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UnrealEdFix4.exe help

Questions, Tips&Tricks for the special patches
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Drips
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UnrealEdFix4.exe help

Post by Drips »

Hey everyone, my first post on the board. So how is everyone?

Well anyway, I wanted to ask for help on using the UnrealEdFix4 patch. I understand I need to install this in order to use the editor that came with Unreal Gold. Is there any special steps I need to take, or any additional software I need to get it running? Someone told me I'd have to draw the skins in an art program like Paint Shop Pro, which I have, so that shouldn't be a problem, but is there anything else I need to do?
Thanks for your help,
Drips
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Pitbull
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Re: UnrealEdFix4.exe help

Post by Pitbull »

The only thing you havta do is make sure you change the install path to [glb]C:/UnrealGold[/glb] If you have multiple partions make sure the drive letter is the right one. When you install the editor fix you will have the option to browse for the correct path to install the fix. Just find your unreal gold folder and highlight and you should be set. Remember though if your using UGold to make your maps you won't be able to use them on anything but UGold. Maps must be made in the original version 224 or 225 to be compatible with all versions of Unreal. 224 and 225 maps will play fine on UGold but UGold maps can't be played using 224 or 225
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Drips
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Re: UnrealEdFix4.exe help

Post by Drips »

Yah thanks Pit Bull I finally got the editor to work successfully. But now I have another problem heh. I wanted to start making my own skins, and I was told the easiest way to do this would be to export a pre-existing skin model, like Male3Skins, into my art program and change it to a .pcx file, make my changes, and then export it back to the Unreal Gold Textures folder and rename it to the .utx file extension so Unreal Gold can understand it.............however when I change the file type for the art program to use to .pcx, or even .bmp or .psp, it says that the file is not a valid .pcx, (or .bmp, .psp) file.

Is there something I did wrong? I'm currently experimenting to find other ways to make the file already readable and in a new file type my art program (jasc paint shop pro) can understand.
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Re: UnrealEdFix4.exe help

Post by Pitbull »

You have to export the texture you want to edit from unreal editor itself. It will automatically export as a .pcx file, then make sure you have paint shop pro set to read pcx files. I think it's under file associations settings in preference (options) part of PSP. When your done editing your skin make sure you save it as a pcx file.
[glb]Note[/glb] The finished pcx file must be 256 x 256 size and 256 colors as well. If the color isn't set to 256 before you save unreal wont recognize it when you go to import the pcx. For skins the pcx must also be 256 x 256 size. Other textures however can be various sizes like 64 x 64, 128 x 128, etc. Check the post made in the general forum by Bringit CW. I posted a link to a skin how to there. I have a skin editing tool available in the resource section of usermaps that is very similar to paint shop pro. It's just for editing skins though. If ya need some more info just ask. 8)
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Drips
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Re: UnrealEdFix4.exe help

Post by Drips »

Thanks bunches for the skin info Pit Bull! Aight I'll go check out the how to section and that skin editor. Thanks again for your help ^_^. By the way, is Pit Bull the name you use when you play Unreal?
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Drips
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Re: UnrealEdFix4.exe help

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Ack, problems again heh. WHen I'm exporting, should I use the export button in the brush menu, or the export button in the pull down list to the right? When I tried to export the file, it didn't appear in the location I was saving it to. I tried to combat this by creating my own .pcx file and naming it the same name I was using to export the .utx file, and as I figured a message popped up saying "Male3Skins.pcx already exists, do you want to replace it?" and I clicked yes, therefore in theory getting a workable file of the .utx file I wanted to export. However, this was defeated since paint shop pro tried to open it and said the file was empty.

I tried loading the .utx file in the editor to see what I was working with, but nothing happened. Should the texture I want to send be made available in the drop down menu before exporting? I've only been writing the name of the file I want to send in the "File Name" button of the send window. In the drop down menu the only file I see is 75926, but it doesn't appear either when I load it. Did I do something wrong?
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Re: UnrealEdFix4.exe help

Post by Pitbull »

Posted by: Drips Posted on: Today at 4:02pm
Thanks bunches for the skin info Pit Bull! Aight I'll go check out the how to section and that skin editor. Thanks again for your help ^_^. By the way, is Pit Bull the name you use when you play Unreal?
NP, I play by many names actually. If I recognize someone I know though I will switch to "pÍtßûll". If I wanna just play I usually play under a different name cause I get hammered with questions using Pitbull. The picture is of my American Pitbull "Daggan" BTW That's how I came up with this name, if ya wondered.
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Drips
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Re: UnrealEdFix4.exe help

Post by Drips »

I figured out how to properly export the skin files I need to make my changes too. You don't list the file names of the skin file you want to export, since it is simply a container of many skins and as thus cannot be opened normally with a program. However it seems that the pictures contained within that file display themselves in the drop down menu, and you can click on the ones you want to export manually. Exporting them this way seems to work.

Now, to figure out how to properly align the skin files...I can't seem to find anything that looks like a skin to me, just bunches of weird drawings and stuff. I found the icons folder too, it's weird but all the icons seem to be done in 2D, like the jump boots and the energy cores..which is interesting for a 3D game like Unreal. Anyway I'll update again when I figure out where to find the skin files and how to align them properly, as I believe them to be seperated pieces on different files and such. Is that correct? Laterz

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