I searched both wiki and forums but -i don't know why, maybe i'm really tired this morning- i couldn't find it, so here i go!
The question is: Can we use UEd 2.1 scripts and features in UEd 2.0? I mean if i want to use UJumpPad.uc, XEmitters.uc etc. in UnrealEd 2.0 (and a UT99 map), would this cause an error, especially while running the map?
I don't really need emitters but i need to use jump pads in my new map.
If you enlighten me, i'd be very happy. Thank you.
