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New Map for GoPostal's Dragons

The forum related to the Usermaps section, please ask questions here. This board is for mappers to discuss and exchange experiences
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Kapn_Karnage
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Joined: Fri Aug 14, 2015 8:35 am

New Map for GoPostal's Dragons

Post by Kapn_Karnage »

Here is a new one I am working on called "LegoMyDragons" Yea I know my video capture software sucks.

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Hellkeeper
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Re: New Map for GoPostal's Dragons

Post by Hellkeeper »

Lego bricks don't really look like that. You have only the texture for the top part of the bricks applied everywhere.
You must construct additional pylons.
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Kapn_Karnage
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Re: New Map for GoPostal's Dragons

Post by Kapn_Karnage »

Hey that is why the game is called unreal. It is lego porn, heresy indeed. I had the sides of the cliffs with the vertical/horizontal blocks patterns of legos and it was to mundane. I went all-out with what you see. After all there are only 3 basic patterns to a lego block, top, side and bottom.Just immerse the player in way-overboard lego. Everything is textured lego except the dragons, weapons and very few other things. Pacman also has nothing to do with lego but I made pacman characters and dots without any scripting and added them to the mix as a hinderance. Speaking of hinderance I used the mesh of a dragon on a little default hawk and when he comes after you he always centers up on you and it looks like he swallows you all the way to his stomach before you hit his default collision radius. Big pain in the butt when you are trying to escape something bigger and badder.
I have played some pretty silly maps lately on several of the servers and thought I would add a 59 year old imagination to the mix. Yes this map is totally off the wall but there is a path of playability to it.
I thought I might even stick some pegs in some of them circles on the walls for climbing or jumping up to higher levels.
There are movers made out of dragons and if you do not watch what the mover is doing you will fall off because they definitely tilt and rare up at stops.
I just have way too much time on my hands
Kap
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EvilGrins
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Re: New Map for GoPostal's Dragons

Post by EvilGrins »

HK's right though, those aren't LEGOs. Both as the top circle has "LEGO" written on them on the actual things, and also I've seen the ones you're using. Forget what they're called but they're often found in pre-school; kind of an imitation LEGO for little kids.

These are LEGOs:
[img]http://ic.pics.livejournal.com/evilgrins/3189901/2644779/2644779_original.png[/img]
Still bummed we didn't have blue available when we did that.

I thought your ghosts were great, the pac-man sounds confused me for a sec. Don't suppose there's a power one so you can "eat" the ghosts?
New Gaming strategy: Hug everything!
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Kapn_Karnage
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Posts: 73
Joined: Fri Aug 14, 2015 8:35 am

Re: New Map for GoPostal's Dragons

Post by Kapn_Karnage »

Just layed out and built a complete pacman board. Exact number of dots and exact walls. Just need four power-ups that would simulate eating the ghosts like a pickup similar to a shieldbelt that puts out high damage when you run into the little boogers. I was just looking thru U4e weapons for something but nothing quite like I want. It would be nice to not have to use the fire button for the kill to get close to a pacman game. At any rate there are 4 ghosts and exact number of dots to eat. No Pinkies though. LOL
Last edited by Kapn_Karnage on Sat Jan 23, 2016 7:28 pm, edited 1 time in total.
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BobIsUnreal
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Re: New Map for GoPostal's Dragons

Post by BobIsUnreal »

use code somthing like this but with a radius actors and atoactivate it.


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