Been a while! Finally doing some more mapping ...
Title says it all: I have a corridor (of sorts) of convenient length leading to a bar; I want music (proper .umx, not sound) to kick in when the player enters the area, and the same track to fade away when the player exits the area. If the player backtracks for another visit, same music must kick in again and when leaving the area the music once more must fade away.
Of course the "fade in" trigger must be a bit further in than the "fade out" trigger (with what I've been playing with anyway).
That is the setup I am having trouble with, probably because I didn't have much time yet to look around so I am asking: how do you achieve the above, in such a way that the "fade in" and "fade out" music triggers can be triggered as much as one wants? (so there's always music in the bar, and never outside)
I would love a reply soon as I intend to share a little surprise map with my Dad next week for his birthday
Thanks for any help!
