Hi, I was working on a recreation of a doom II map, and well was wondering where; if anywhere i could find some doom textures. I have failed misserably to import my own textures, yes converted to 256 colors 8 bit. And yes square 256x256 .pcx file. Ued gives me an error then crashes.
[url=http://postimg.org/image/abu10uqml/][img]http://s6.postimg.org/abu10uqml/ued_tex_error.jpg[/img][/url]
However if i simply export a texture from a package it can be imported without problem. (but gets me nowhere) My texture program of use is gimp, and seems to make ued limp.
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
where to get resources? (textures)
-
yrahcaz
- OldUnreal Member
- Posts: 11
- Joined: Tue May 26, 2015 4:40 am
-
Hellkeeper
- Global Moderator
- Posts: 3305
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: where to get resources? (textures)
If exported textures can be re-imported with no problems, then the issue is definitely in the way you create those new textures.
Are you really sure they are 8-bit indexed?
Have you tried importing bitmaps instead of pcx?
Are you really sure they are 8-bit indexed?
Have you tried importing bitmaps instead of pcx?
You must construct additional pylons.
-
gopostal
- OldUnreal Member
- Posts: 1007
- Joined: Thu Jul 31, 2008 9:29 pm
Re: where to get resources? (textures)
Get with me and send me the raw image files, I'll convert them into a usable utx for you.
I don't want to give the end away
but we're all going to die one day
but we're all going to die one day
-
yrahcaz
- OldUnreal Member
- Posts: 11
- Joined: Tue May 26, 2015 4:40 am
Re: where to get resources? (textures)
Well no thanks to gimp, I used Krita to get a test texture imported. 
Gimp wouldn't even let me modify an image in 8bit.. 1st try on krita had one imported, without a crash so as a reference for ubuntu/debian users avoid gimp... and .bmp extension works fine krita doesn't like .pcx but i'm sure a script is out there for .pcx compatibility
[url=http://postimg.org/image/kz1mbi2x9/][img]http://s6.postimg.org/kz1mbi2x9/krita_uedtexture.jpg[/img][/url]
Gimp wouldn't even let me modify an image in 8bit.. 1st try on krita had one imported, without a crash so as a reference for ubuntu/debian users avoid gimp... and .bmp extension works fine krita doesn't like .pcx but i'm sure a script is out there for .pcx compatibility
[url=http://postimg.org/image/kz1mbi2x9/][img]http://s6.postimg.org/kz1mbi2x9/krita_uedtexture.jpg[/img][/url]
-
yrahcaz
- OldUnreal Member
- Posts: 11
- Joined: Tue May 26, 2015 4:40 am
Re: where to get resources? (textures)
I half accomplished something... I was able to import the texture, and apply it to a surface. But ingame it didnt appear, was replaced with the default crater texture.
[url=http://postimg.org/image/u9dqf1dn1/][img]http://s6.postimg.org/u9dqf1dn1/ut99textureproblem2.jpg[/img][/url]
[url=http://postimg.org/image/bfrxi1ff1/][img]http://s6.postimg.org/bfrxi1ff1/ut99textureproblem.jpg[/img][/url]
I might take up your offer gopostal... i was really wanting to adjust textures as i went. So i dont really have a set in stone texture set right now.
[url=http://postimg.org/image/u9dqf1dn1/][img]http://s6.postimg.org/u9dqf1dn1/ut99textureproblem2.jpg[/img][/url]
[url=http://postimg.org/image/bfrxi1ff1/][img]http://s6.postimg.org/bfrxi1ff1/ut99textureproblem.jpg[/img][/url]
I might take up your offer gopostal... i was really wanting to adjust textures as i went. So i dont really have a set in stone texture set right now.
-
yrahcaz
- OldUnreal Member
- Posts: 11
- Joined: Tue May 26, 2015 4:40 am
Re: where to get resources? (textures)
I realized my issue i didn't save my texture pack after adding the new texture duh..
:-/ sorry for spamming.
-
Smirftsch
- Administrator
- Posts: 9009
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: where to get resources? (textures)
just on a side node, you can also import 24bpp bmp in UT and Unreal 226 (will result in dxt1 textures), as well 32bpp or dds files in 227j for alphablended textures (dxt3 or dxt5).
Sometimes you have to lose a fight to win the war.