Testers are required, and currently there are some CoOp issues that need squashing.
Bypassing certain code now means that the bot AI is faster, and the monsters and bots more deadly.
This mod is a real game-changer !
Anyone with interest or insight should pop over to UT99.org and join-in the testing.7:35 PM 6/13/2013
UT2U1 Mutator by MrLoathsome
This mutator only does 1 thing. Attempts to totally bypass the UT code that replaces all Unreal
weapons/inventory with the UT99 counterparts.
Thus enabling ALL the classes to co-exist on the same map at the same time.
With this running you can just copy a Dm map from Unreal into your UT\maps directory
and then play the map with the original Unreal guns the author had placed there.
It would require a simple checkreplacement mutator to swap the default unreal
guns with their OLweapons counterparts for that to work online however.
The performance boost this gives things by eliminating a LOT of extra processing that
was happening for EVERY SINGLE ACTOR in your games is considerable.
Recommend using it even if you are NOT going to add any Unreal components to your games.
Install:
Place UT2U1.u and UT2U1.int in your UnrealTournament/System folder.
Select "Loathsomes UT Tweak" from your mutators list. Be sure that it
is at the top of the mutators list. Drag it there if it is not.
For servers add UT2U1.UT2U1 to your server startup line as the first mutator in
the mutators= section. No need for uz file on redirect as this runs serverside
only.
Although this seems to be compatible with OldSkool for the most part, it does not function
with UT coop games based on the coopgame2 gametype.
This hijacks the BaseMutator position. I have only tested this so far with it as the first
mutator in the list. If it fails when in another position, let me know, then test again with
it first in the list.
Enjoy !
http://www.ut99.org/viewtopic.php?f=7&t=4872