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Map Styles

The forum related to the Usermaps section, please ask questions here. This board is for mappers to discuss and exchange experiences
TheEmperorStalwart

Map Styles

Post by TheEmperorStalwart »

Pitbull do the maps have to be realistic, or can they look all weird?
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Jurz
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Joined: Mon Mar 04, 2002 4:50 pm

Re: Map Styles

Post by Jurz »

Im not answering for Pitbull only for myself. Mapping in Unreal is alot like being an artist, the editor is your canvas. There is no right or wrong way to map. You will never please everyone with your work. Create what you want to create, what is inside your head. I for one try to look at all maps. Even the worst map may contain that one idea the author stuck in that may get another mappers attention. I run out of ideas after awhile so I'll look to other maps for some inspiration. If its a weird idea in your head, build it! Someone will be inspired by your work.

I would love to see some of the maps sitting on peoples hard drives that were never finished or thought that it was weird or not up to what their buddies may say it should be. I'll bet theres alot of good stuff out there no one will ever see and thats to bad.  :(

I thought my last map DMSMURFY was gonna be laughed off the site, but it turned out Flapjack enjoyed it. So you never know!!!

Jurz ;D
Last edited by Jurz on Sat Aug 02, 2003 9:30 pm, edited 1 time in total.
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Pitbull
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Re: Map Styles

Post by Pitbull »

Couldn't said it better myself Jurz. BTW Emperor how about makin that map 224 or 225. I can easily help with this if ya want.
Upon this rock I will build my church O:-)

LOADING HATERS..████████████] 99% Complete.
TheEmperorStalwart

Re: Map Styles

Post by TheEmperorStalwart »

Dun worroy i've done several maps and they are all v225 i made them that version using a binary program called frhed.

By Changing "LevelSummary" To "SpecialEvent"

No Retexturing Afterwards
TheEmperorStalwart

Re: Map Styles

Post by TheEmperorStalwart »

I've sent DMRevenge and another map to ya, both are v225f
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Flapjax
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Re: Map Styles

Post by Flapjax »

ARTIST is the word Jurz !!! The UnrealEd is one hell of a canvas; 3D. It is *interactive* art we are creating – no small feat. The only real thing to consider, if you are making maps for OTHERS to play, is … “ does it work “ … i.e. is the user going to obtain a sense of this world aesthetically, is it going to be intuitive, is it going to be challenging, is he/she going to have options during combat (I always like an quick exit LOL the coward factor), does it put the player in a position where they feel like they are evenly matched with access to resources and map inclusions (structures) ? All ideas are welcome. That’s the beauty of our online connection. I love my maps but I have been in awe of so so many you folks have developed … I am richer for that. EmperorStalwartUK I have just finished your review for DMRevenge and YOUR IDEAS are superb !!! Have some suggestions (not my normal review response) and will send them on to you. THEY ARE JUST SUGGESTIONS nothing more. The best advise I can give you, from what I have seen, is TRUST your instincts !!!
Flap…
TheEmperorStalwart

Re: Map Styles

Post by TheEmperorStalwart »

There is no review for DMRevenge at this time.

What ideas? i didnt submit any ideas

MY NAME IS THEEMPERORSTALWARTUK!!!!!!!!!!!!!!!!!
Last edited by TheEmperorStalwart on Sun Aug 03, 2003 3:17 pm, edited 1 time in total.
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Jurz
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Re: Map Styles

Post by Jurz »

Pitbull: would you mind preparing a short readme in regards to converting a map from one version to another?

Jurz :D
TheEmperorStalwart

Re: Map Styles

Post by TheEmperorStalwart »

I'll do one, compelete with screenshots (using frhed)
TheEmperorStalwart

Re: Map Styles

Post by TheEmperorStalwart »

I've done the tutorial compelete with screenshots. Now then Pitbull, can i send it to ya, and if so, how do i send it to ya? When you have you can convert it into a webpage or you can put it up for download.
TheEmperorStalwart

Re: Map Styles

Post by TheEmperorStalwart »

Woah Flapjax, you've told alot from a simple, cross shaped map with a insta-gib electric beam in the center.
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Pitbull
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Re: Map Styles

Post by Pitbull »

Pitbull: would you mind preparing a short readme in regards to converting a map from one version to another?

Jurz :D
I'll do one, compelete with screenshots (using frhed)
Send it over Emperor and If it's not the same way I do mine I will post a how to on this.( there are several methods) I know there are alot of tutorial sites out there but we made have to add some of own for the things not yet covered. Fact is this forum would be a perfect place to post them, then anyone can add topic.
Upon this rock I will build my church O:-)

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TheEmperorStalwart

Re: Map Styles

Post by TheEmperorStalwart »

I've sent it to you
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Pitbull
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Re: Map Styles

Post by Pitbull »

I've sent it to you

Checking out now ;D
Upon this rock I will build my church O:-)

LOADING HATERS..████████████] 99% Complete.
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Pitbull
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Re: Map Styles

Post by Pitbull »

I'll do one, compelete with screenshots (using frhed)
It can be found in the resource section of usermaps. (frhed). Here's a direct link to the tutorial.
http://www.oldunreal.com/usermaps/225conversion.shtml
Upon this rock I will build my church O:-)

LOADING HATERS..████████████] 99% Complete.
TheEmperorStalwart

Re: Map Styles

Post by TheEmperorStalwart »


It can be found in the resource section of usermaps. (frhed). Here's a direct link to the tutorial.
http://www.oldunreal.com/usermaps/225conversion.shtml
what have you done to the first 2 pictures!

they look yuck!
Last edited by TheEmperorStalwart on Fri Aug 08, 2003 3:46 pm, edited 1 time in total.
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Jurz
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Re: Map Styles

Post by Jurz »

Thanx guys, I appreciate the effort. ;D

Jurz ;D
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Pitbull
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Re: Map Styles

Post by Pitbull »

Thanx guys, I appreciate the effort. ;D

Jurz ;D
No problem Jurz, Glad to help out. ;D It's nice to receive some gratitude for once. THX
Upon this rock I will build my church O:-)

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