Global Moderator
Posts: 761 Joined: Mon Oct 17, 2005 2:36 pm
Post
by Kajgue » Thu Dec 19, 2013 3:02 pm
It was just an experiment to test out/demonstrate the glow more apparently than the other two shots, and thanks.
This is an upgraded Skytown, as you may have guessed.
Last edited by Kajgue on Thu Dec 19, 2013 3:07 pm, edited 1 time in total.
AKA - ( T : S : B ) Ice-Lizard
Krull0r
Global Moderator
Posts: 543 Joined: Sun Jul 01, 2007 4:07 pm
Post
by Krull0r » Fri Dec 20, 2013 9:43 am
Here are new screenshots of my MonsterHunt map.
This Nali village will be the start of the map.
Here you can get quests from the Nalis which do live there.
After finishing a quest you have to go back to the village to catch your prize. Weapons, power-ups and armor
I also will include some puzzles or riddles to get extreme powerful equipment
[img]http://www.oldunreal.com/screenshots/unknown-village/MH-Unknown-Village01.jpg[/img]
[img]http://www.oldunreal.com/screenshots/unknown-village/MH-Unknown-Village02.jpg[/img]
[img]http://www.oldunreal.com/screenshots/unknown-village/MH-Unknown-Village03.jpg[/img]
[img]http://www.oldunreal.com/screenshots/unknown-village/MH-Unknown-Village04.jpg[/img]
[img]http://www.oldunreal.com/screenshots/unknown-village/MH-Unknown-Village05.jpg[/img]
Hellkeeper
Global Moderator
Posts: 3294 Joined: Wed May 21, 2008 8:24 pm
Location: France
Post
by Hellkeeper » Fri Dec 20, 2013 10:39 am
Love the atmosphere and the architecture of the houses. Great work, as usual.
You must construct additional pylons.
Radi
OldUnreal Member
Posts: 184 Joined: Thu Apr 04, 2013 9:35 pm
Post
by Radi » Sat Dec 21, 2013 1:37 pm
Yeah . Thats looking great, atmosphere is leaking even from just these screenshots
seriously great.
Kajgue
Global Moderator
Posts: 761 Joined: Mon Oct 17, 2005 2:36 pm
Post
by Kajgue » Sat Apr 12, 2014 7:10 pm
Some more stuff I've been doing/playing around with half-heartedly -
[img]http://img.photobucket.com/albums/v449/Kajgue/TSBMagneticKeyLab2.jpg[/img]
[img]http://img.photobucket.com/albums/v449/Kajgue/Autoplay-2014_4_11_21_5_59_336.png[/img]
AKA - ( T : S : B ) Ice-Lizard
Captain_Clark
Post
by Captain_Clark » Sat Apr 12, 2014 9:45 pm
I just love those Light fixtures - you've got a very unique way of designing architecture, which I like
.......
SZ
.......
Kajgue
Global Moderator
Posts: 761 Joined: Mon Oct 17, 2005 2:36 pm
Post
by Kajgue » Sun Apr 13, 2014 2:28 pm
Thank you, SteadZ. I appreciate that.
AKA - ( T : S : B ) Ice-Lizard
Krull0r
Global Moderator
Posts: 543 Joined: Sun Jul 01, 2007 4:07 pm
Post
by Krull0r » Sat May 03, 2014 10:27 am
Small update on my project
Here are some screenshots with the new BSP 2d sheet based Terrain.
[img]http://www.oldunreal.com/screenshots/krull/MH-Unknown-Village06.jpg[/img]
[img]http://www.oldunreal.com/screenshots/krull/MH-Unknown-Village07.jpg[/img]
[img]http://www.oldunreal.com/screenshots/krull/MH-Unknown-Village08.jpg[/img]
Hellkeeper
Global Moderator
Posts: 3294 Joined: Wed May 21, 2008 8:24 pm
Location: France
Post
by Hellkeeper » Sat May 03, 2014 10:49 am
Looks very nice indeed, but your skybox suffers from using the same old pixelated panorama we've all seen. It looks weird.
Edit: love the torchs!
Last edited by Hellkeeper on Sat May 03, 2014 10:49 am, edited 1 time in total.
You must construct additional pylons.
Krull0r
Global Moderator
Posts: 543 Joined: Sun Jul 01, 2007 4:07 pm
Post
by Krull0r » Sun May 04, 2014 11:02 am
hehe, the skybox
thats true.. I will rebuild it later. maybe without Panorama or with the s3tc Version.
Pedi
OldUnreal Member
Posts: 60 Joined: Wed Nov 16, 2005 4:52 pm
Post
by Pedi » Mon May 05, 2014 7:29 pm
Ah Krull, still alive too
. I've made houses a long time ago that look very similar to yours...
See here:
VIDEO
Krull0r
Global Moderator
Posts: 543 Joined: Sun Jul 01, 2007 4:07 pm
Post
by Krull0r » Tue May 06, 2014 4:11 pm
hehe. I actually rebuild the original nail houses and added some details on it, to keep it "Unreal"
Captain_Clark
Post
by Captain_Clark » Tue May 06, 2014 5:04 pm
I'm not really a big fan of DM, but I love the look of that map, Krull
Good to see people be original with Nali houses rather than just using the same old one we've seen 100 times from Unreal.
.......
SZ
.......
Hellkeeper
Global Moderator
Posts: 3294 Joined: Wed May 21, 2008 8:24 pm
Location: France
Post
by Hellkeeper » Tue May 06, 2014 5:19 pm
By the name of the pictures, it's going to be a MonsterHunt map, not DM
You must construct additional pylons.
Kajgue
Global Moderator
Posts: 761 Joined: Mon Oct 17, 2005 2:36 pm
Post
by Kajgue » Tue Jul 08, 2014 6:54 am
Some further additions that I forgot to post here -
[img][/img]
[img][/img]
And this, for something else.
[img][/img]
And a few HR textures I've been working on -
[img][/img]
[img][/img]
Last edited by Kajgue on Tue Jul 08, 2014 7:04 am, edited 1 time in total.
AKA - ( T : S : B ) Ice-Lizard