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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
[227] Cancelled Game >> Unreal Mod Conversion Recruitment
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TigerTheGreat
- OldUnreal Member
- Posts: 689
- Joined: Sun May 21, 2006 2:16 pm
[227] Cancelled Game >> Unreal Mod Conversion Recruitment
[img]http://images46.fotosik.pl/1242/b996c37bd3262329.gif[/img]
Greetings.
A cancelled game was retrieved by Leo(T.C.K.) and myself very recently. Due to Leo being tied with Unreal PSX and due to my own plan to use exclusively 227 platform which Leo is against as a principle, I have no other choice, but to seek help elsewhere.
Namely, here.
We've retrieved two early, but pretty advanced beta builds, sources, plethora of resources including models, textures and design docs... the earlier beta build includes so many maps that there just might be all of the planned ones accounted for, or most.
The process of development will compose of five major steps:
1. Conversion of the codebase, textures, sounds and music to 227-compatible packages in such a manner that will prevent breaking anything in the maps (other than what is already broken).
2. Extensive testing of the content as compared to the original beta and its compliance with the design docs, and establishing what needs to be added.
3. Creating the missing content.
4. Extensive beta tests.
5. RELEASE.
As the current, first step requires mostly operating within UnrealScript and native C++ code (I'd rather have it rely totally on UScript to ensure complete moddability of the Total Conversion), models and textures, my first positions will be:
1. UnrealScript/C++ coder
2. Modeller
3. Texture artist.
To contact me, you can either reply in this here topic, or (preferrable) via MSN (bruno.glening@windowslive.com), XFire (lordvictordelacroix) or Steam (swordofheavens). If you are decided that you 100% WANT to work under my leadership, one of these becomes a must. I need to have direct contact to all my team members.
Thank you in advance.
Greetings.
A cancelled game was retrieved by Leo(T.C.K.) and myself very recently. Due to Leo being tied with Unreal PSX and due to my own plan to use exclusively 227 platform which Leo is against as a principle, I have no other choice, but to seek help elsewhere.
Namely, here.
We've retrieved two early, but pretty advanced beta builds, sources, plethora of resources including models, textures and design docs... the earlier beta build includes so many maps that there just might be all of the planned ones accounted for, or most.
The process of development will compose of five major steps:
1. Conversion of the codebase, textures, sounds and music to 227-compatible packages in such a manner that will prevent breaking anything in the maps (other than what is already broken).
2. Extensive testing of the content as compared to the original beta and its compliance with the design docs, and establishing what needs to be added.
3. Creating the missing content.
4. Extensive beta tests.
5. RELEASE.
As the current, first step requires mostly operating within UnrealScript and native C++ code (I'd rather have it rely totally on UScript to ensure complete moddability of the Total Conversion), models and textures, my first positions will be:
1. UnrealScript/C++ coder
2. Modeller
3. Texture artist.
To contact me, you can either reply in this here topic, or (preferrable) via MSN (bruno.glening@windowslive.com), XFire (lordvictordelacroix) or Steam (swordofheavens). If you are decided that you 100% WANT to work under my leadership, one of these becomes a must. I need to have direct contact to all my team members.
Thank you in advance.
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Turboman.
- OldUnreal Member
- Posts: 898
- Joined: Tue Feb 04, 2003 6:40 pm
Re: [227] Cancelled Game >> Unreal Mod Conversion Recruitment
looks pretty awesome, i actually anticipated this game back then, being familiar with the xcom franchise (before it turned poop with enforcer and the recently announced "reboot") remembering some magazine coverage back in '98.
I unfortunately won't be able to help since unfortunately i got my hands tied Uni/work etc and FS, but i hope some dedicated people will come out and turn this into a nice unreal/227 mod
I unfortunately won't be able to help since unfortunately i got my hands tied Uni/work etc and FS, but i hope some dedicated people will come out and turn this into a nice unreal/227 mod
Last edited by Turboman. on Sat Dec 31, 2011 5:09 pm, edited 1 time in total.
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: [227] Cancelled Game >> Unreal Mod Conversion Recruitment
Before you proceed you must check this out legally, unless you are going to use your international "immunity" aka lack of laws. Copyright/trademarks are srs business, and for whatever reason they're making a new XCom game, although I'm sure it's going to complete dogshit, but the IP still lives. 2k games may not like your shenanigans.
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TigerTheGreat
- OldUnreal Member
- Posts: 689
- Joined: Sun May 21, 2006 2:16 pm
Re: [227] Cancelled Game >> Unreal Mod Conversion Recruitment
I believe I checked this out enough. We proceed, although there's no "we" to speak of yet.
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OmegaBruceWillis
- OldUnreal Member
- Posts: 30
- Joined: Sat Nov 14, 2009 12:42 pm
Re: [227] Cancelled Game >> Unreal Mod Conversion Recruitment
Sorry for sounding so skeptical, but is there some assurance that the project could get anywhere? What I mean is, what are you contributing to this project? Is there anything you can do while waiting for recruits? No offense, it's just that none of your projects from the past several years have been completed.
Last edited by OmegaBruceWillis on Fri Jan 06, 2012 2:50 pm, edited 1 time in total.
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Rob-Bot
- OldUnreal Member
- Posts: 291
- Joined: Wed Jan 30, 2008 12:29 am
Re: [227] Cancelled Game >> Unreal Mod Conversion Recruitment
If you need any help with sounds shoot me a pm. I'm learning sound engineering and have plenty of tools to enhance/convert 'em and add effects to them and hopefully whatever ya need.
EDIT: Nevermind I only saw that you need them converted, didn't read the positions untill now :/ but if you ever need anything dealing with sounds let me know.
EDIT: Nevermind I only saw that you need them converted, didn't read the positions untill now :/ but if you ever need anything dealing with sounds let me know.
Last edited by Rob-Bot on Sun Jan 08, 2012 4:57 am, edited 1 time in total.
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TigerTheGreat
- OldUnreal Member
- Posts: 689
- Joined: Sun May 21, 2006 2:16 pm
Re: [227] Cancelled Game >> Unreal Mod Conversion Recruitment
Actually I am ALMOST 100% sure I'll need your services because of alien speech lines which'll need to be done for missions. This however is at a bit of a later course. May I optimistically count that your enthusiasm lasts?
I'd also like either your Steam, XFire or MSN in order to maintain contact with you. Thanks.
I'd also like either your Steam, XFire or MSN in order to maintain contact with you. Thanks.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: [227] Cancelled Game >> Unreal Mod Conversion Recruitment
X-Com? Who and why is talking about that, since it wasn't mentioned in the first post at all?
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Turboman.
- OldUnreal Member
- Posts: 898
- Joined: Tue Feb 04, 2003 6:40 pm
Re: [227] Cancelled Game >> Unreal Mod Conversion Recruitment
That pic of an ethereal gave it away.
