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Voice chat mutator

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.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Voice chat mutator

Post by .:..: »

This is an experimental mod for voice chat support in game (for 227i only, windows version).

It is using DirectSound for mic input and whatever sound device you're currently using for voice output.

There are several bugs in this mutator yet, including:
- Buffering of the voice is very bad, it cuts to silent from time to time.
- Multiple talkers in same time may kill each others voice.
- Eats up bandwidth...
- More to be discovered!

You can test out this mod by launching the server with mutator: VoIPMod.VoIPMut
Download from here: www.klankaos.com/downloads/VoIPMod.rar

You can download source code from here incase you want to help fix/improve this mod: www.klankaos.com/downloads/VoIPModSrc.rar

Configures are (you need to add following to User.ini):
[VoIPMod.VoIPHandler]
TalkKey=IK_X
VoiceVolume=1.000000
bIgnoreVoice=False
TalkKey - The input key to talk on mic (make sure you don't have this bound to something else...)
VoiceVolume - Output voice volume on your speakers end (not yet implemented).
bIgnoreVoice - Ignore all incoming voice chat from everyone else.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Qtit
OldUnreal Member
Posts: 142
Joined: Wed Dec 22, 2010 5:59 pm

Re: Voice chat mutator

Post by Qtit »

WOW...

Seriously?

Shiv was talking about that kind of thing some time ago...

WOW....
Image
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Turboman.
OldUnreal Member
Posts: 898
Joined: Tue Feb 04, 2003 6:40 pm

Re: Voice chat mutator

Post by Turboman. »

absolutely amazing job there, just wish i had someone to talk to in the first place :P
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Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: Voice chat mutator

Post by Shivaxi »

WOW...

Seriously?

Shiv was talking about that kind of thing some time ago...

WOW....

yup...Dots just actually stole my idea :P
Image  Image
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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Voice chat mutator

Post by GreatEmerald »

Pretty cool. And hopefully won't cause every of us Linux clients to crash on joining such a server...
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BobIsUnreal
OldUnreal Member
Posts: 808
Joined: Mon Apr 12, 2010 12:34 am

Re: Voice chat mutator

Post by BobIsUnreal »

now we just need chat text  to speech for all those lazy people who dont have microphones like me /
so i can read the chat without reading.
if this mod works as i suspect , nobody without the dll can join so that would totaly break any backward compatibility , so limited value unless it was built into 227j.... even then still limited use, and silly since there s already external applications fr the purpose.
Last edited by BobIsUnreal on Sun Mar 10, 2013 9:43 pm, edited 1 time in total.
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KeeperUTX
OldUnreal Member
Posts: 614
Joined: Tue Mar 15, 2011 4:11 pm

Re: Voice chat mutator

Post by KeeperUTX »

What the...

Apparently it's true what they say about Dots. He really CAN do anything in UE1.

I think I have a new god to worship besides the Great Emerald :D
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
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.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: Voice chat mutator

Post by .:..: »

now we just need chat text  to speech for all those lazy people who dont have microphones like me /
so i can read the chat without reading.
About that, I already made a testmod with that a year ago, and it worked fine (but Smirf didn't want one in the 227 patch :P).
As for Linux support, I have no idea with how to go with mic input for Linux, but the way it works now it should be able to output voice just fine (but I have no idea how to compile this mod for Linux, nor how to get it work).
But once bugs gets worked out and stuff carefully tested, Smirf agreed to implement it within 227 patch so everyone can use it in a 227 server (obviously only voice chat between 227 clients).
Last edited by .:..: on Mon Mar 11, 2013 3:03 pm, edited 1 time in total.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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BobIsUnreal
OldUnreal Member
Posts: 808
Joined: Mon Apr 12, 2010 12:34 am

Re: Voice chat mutator

Post by BobIsUnreal »

ok i finally tried this out , but i couldn't get it to work , i tried to use it on a 227i server with mixed 227i/j clients and i couldn't get anysound to be outputed even when the key was presses or set to a differnt key. i managed to get the mutator running on the server , but other then it running in the log , i saw no effect . any more specific instrucvtions to get it working properly?
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Dr.Flay™
OldUnreal Member
Posts: 423
Joined: Sun Dec 09, 2012 5:57 pm

Re: Voice chat mutator

Post by Dr.Flay™ »

I'm just wondering...
Does this rely on the new audio renders, or a 227 component ?
It's just that UT also has the new renderers, and I wonder if RMusicPlayer (source also available) can be used as an "engine", as it is also a way of adding location specific audio in UT.
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=410

What CoDec are you using ?
What frequency and bitrate ?
How much bandwidth does it want ?
Last edited by Dr.Flay™ on Sat Jan 11, 2014 4:26 am, edited 1 time in total.

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