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Artillery for mappers

This Board was made to give Unreal projects a home- if you need a place to discuss about your mods, campains, to offer your projects for download, to seek members for it.
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Bleeder91[NL]
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Artillery for mappers

Post by Bleeder91[NL] »

Artillery is a pack of stationary weapons that can be placed inside any map you're building. You can encroach to operate it. Alt fire zooms in, while primary fire unleashes a volley of whatever you want. You can crouch/switch weapon to let go if enemies come in to close. Also the weapons are limited to certain degrees, so you can't fire at everything around you, but almost everything is editable in the class.
Preview:

I'm still looking for better models, since the normal meshes look kinda lame when sitting on a barrel :D

Pack now contains:
- Machinegun.
- Rocket Launcher.
- Multi Turret (Instant-hit bullets or projectiles).
- Sniper Rifle.
- FlameThrower.

Things I might do:
- Add ammo?
- Make them take damage and be able to break?

Weapons I might add:
- ?

Suggestions/ideas appreciated.

Download Link:
[url]http://www.multiupload.nl/0551CI9NZN[/url]
[url]http://bleeder91.webs.com/Artillery_V1.rar[/url]
read Readme for known bugs.
Last edited by Bleeder91[NL] on Tue Apr 24, 2012 3:44 pm, edited 1 time in total.
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Hyzoran
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Re: Artillery for mappers

Post by Hyzoran »

Looks cool.

Two questions:

1. Can you attach any weapon to it? Or is it not a modular turret system?

2. Would it be possible to make versions that certain scripted pawn can use? (ex. any scripted pawn who stands in radius automatically mans it, meaning you can use a trigger to have skaarj warrior walk up to it and use it)
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Bleeder91[NL]
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Re: Artillery for mappers

Post by Bleeder91[NL] »

1. Nope, can't change the weapon in-game, but if you know how to make normal weapons you can subclass the baseactor though, it has functions like the normal Weapon class (TraceFire, ProjectileFire and such). I've got some preset turrets and one that you can give either instant-hit or your own projectiles.
2. I might be able to do that, dunno how they will react to it. I'll try some things out.
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medor
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Re: Artillery for mappers

Post by medor »

Not work with UT99 ?
UTfiles http://medor.no-ip.org/
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Buster
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Re: Artillery for mappers

Post by Buster »

There is a 'script' pack that has turret type weapons in it: NBSpecials2

I have a link to it on my site (both my site and this file are hosted by Oldunreal - big thanks).

http://www.oldunreal.com/gatherstone/sb_unreal/nbspecials2.zip

A tutorial is also included in the zip.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
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Bleeder91[NL]
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Re: Artillery for mappers

Post by Bleeder91[NL] »

Sucky cannons. Too much work, mine are place-n-play. No hassle.
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Hellkeeper
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Re: Artillery for mappers

Post by Hellkeeper »

Nice work. Good concept. Poor cows.
You must construct additional pylons.
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Bleeder91[NL]
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Re: Artillery for mappers

Post by Bleeder91[NL] »

I can probably do the same with some UT weapons. Never did anything for UT but it's worth a try I guess.
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medor
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Re: Artillery for mappers

Post by medor »

summon works under UT
-but not my custom crosshairs
-when we take the weapon we can not turn back .as it is glued. [smiley=grin.gif]
UTfiles http://medor.no-ip.org/
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Bleeder91[NL]
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Re: Artillery for mappers

Post by Bleeder91[NL] »

- Ah yes, crosshairs won't work, since you put your weapon away. I think I'll add a display in front of the weapon once you man it.
- Tried crouching/switching weapon? Also, was this online or in singleplayer?
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Buster
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Re: Artillery for mappers

Post by Buster »

Hey Bleeder. I didn't post the NBSpecials2 link as a competition. I posted the link to share knowledge. Maybe there's something in one script that can help or inspire in the creation of another. A little thing called growth.

:)
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
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medor
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Re: Artillery for mappers

Post by medor »

- Tried crouching/switching weapon? Also, was this online or in singleplayer?
crouching/switching work all two ;)
offline...singleplayer
UTfiles http://medor.no-ip.org/
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Dozey
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Location: Poland

Re: Artillery for mappers

Post by Dozey »

Artillery is a pack of stationary weapons that can be placed inside any map you're building. You can encroach to operate it. Alt fire zooms in, while primary fire unleashes a volley of whatever you want. You can crouch/switch weapon to let go if enemies come in to close. Also the weapons are limited to certain degrees, so you can't fire at everything around you, but almost everything is editable in the class.
Preview:

I'm still looking for better models, since the normal meshes look kinda lame when sitting on a barrel :D

Pack now contains:
- Machinegun.
- Rocket Launcher.
- Multi Turret (Instant-hit bullets or projectiles).
- Sniper Rifle.
- FlameThrower.

Things I might do:
- Add ammo?
- Make them take damage and be able to break?

Weapons I might add:
- ?

Suggestions/ideas appreciated.

