Jurz
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Movers & Ambient sound
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Jurz
- OldUnreal Member
- Posts: 48
- Joined: Mon Mar 04, 2002 4:50 pm
Movers & Ambient sound
Having a problem with sounds and movers. I'm building a stadium style map with a ride on mover revolving around its outside . I would like to have the mover give off a special sound as it moves, however the sound seems to only come from the pivot point which is the center of the stadium
I was hoping maybe someone else ran into this and has a possible fix for me?
Jurz
Jurz
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Pitbull
- Administrator
- Posts: 1225
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: Movers & Ambient sound
Take a look at this map here.
http://www.oldunreal.com/newmaps/unrealdm/dmmarscrater.zip
I believe it has the answer you need.
http://www.oldunreal.com/newmaps/unrealdm/dmmarscrater.zip
I believe it has the answer you need.
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
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Jurz
- OldUnreal Member
- Posts: 48
- Joined: Mon Mar 04, 2002 4:50 pm
Re: Movers & Ambient sound
Took a look at that one Pit, the only difference I can see is they're giving an exact x-y-z location for the mover. I have no idea how to do that or if thats even what I'm looking for. Anyone?
Jurz
Jurz
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hlk_chris
Re: Movers & Ambient sound
try makin the sound radius more ?
and put it sound on the mover under mover sound part
if u ain,t done that allready heh
and put it sound on the mover under mover sound part
if u ain,t done that allready heh