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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Why does UED 2 behave like this?
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fakeaccount
Why does UED 2 behave like this?
I add a sheet as a portal. Later I change my mind and decide to remove the portal, leaving the brush. But UED2 forces me to delete the brush and add it again, else it the flag "portal" won't be removed no matter how many times I uncheck it and rebuild.
Last edited by fakeaccount on Thu Jun 12, 2014 3:58 am, edited 1 time in total.
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Hellkeeper
- Global Moderator
- Posts: 3305
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Why does UED 2 behave like this?
Several flags act this way when you add a special brush. Portals are one of them. Polygon=>To brush sets the selected brush as your building brush so that you can re-add it with new parameters if needed.
You must construct additional pylons.
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Turboman.
- OldUnreal Member
- Posts: 898
- Joined: Tue Feb 04, 2003 6:40 pm
Re: Why does UED 2 behave like this?
seems those flags get baked into the brush somehow, you can also reset these flags by going into the brush properties brush-->polyflags, and tinker around there.
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Hellkeeper
- Global Moderator
- Posts: 3305
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Why does UED 2 behave like this?
[url=http://wiki.beyondunreal.com/Legacy:PolyFlags]See here[/url] for the list of flag numbers.
You must construct additional pylons.