Hello guys.
Are here any interesting projects to participate in? Searching for some Unreal work..
I can show myself as hobbyists in 3D modelling (learning Blender, know it's basics of model creation and exporting to UEngine 2.0 and 2.1 (Unreal 227i) in .psk\.psa format; know MS3D in modelling, now gain experience in animating). Also some knowledge of writing code (not a full noob).
Does anybody need any help? Or know where help can be needed? :-/
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Searching for projects
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Hellkeeper
- Global Moderator
- Posts: 3310
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Searching for projects
Hello.
Great idea, learning Blender: I personally never could get into it because it just isn't built the way I think: our philosophies are different, so I always find unsurmoutable obstacles in my way. Just two days ago, I put an end to 10 years trying to get into it.
As far as using your competence, I don't need them and I don't personally know people who do, but I'm sure you will not be long without an offer: there are loads of ideas waiting to be realized here. Right now, I think you could try to contact [url=http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?action=viewprofile;username=5B7A737E7C6D7076671F0]Delacroix[/url], who is always working on ten mods at the time and might have a use for your talents. Don't hesitate to ask UT2004 communities as well: it relies much more on 3d models and might be a good source. Check the forums of [url=http://beyondunreal.com/]beyond Unreal[/url], or roam the [url=http://forums.epicgames.com/forums/249-Unreal-Tournament-2003-2004?s=8c0da5607d2dfe4fc9ee4f33f3b01c49]Epic forums[/url] for that: I'm sure there are people who need some help. If you want to stick to the first Unreal Engine, make an announcement on [url=http://unrealsp.org/]unrealsp.org[/url] too: there are mappers there who need help, I'm sure.
At any rate, good luck, and don't worry: if you have no offer soon, you can make your own map with Blender skills.
Great idea, learning Blender: I personally never could get into it because it just isn't built the way I think: our philosophies are different, so I always find unsurmoutable obstacles in my way. Just two days ago, I put an end to 10 years trying to get into it.
As far as using your competence, I don't need them and I don't personally know people who do, but I'm sure you will not be long without an offer: there are loads of ideas waiting to be realized here. Right now, I think you could try to contact [url=http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?action=viewprofile;username=5B7A737E7C6D7076671F0]Delacroix[/url], who is always working on ten mods at the time and might have a use for your talents. Don't hesitate to ask UT2004 communities as well: it relies much more on 3d models and might be a good source. Check the forums of [url=http://beyondunreal.com/]beyond Unreal[/url], or roam the [url=http://forums.epicgames.com/forums/249-Unreal-Tournament-2003-2004?s=8c0da5607d2dfe4fc9ee4f33f3b01c49]Epic forums[/url] for that: I'm sure there are people who need some help. If you want to stick to the first Unreal Engine, make an announcement on [url=http://unrealsp.org/]unrealsp.org[/url] too: there are mappers there who need help, I'm sure.
At any rate, good luck, and don't worry: if you have no offer soon, you can make your own map with Blender skills.
You must construct additional pylons.
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Torax
- OldUnreal Member
- Posts: 26
- Joined: Thu Mar 21, 2013 4:27 pm
Re: Searching for projects
Thnx for advices 
About first Unreal Engine...have an least two ideas that i can explain in words:
- exporting Nali Weapons 3 from UT to Unreal
- make full restyle of whole Unreal 1 content (to make new possibilities of lastest Unreal patch better look with improved models.... in cause i checked this by importing skeletal mesh of weapon with animation with something about 3000+ polys, using psk and psa - and it worked perfectly)
Those ways that i mostly about to work now..or something like them.
EDIT
Here's an example of my work. Made specially for porting into Unreal and UT (with keeping in mind polygonal lymits of UEngine).
Something around 3000 polys. This is old render, in last one added some details into model.
Imported version have nearly 3500 polys (added hands for 1st person view)
[img]http://cs606731.vk.me/v606731535/24d/Wej1kTtO_20.jpg[/img]
About first Unreal Engine...have an least two ideas that i can explain in words:
- exporting Nali Weapons 3 from UT to Unreal
- make full restyle of whole Unreal 1 content (to make new possibilities of lastest Unreal patch better look with improved models.... in cause i checked this by importing skeletal mesh of weapon with animation with something about 3000+ polys, using psk and psa - and it worked perfectly)
Those ways that i mostly about to work now..or something like them.
EDIT
Here's an example of my work. Made specially for porting into Unreal and UT (with keeping in mind polygonal lymits of UEngine).
Something around 3000 polys. This is old render, in last one added some details into model.
Imported version have nearly 3500 polys (added hands for 1st person view)
[img]http://cs606731.vk.me/v606731535/24d/Wej1kTtO_20.jpg[/img]
Last edited by Torax on Fri Jan 03, 2014 11:28 pm, edited 1 time in total.
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Hellkeeper
- Global Moderator
- Posts: 3310
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Searching for projects
Hey, wait a minute, for years, smirftsch has been talking about redoing all the Unreal stock meshes for decorations in high-details. [url=http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?action=viewprofile;username=787D747077190]Contact him here[/url], that's something he's been asking for years now! You might just have found a great project!
You must construct additional pylons.
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Torax
- OldUnreal Member
- Posts: 26
- Joined: Thu Mar 21, 2013 4:27 pm
Re: Searching for projects
Hmm...that can be interesting.Hey, wait a minute, for years, smirftsch has been talking about redoing all the Unreal stock meshes for decorations in high-details. [url=http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?action=viewprofile;username=787D747077190]Contact him here[/url], that's something he's been asking for years now! You might just have found a great project!
But I mostly thinking about items and weapons...i'm not so expirenced yet for greater works...still learning... :-/
Last edited by Torax on Fri Jan 03, 2014 11:33 pm, edited 1 time in total.
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Hellkeeper
- Global Moderator
- Posts: 3310
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Searching for projects
Well that's no a greater work: it would consist in making better versions of the trees, vases, barels, and son on of Unreal. Maybe even under your skill, given the weapon pick above, but that's something you could get publicity with.
You must construct additional pylons.
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Torax
- OldUnreal Member
- Posts: 26
- Joined: Thu Mar 21, 2013 4:27 pm
Re: Searching for projects
Some things can be exported directly from UT2k4. Or it's not a way?
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Hellkeeper
- Global Moderator
- Posts: 3310
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Searching for projects
It wouldn't do, smirftsch has a responsibility towards Epic not to use copyrighted assets, and he's a bit monitored AFAIK.
You must construct additional pylons.