For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Why does UED 2 behave like this?

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
fakeaccount

Why does UED 2 behave like this?

Post by fakeaccount »

I add a sheet as a portal. Later I change my mind and decide to remove the portal, leaving the brush. But UED2 forces me to delete the brush and add it again, else it the flag "portal" won't be removed no matter how many times I uncheck it and rebuild.
Last edited by fakeaccount on Thu Jun 12, 2014 3:58 am, edited 1 time in total.
User avatar
Hellkeeper
Global Moderator
Posts: 3305
Joined: Wed May 21, 2008 8:24 pm
Location: France

Re: Why does UED 2 behave like this?

Post by Hellkeeper »

Several flags act this way when you add a special brush. Portals are one of them. Polygon=>To brush sets the selected brush as your building brush so that you can re-add it with new parameters if needed.
You must construct additional pylons.
User avatar
Turboman.
OldUnreal Member
Posts: 898
Joined: Tue Feb 04, 2003 6:40 pm

Re: Why does UED 2 behave like this?

Post by Turboman. »

seems those flags get baked into the brush somehow, you can also reset these flags by going into the brush properties brush-->polyflags, and tinker around there.
User avatar
Hellkeeper
Global Moderator
Posts: 3305
Joined: Wed May 21, 2008 8:24 pm
Location: France

Re: Why does UED 2 behave like this?

Post by Hellkeeper »

[url=http://wiki.beyondunreal.com/Legacy:PolyFlags]See here[/url] for the list of flag numbers.
You must construct additional pylons.

Return to “UnrealEd 2, the editor for UnrealTournament”