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Counter Strike weapons for Unreal 1

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Gizzy
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Joined: Thu Jul 10, 2014 7:13 pm

Counter Strike weapons for Unreal 1

Post by Gizzy »

Some of you might be aware of my Counter-Strike weapons mod. I've ported almost all the Counter-Strike 1.6 weapons to Unreal and I've tried to keep them as close to the originals as possible.

This mod isn't yet finished but I've decided to release what I have of it now and let others test it before I finish it off.

It doesn't come with a mutator yet and 3 weapons are unfinished therefore they can't be summoned. (Feel free to look at them in the editor and force summon them at your own risk )

Bots should be smart with the weapons (To a certain extent anyway) and they're all feature complete at this stage although I will be tweaking some minor settings. The weapons have been tested to work online and they're compatible with v224, v225 and (Something broke in the grenades so if you run 225, DON'T summon one. Your game will freeze) v227

Link: http://www.sendspace.com/file/x7pw7g

Place "CSModels.u", "CSWeapons.u" and "CSWeapons.txt" into your /System folder and type "Exec csweapons.txt" in the console to summon them.

Feedback/Bug reporting would be appreciated!

I realise that some damage amounts/ammo amounts/everything might seem out of whack. I've been working on and off on this for nearly 2 years with a few months break every so often, I was a bit out of touch a few times. If people could give me some advice on some values I could use for ammo/damage/whatever, I would be grateful :)

EDIT: I'll update with pics when I unlazy
Last edited by Gizzy on Wed Jul 27, 2011 10:08 am, edited 1 time in total.
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.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: Counter Strike weapons for Unreal 1

Post by .:..: »

I just gotta say that the vertex mesh CS weapons looks terrible, especially the C4 (all the buttons are wobbling around on the explosive).
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Gizzy
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Joined: Thu Jul 10, 2014 7:13 pm

Re: Counter Strike weapons for Unreal 1

Post by Gizzy »

If I could export them as skeletal meshes without them breaking (ie. chopping half the weapon off due to unassigned bones or something) then I would redo them all
Jâçkrâßßit

Re: Counter Strike weapons for Unreal 1

Post by Jâçkrâßßit »

Nice work. Beats toasty any-days :)
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Turboman.
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Joined: Tue Feb 04, 2003 6:40 pm

Re: Counter Strike weapons for Unreal 1

Post by Turboman. »

Just gave it a go, and i'd have to agree with .:..: here, the vertex animation errors look terrible on this thing, the wobbly polygons deform pretty much every weapon.

I'd really recommend you to export it in a higher vertex resolution, and use 3ds2unr instead of craptorX :)
Last edited by Turboman. on Mon Aug 01, 2011 10:56 am, edited 1 time in total.
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Gizzy
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Re: Counter Strike weapons for Unreal 1

Post by Gizzy »

I use Milkshape's .MDL decompiler then I import the .SMD files back in then export it all as Unreal.3d.

I could try 3ds2unr I guess
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Rob-Bot
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Re: Counter Strike weapons for Unreal 1

Post by Rob-Bot »

I think the weapons look good
William(Rainman)
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Re: Counter Strike weapons for Unreal 1

Post by William(Rainman) »

The Download Link is Unavailable.
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Dozey
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Location: Poland

Re: Counter Strike weapons for Unreal 1

Post by Dozey »

The Download Link is Unavailable.
Cause Gizzy cancelled the project?? ::)
U_Off
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Gizzy
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Joined: Thu Jul 10, 2014 7:13 pm

Re: Counter Strike weapons for Unreal 1

Post by Gizzy »

The Download Link is Unavailable.
Cause Gizzy cancelled the project??  ::)
It is very much alive! Just a couple of bugs I need to squash and uni work to tackle :/
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スマイル・ドラゴン
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Posts: 1263
Joined: Sun Feb 10, 2008 9:07 pm

Re: Counter Strike weapons for Unreal 1

Post by スマイル・ドラゴン »

Can you get the player models? Seeing how there's Gordon Freeman on SkinCity it can't be that hard...

Of course I can imagine there being alot of vertex swimmies, but what the hell can you really do about that with MDL's?
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
William(Rainman)
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Re: Counter Strike weapons for Unreal 1

Post by William(Rainman) »

No Gizzy is just making Weapons and is about to Release a New Version for 227i.
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スマイル・ドラゴン
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Joined: Sun Feb 10, 2008 9:07 pm

Re: Counter Strike weapons for Unreal 1

Post by スマイル・ドラゴン »

No Gizzy is just making Weapons
I know that, I'm simply asking if it's possible to convert the player models in the same way.

I would also ask if it's possible to supply some vertex meshes of just the third person weapon models since I'm redoing a mod I call "TerroristPawn" and I'd like to use single frame third person meshes for their weapons.

No animations necessary as it's just for ScriptedPawns. The player's wont beable to use the specialized weapons anyways...
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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niels
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Joined: Wed Feb 25, 2009 2:04 pm

Re: Counter Strike weapons for Unreal 1

Post by niels »

hi can i have the link

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