As in some topics here already noticed, using S3 (DXT) textures in skyboxes cause an ugly seam in the corner. To fix this I added now Clamp/Wrap option to the texture properties, so this can be easily fixed now.
However, this will be only working for redesigned or new maps since this option has to be set (for obvious reasons I think) manually.
[img]http://www.oldunreal.com/develop/skyboxproblem.jpg[/img]
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Borders (seams) in skyboxes with S3TC Textures
Moderator: ahaigh01
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Smirftsch
- Administrator
- Posts: 9009
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Borders (seams) in skyboxes with S3TC Textures
Last edited by Smirftsch on Wed Apr 14, 2010 2:39 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Borders (seams) in skyboxes with S3TC Textures
Woah! Those are some mad water effects there! Since when did Unreal switch to UE3 now? 
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Hellkeeper
- Global Moderator
- Posts: 3308
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Borders (seams) in skyboxes with S3TC Textures
I think this is just the terragen-made texture of the sky.Woah! Those are some mad water effects there! Since when did Unreal switch to UE3 now?![]()
Great function btw, I often thought the seams were a problem when i wanted to have UT200X-like textures (with 6 textures for a cube).
You must construct additional pylons.
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creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: Borders (seams) in skyboxes with S3TC Textures
Hazel Skybox Pack 2 ....Woah! Those are some mad water effects there! Since when did Unreal switch to UE3 now?![]()
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
