Many of the settings obviously never needing changes and 227 and the new OMP thankfully come with modern defaults (Thankyou kind Mr Smirfdude).
Unfortunately UT does not.
We are seeing lots of the new players struggling to start with, as they do not have any defaults for the new renderers.
The age-old issue of the S3TC switch being off, is still common, and many of the other settings, such as shiny surfaces and high-detail actors and textures are often also set to False.
Inspired by your config edits, I made something similar for the UT99 crowd, but as you have to copy and paste over the correct sections of your INIs, it is not too popular.
Uneducated users, who would benefit most fall at that hurdle.
Regarding graphics configurating, I imagine a common wider use could be for those users who like it lean and fast online, but for SP switch it all to Glorious-Maximus settings.
I am forever changing 3 renderer switches, as I often use ENB which requires mutitexturing off.
For some GFX cards people will get better anti-aliasing speed, if they use the options in their driver and disable it in Unreal/UT.
Many modern users insist on using a craptop for gaming and are unaware that their funky new (GL disabled) intel graphics chip and shared RAM is so poor.
Intel GFX chip users need all the antialiasing and filtering switched off.
I have been meaning to raise the issue of master-server here, though now it will also be a matter for Hooks new site.
The 333network may be persuaded to add Unreal, or allow their site-model to be used for a sister-site.
http://ubrowser.333networks.com
That Toolbar program, I bet you went through similar stages as me.
1) Cool ! A Toolbar editing thingy I can add more functions to UEd with. Hooray !
2) Oh, it doesn't add them to UEd. Oh well it has potential. The defaults are useful.
3) Where the hell can I put this it doesn't keep getting in the way ?
4) F*** it
I can see it being very useful for people who want to test a new function before putting it in the UEd config.
The Beyond Unreal wiki has a minimal amount of active editors, and I think they've spent most of their effort fixing the existing site, as all the files and hosted sites went down the tubes.
It is now more functional and many links have been changed.
The BuF site itself it full of people who don't play Unreal or UT any-more (hence the high-volume of off-topic). I get treated as a freak by some members there
Well the users at BuF and Unreal Playground, have got to start using the sites they have for the purpose intended soon or face-up to the irrelevance they are creating.
I'm going to try and "up" my postings of useful stuff there, and the 3 Unreal wikis I know of I am going to join and promote more often.
BTW. you may not have seen the 3rd wiki. I only recently found it.
http://unreal.wikia.com/wiki/Unreal_Main_Page
Damnit I've wandered off topic in my own topic
