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Artillery for mappers

This Board was made to give Unreal projects a home- if you need a place to discuss about your mods, campains, to offer your projects for download, to seek members for it.
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Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: Artillery for mappers

Post by Bleeder91[NL] »

Really? Works for me. Did you set its Physics to PHYS_Projectile?
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Skywolf
OldUnreal Member
Posts: 880
Joined: Sun Aug 02, 2009 12:20 pm

Re: Artillery for mappers

Post by Skywolf »

could you make the guns overheat? (and explode when the player ignores the warning ;D)
Last edited by Skywolf on Thu Apr 26, 2012 3:44 pm, edited 1 time in total.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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Dozey
OldUnreal Member
Posts: 614
Joined: Wed Aug 12, 2009 9:24 am
Location: Poland

Re: Artillery for mappers

Post by Dozey »

Really? Works for me. Did you set its Physics to PHYS_Projectile?
Ok it works. For now I'll made the meshes of gunpods, stations etc. Meshes of weapon need to have animations - maybe it could be good to import them from UT2k4. What do you think about this??
U_Off

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