It's me again. I have a question regarding the blackout function. I have discovered a function in the Upak package called fadetoblack. I would like to use it in map while a pawn (Nali) will be killed. But this upak one does not work. Something similar that was at Unreal 2 The Awakening while player was killed. Is there any alternate fadetoblack fuction that can be triggered?
AHHH and also another question regarding rather UnrealED 2.1. Is there any option to hide sunlight corona flares while looking at static mesh actor?? For example I have a terrain 100% static mesh and Sunlight Corona appearing even sky is hidden by the terrain. Which option do I need to enable/disable?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Fade to Black function
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Dozey
- OldUnreal Member
- Posts: 614
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
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Dozey
- OldUnreal Member
- Posts: 614
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
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Qtit
- OldUnreal Member
- Posts: 142
- Joined: Wed Dec 22, 2010 5:59 pm
Re: Fade to Black function
As for corona actor - there is no way I think. At least I've never found it.
As for the blackout function:
Maybe this will help.
As for the blackout function:
Code: Select all
foreach allactors(class'zoneinfo',z)
{
if(something == true)
{
Z.ViewFlash.X -= 0.01;
Z.ViewFlash.Y -= 0.01;
Z.ViewFlash.Z -= 0.01;
}
}
Last edited by Qtit on Sun Dec 16, 2012 12:18 am, edited 1 time in total.

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Skywolf
- OldUnreal Member
- Posts: 880
- Joined: Sun Aug 02, 2009 12:20 pm
Re: Fade to Black function
as far as i know do dynamic corona's get blocked by actors. the editor shows that the corona doesn't get affected but in-game it works just fine. atleast with dynamic corona's. not sure with sunlight corona's though.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament
.
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Dozey
- OldUnreal Member
- Posts: 614
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland