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Borders (seams) in skyboxes with S3TC Textures

URP - the Unreal Retexturing Project: for those who are interested in High-Resolution Textures for Unreal & UnrealTournament or may want to take part in creating them

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Smirftsch
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Borders (seams) in skyboxes with S3TC Textures

Post by Smirftsch »

As in some topics here already noticed, using S3 (DXT) textures in skyboxes cause an ugly seam in the corner. To fix this I added now Clamp/Wrap option to the texture properties, so this can be easily fixed now.
However, this will be only working for redesigned or new maps since this option has to be set (for obvious reasons I think) manually.
[img]http://www.oldunreal.com/develop/skyboxproblem.jpg[/img]
Last edited by Smirftsch on Wed Apr 14, 2010 2:39 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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GreatEmerald
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Re: Borders (seams) in skyboxes with S3TC Textures

Post by GreatEmerald »

Woah! Those are some mad water effects there! Since when did Unreal switch to UE3 now? :o
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Hellkeeper
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Re: Borders (seams) in skyboxes with S3TC Textures

Post by Hellkeeper »

Woah! Those are some mad water effects there! Since when did Unreal switch to UE3 now? :o
I think this is just the terragen-made texture of the sky.

Great function btw, I often thought the seams were a problem when i wanted to have UT200X-like textures (with 6 textures for a cube).
You must construct additional pylons.
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creavion
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Re: Borders (seams) in skyboxes with S3TC Textures

Post by creavion »

Woah! Those are some mad water effects there! Since when did Unreal switch to UE3 now? :o
Hazel Skybox Pack 2 ....
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html

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