Download Link:
[url]http://www.multiupload.nl/0551CI9NZN[/url]
read Readme for known bugs.
cool stuff. Also you can make some meshes in UnrealED 2.1 convert them into SM and use them as turret, turret equipment etc. By the way could I test it and use it in project??
Last edited by Dozey on Tue Apr 24, 2012 7:36 am, edited 1 time in total.
U_Off
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Bleeder91[NL]
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Re: Artillery for mappers

Post by Bleeder91[NL] »

I suck at making meshes, but if anyone could supply me with some then by all means :D Sure you can use it. if anybody is planning to sublcass btw, save it in a different package 'cuz I might be updating this one once in a while.
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Xoleras
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Re: Artillery for mappers

Post by Xoleras »

Is it just me or is the download link blank?
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Skywolf
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Re: Artillery for mappers

Post by Skywolf »

sweet :) might be helpfull for a map pack i am planning to make (when i got a new pc because of long rebuild times >:()

can you make bot support?
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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Buster
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Re: Artillery for mappers

Post by Buster »

Here's an idea for the Sniper Rifle.

Instead of having a mounted rifle that a player walks up to and uses, how about a rifle that can simulate using a folding bi-pod to stabilize it. Greater accuracy and maybe knockdown power at the cost of a limited targeting arc.

One of the things that I think Unreal could benefit from is the ability to fire a weapon from a prone position. It could have some interesting results. Maybe even a disadvantage too. Like firing the 8-ball from a prone position and blowing your face off.

Anyways, using the 'feign death' for something useful would be nice. Maybe in combination with 'mounting' a weapon.

Xoleras: The link works for me.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
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BobIsUnreal
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Re: Artillery for mappers

Post by BobIsUnreal »

links broken / firefox/chrome give blank page / cant download
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Buster
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Re: Artillery for mappers

Post by Buster »

These other links are found on the page you seem to not be able to see:

http://www.multiupload.nl/2S_0551CI9NZN
http://www.multiupload.nl/PL_0551CI9NZN
http://www.multiupload.nl/OR_0551CI9NZN
http://www.multiupload.nl/FF_0551CI9NZN
http://www.multiupload.nl/FR_0551CI9NZN

They are links to the same file on different DL sites, like 2Share and Putlocker. Maybe one of them will work for you.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
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Xoleras
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Re: Artillery for mappers

Post by Xoleras »

The entire multiupload.nl site is blank for me. :o

Edit: Thanks for the new link.
Last edited by Xoleras on Tue Apr 24, 2012 4:32 pm, edited 1 time in total.
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Bleeder91[NL]
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Joined: Sun Oct 04, 2009 7:22 pm

Re: Artillery for mappers

Post by Bleeder91[NL] »

Here's an idea for the Sniper Rifle.

Instead of having a mounted rifle that a player walks up to and uses, how about a rifle that can simulate using a folding bi-pod to stabilize it. Greater accuracy and maybe knockdown power at the cost of a limited targeting arc.

One of the things that I think Unreal could benefit from is the ability to fire a weapon from a prone position. It could have some interesting results. Maybe even a disadvantage too. Like firing the 8-ball from a prone position and blowing your face off.

Anyways, using the 'feign death' for something useful would be nice. Maybe in combination with 'mounting' a weapon.
Meh you mean lying down and shooting? That'd be nice indeed, disadvantage would be that you can't look all around or move (no crawling animation XD). But the only way for that to work would be intercepting the player's feigndeath() function, at least that's the only way I can come up with.
Can 227 do that? Cuz I don't think that would take me that long to make work, I already got the basic script.

Btw, first post updated with a second link.
Last edited by Bleeder91[NL] on Tue Apr 24, 2012 3:51 pm, edited 1 time in total.
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Buster
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Re: Artillery for mappers

Post by Buster »

Yup. Lying down is being in a prone position. Not being able to look around easily is what I meant by "limited targeting arc." Sorry about the use of military jargon.

At least I didn't use stuff like OP, LP and FFP (observation post, listening post and final firing position). There is a difference to all 3. Sorta. LoL

As for not being able to look around easily from a prone position, NO PROBLEM. One of the things I don't like about a lot of the FPS games is a player being able to swing around and quickly aim behind while being prone. It's so phony. All the work put into a game for realism, and one thing like that can wreck the whole illusion.

Just one of my pet peeves about most FPS designs.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
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Krull0r
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Re: Artillery for mappers

Post by Krull0r »

This will fit fine in my new MH map :D
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Dozey
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Re: Artillery for mappers

Post by Dozey »

I suck at making meshes, but if anyone could supply me with some then by all means :D Sure you can use it. if anybody is planning to sublcass btw, save it in a different package 'cuz I might be updating this one once in a while.
Thanks :). Before this weekend I'll send you meshes of turrets.
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Dozey
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Re: Artillery for mappers

Post by Dozey »

Hey Bleeder I've noticed that artillery can't be attached to mover... Will you refix it in upcoming new version??
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