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Fade to Black function

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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Dozey
OldUnreal Member
Posts: 614
Joined: Wed Aug 12, 2009 9:24 am
Location: Poland

Fade to Black function

Post by Dozey »

It's me again. I have a question regarding the blackout function. I have discovered a function in the Upak package called fadetoblack. I would like to use it in map while a pawn (Nali) will be killed. But this upak one does not work. Something similar that was at Unreal 2 The Awakening while player was killed. Is there any alternate fadetoblack fuction that can be triggered?



AHHH and also another question regarding rather UnrealED 2.1. Is there any option to hide sunlight corona flares while looking at static mesh actor?? For example I have a terrain 100% static mesh and Sunlight Corona appearing even sky is hidden by the terrain. Which option do I need to enable/disable?
Last edited by Dozey on Thu Nov 15, 2012 1:02 pm, edited 1 time in total.
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Dozey
OldUnreal Member
Posts: 614
Joined: Wed Aug 12, 2009 9:24 am
Location: Poland

Re: Fade to Black function

Post by Dozey »

Thanks for reply.
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Qtit
OldUnreal Member
Posts: 142
Joined: Wed Dec 22, 2010 5:59 pm

Re: Fade to Black function

Post by Qtit »

As for corona actor - there is no way I think. At least I've never found it.

As for the blackout function:

Code: Select all

foreach allactors(class'zoneinfo',z)
{
      if(something == true)
      {
            Z.ViewFlash.X -= 0.01;
            Z.ViewFlash.Y -= 0.01;
            Z.ViewFlash.Z -= 0.01;
      }
}
Maybe this will help.
Last edited by Qtit on Sun Dec 16, 2012 12:18 am, edited 1 time in total.
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User avatar
Skywolf
OldUnreal Member
Posts: 880
Joined: Sun Aug 02, 2009 12:20 pm

Re: Fade to Black function

Post by Skywolf »

as far as i know do dynamic corona's get blocked by actors. the editor shows that the corona doesn't get affected but in-game it works just fine. atleast with dynamic corona's. not sure with sunlight corona's though.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
User avatar
Dozey
OldUnreal Member
Posts: 614
Joined: Wed Aug 12, 2009 9:24 am
Location: Poland

Re: Fade to Black function

Post by Dozey »

Thanks! I'll try these in this weekend.
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