Id like to have easier way to make any monster run away on sight of you.
have them hide for few minutes then track you down again.
ones that only attack from behind so will hide and try to sneek behind you.
teams of monsters that can battle each other and ones that follow and help.
i get bored of tame maps and like them to have suprises and keep things random also.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
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Monster ai to chase run hide and track you.
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ToAsT_Ne
- OldUnreal Member
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- Joined: Wed Apr 02, 2008 6:48 pm
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EvilGrins
- OldUnreal Member
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Re: Monster ai to chase run hide and track you.
There's a monster called a predator, little dinosaur looking thing, that has numrous reactions to when they see a player.
1) Kinda roar/hiss/shriek at them.
2) Run away, come back with friends.
3) Attack.
Maybe a study of their setup might yield results you can adapt to other monsters?
1) Kinda roar/hiss/shriek at them.
2) Run away, come back with friends.
3) Attack.
Maybe a study of their setup might yield results you can adapt to other monsters?
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gopostal
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Re: Monster ai to chase run hide and track you.
Those are actually fairly advanced properties you want. I don't think it's easily possible in a good way without custom map actors. Otherwise the scared monsters are going to run in some random direction and get lost as soon as they don't have line-of-sight.
I'd look at the ambush actor set and see where you can go from there. Regardless I think you'll need a suite of map actors around some ambush-type area that these monsters would be restricted to that shows them where to run, where to hide, where to end-around at. Stuff like that.
It's an interesting idea but scripted pawn is pretty stupid overall. This would be better done as a bot code subclass with scripted pawn behavior.
I'd look at the ambush actor set and see where you can go from there. Regardless I think you'll need a suite of map actors around some ambush-type area that these monsters would be restricted to that shows them where to run, where to hide, where to end-around at. Stuff like that.
It's an interesting idea but scripted pawn is pretty stupid overall. This would be better done as a bot code subclass with scripted pawn behavior.
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ToAsT_Ne
- OldUnreal Member
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- Joined: Wed Apr 02, 2008 6:48 pm
Re: Monster ai to chase run hide and track you.
[url]http://www.filedropper.com/testfearmap[/url] this is a test map to show several monsters in fear mode and with damage set to 0.
You will notice some still do damage. (bug ?) (nofear?)
I tried setting several of the standard monsters to scared and set up patrol pathing so they would have a path thru several rooms.
I found that cows seem to be the best for running away. some like the bugs would just keep chasing you cows fear sort of but attack also.
when I set each mob to fear and set them to have no attacks and damage some will still give damage.
You will notice some still do damage. (bug ?) (nofear?)
I tried setting several of the standard monsters to scared and set up patrol pathing so they would have a path thru several rooms.
I found that cows seem to be the best for running away. some like the bugs would just keep chasing you cows fear sort of but attack also.
when I set each mob to fear and set them to have no attacks and damage some will still give damage.
Last edited by ToAsT_Ne on Wed Nov 23, 2011 6:52 pm, edited 1 time in total.