I'm working on a project to add weapons that players can see in first person to MCoop. Normally, the monsters handle damage and projectiles based on their animations, which can make it hard to do anything if you're under attack. This mod will make the weapons handle that, and interruptions to the player animations won't stop the player from attacking. Some abilities will be affected by movement like in MCoop, others won't. For example, the mercenary will fire at a different rate while walking, but the player can switch between bullets and rockets through a third firing mode. Other monsters will use that third firing mode for different abilities, like the skaarj's lunge attack, the krall's throw attack, and the titan's stomp ability.
There will also be a few other enhancements to the pawns, such as working damage resistances and the ability for the warlord/gasbag to dodge in midair. I'm hoping to add the legloss ability to the krall and berserk ability to the brute.
If everything goes well, I'm going to release RtNP pawns and beta pawns as separate packages.
General features list:
-Weapons to handle melee/ranged attack functions
-Certain abilities used by pressing the primary and alt fire buttons
-Added damage resistances and other abilities/enhancements
-Unique icons for most weapons/monsters
-First person swimming animations for the skaarj, mercenary, and slith
Screenshots:
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Video:
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For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
(WIP) MCoop with first person weapons and other stuff
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AlCapowned
- OldUnreal Member
- Posts: 203
- Joined: Tue Dec 22, 2009 3:53 pm
(WIP) MCoop with first person weapons and other stuff
Last edited by AlCapowned on Sun Dec 30, 2012 6:52 pm, edited 1 time in total.
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Hellkeeper
- Global Moderator
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- Location: France
Re: (WIP) MCoop with first person weapons and other stuff
Well that looks COOL. I hope all monsters will be integrated. Then you can organise intresting matchs with monsters and humans all played by human players 
You must construct additional pylons.
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AlCapowned
- OldUnreal Member
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- Joined: Tue Dec 22, 2009 3:53 pm
Re: (WIP) MCoop with first person weapons and other stuff
Early release: [url]http://unrealsp.org/forums/viewtopic.php?f=4&t=3118[/url]
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Akai Kurieta
- OldUnreal Member
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- Joined: Fri May 24, 2013 12:34 am
Re: (WIP) MCoop with first person weapons and other stuff
I can't even get this this work. I tried it on Mcoop2 with and without sources (there is a difference between the two) and no work. :/ Or maybe I'm a dumbass and can't figure this out, I followed everything in the readme and tried other stuff too but it doesn't work. :/
AKA Chef Narukami, Jigoku and All Rights Reserved.
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AlCapowned
- OldUnreal Member
- Posts: 203
- Joined: Tue Dec 22, 2009 3:53 pm
Re: (WIP) MCoop with first person weapons and other stuff
Could you send me your MCoop2.ini file?