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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Artillery for mappers
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Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
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Skywolf
- OldUnreal Member
- Posts: 880
- Joined: Sun Aug 02, 2009 12:20 pm
Re: Artillery for mappers
could you make the guns overheat? (and explode when the player ignores the warning
)
Last edited by Skywolf on Thu Apr 26, 2012 3:44 pm, edited 1 time in total.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament
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Dozey
- OldUnreal Member
- Posts: 614
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
Re: Artillery for mappers
Ok it works. For now I'll made the meshes of gunpods, stations etc. Meshes of weapon need to have animations - maybe it could be good to import them from UT2k4. What do you think about this??Really? Works for me. Did you set its Physics to PHYS_Projectile?