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(WIP) MCoop with first person weapons and other stuff

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AlCapowned
OldUnreal Member
Posts: 203
Joined: Tue Dec 22, 2009 3:53 pm

(WIP) MCoop with first person weapons and other stuff

Post by AlCapowned »

I'm working on a project to add weapons that players can see in first person to MCoop. Normally, the monsters handle damage and projectiles based on their animations, which can make it hard to do anything if you're under attack. This mod will make the weapons handle that, and interruptions to the player animations won't stop the player from attacking. Some abilities will be affected by movement like in MCoop, others won't. For example, the mercenary will fire at a different rate while walking, but the player can switch between bullets and rockets through a third firing mode. Other monsters will use that third firing mode for different abilities, like the skaarj's lunge attack, the krall's throw attack, and the titan's stomp ability.

There will also be a few other enhancements to the pawns, such as working damage resistances and the ability for the warlord/gasbag to dodge in midair. I'm hoping to add the legloss ability to the krall and berserk ability to the brute.

If everything goes well, I'm going to release RtNP pawns and beta pawns as separate packages.

General features list:
-Weapons to handle melee/ranged attack functions
-Certain abilities used by pressing the primary and alt fire buttons
-Added damage resistances and other abilities/enhancements
-Unique icons for most weapons/monsters
-First person swimming animations for the skaarj, mercenary, and slith

Screenshots:
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Video:
[url][/url]
Last edited by AlCapowned on Sun Dec 30, 2012 6:52 pm, edited 1 time in total.
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Hellkeeper
Global Moderator
Posts: 3310
Joined: Wed May 21, 2008 8:24 pm
Location: France

Re: (WIP) MCoop with first person weapons and other stuff

Post by Hellkeeper »

Well that looks COOL. I hope all monsters will be integrated. Then you can organise intresting matchs with monsters and humans all played by human players :)
You must construct additional pylons.
AlCapowned
OldUnreal Member
Posts: 203
Joined: Tue Dec 22, 2009 3:53 pm

Re: (WIP) MCoop with first person weapons and other stuff

Post by AlCapowned »

Early release: [url]http://unrealsp.org/forums/viewtopic.php?f=4&t=3118[/url]
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Akai Kurieta
OldUnreal Member
Posts: 84
Joined: Fri May 24, 2013 12:34 am

Re: (WIP) MCoop with first person weapons and other stuff

Post by Akai Kurieta »

I can't even get this this work. I tried it on Mcoop2 with and without sources (there is a difference between the two) and no work. :/ Or maybe I'm a dumbass and can't figure this out, I followed everything in the readme and tried other stuff too but it doesn't work. :/
AKA Chef Narukami, Jigoku and All Rights Reserved.
AlCapowned
OldUnreal Member
Posts: 203
Joined: Tue Dec 22, 2009 3:53 pm

Re: (WIP) MCoop with first person weapons and other stuff

Post by AlCapowned »

Could you send me your MCoop2.ini file?

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