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Can we use UEd 2.1 scripts and features in UEd 2.0?

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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Tatarujin
OldUnreal Member
Posts: 7
Joined: Tue Mar 29, 2016 12:03 am

Can we use UEd 2.1 scripts and features in UEd 2.0?

Post by Tatarujin »

Hello again,

I searched both wiki and forums but -i don't know why, maybe i'm really tired this morning- i couldn't find it, so here i go!

The question is: Can we use UEd 2.1 scripts and features in UEd 2.0? I mean if i want to use UJumpPad.uc, XEmitters.uc etc. in UnrealEd 2.0 (and a UT99 map), would this cause an error, especially while running the map?

I don't really need emitters but i need to use jump pads in my new map.

If you enlighten me, i'd be very happy. Thank you. :)
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Smirftsch
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Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: Can we use UEd 2.1 scripts and features in UEd 2.0?

Post by Smirftsch »

I suppose most things should be working, except the stuff containing "native" (or childclasses of these naturally).
Sometimes you have to lose a fight to win the war.

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