Hey, folks! So I actually finished this pack in February but I had a lot going on and was unable to add the finishing touches.
There are 12 maps total in this pack, two of which are cutscenes.
The pack is currently not compatible with coop play as it has cutscene maps. Will be releasing the coop-enabled version without cutscenes here in the next week.
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General Information
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Phoenix Mission Pack 2: The Blue Mountains
By: 'Unpunished'
Play Time: Roughly 45-60 minutes.
Ideal Player Load: 1-4
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Brief Overview
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-You are a member of Phoenix Security Group. Your organization has been contracted by a human survivor in the Blue Mountains region on Na Pali to assist in eradicating the mercenary presence near him.
-Your primary objectives are as follows: seal a Skaarj mine that the mercenaries have reopened, find out what happened to a team sent by the client to scout out a Nali fortress, and assault a mercenary research facility.
-The first map in the pack is 'NaShena'. From there, you will receive information on your mission.
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Screenshots
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Na Shena Village: Receive your mission.

Flooded Caverns: Nearing the Skaarj mine, you reach a series of caverns deep underground.

Krekkjal Mine: An old Skaarj mine that has been long abandoned, until the mercenaries reopened it. Seal it for good.

Nevod Mountain Pass: Reaching a narrow mountain pass, you must now proceed to the old Nali fortress to accomplish your second objective.

Serasac Passage: You must move through a passage in the mountains that takes you near a memorial to the Nali rebellion, and towards the mercenary base.

Mercenary Research Facility: Arriving at the mercenary base, you must now accomplish your third objective - eradicate any and all opposition!

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New Features
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-Experience fighting in the Blue Mountains region of Na Pali, with maps specifically built to resemble those of the original Unreal.
-See a little of what happened during and after the Nali rebellion by exploring such places as a rebel Nali fortress and a memorial to their victory.
-Take part in a 'Gears of War' style firefight where you must take cover from attacking baddies while returning fire.
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Notes
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-This mission pack features more streamlined gameplay than PHXMP1; it uses cutscenes and in-game messages instead of constantly returning to a hub for briefings.
-This is the spiritual successor to the very first map pack for Unreal that I ever made...probably about ten years ago. I had two objectives with this pack: capture the overall feel and atmosphere of Unreal, and use the environment and outdoorsy settings of the Blue Mountains that I created all those years ago.
-Some of these maps are extremely dark; this is not an error or oversight, they are intended to be dark to add to the atmosphere. You may need to adjust your brightness slightly if you have serious problems. However, myself and many of those who tested this pack with me have had no issues.
