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Monster ai to chase run hide and track you.

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ToAsT_Ne
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Posts: 30
Joined: Wed Apr 02, 2008 6:48 pm

Monster ai to chase run hide and track you.

Post by ToAsT_Ne »

Id like to have easier way to make any monster run away on sight of you.
have them hide for few minutes then track you down again.

ones that only attack from behind so will hide and try to sneek behind you.

teams of monsters that can battle each other and ones that follow and help.


i get bored of tame maps and like them to have suprises and keep things random also.
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EvilGrins
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Joined: Wed Oct 19, 2011 7:49 am

Re: Monster ai to chase run hide and track you.

Post by EvilGrins »

There's a monster called a predator, little dinosaur looking thing, that has numrous reactions to when they see a player.

1) Kinda roar/hiss/shriek at them.
2) Run away, come back with friends.
3) Attack.

Maybe a study of their setup might yield results you can adapt to other monsters?
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gopostal
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Joined: Thu Jul 31, 2008 9:29 pm

Re: Monster ai to chase run hide and track you.

Post by gopostal »

Those are actually fairly advanced properties you want. I don't think it's easily possible in a good way without custom map actors.  Otherwise the scared monsters are going to run in some random direction and get lost as soon as they don't have line-of-sight.
I'd look at the ambush actor set and see where you can go from there. Regardless I think you'll need a suite of map actors around some ambush-type area that these monsters would be restricted to that shows them where to run, where to hide, where to end-around at. Stuff like that.

It's an interesting idea but scripted pawn is pretty stupid overall. This would be better done as a bot code subclass with scripted pawn behavior.
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ToAsT_Ne
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Joined: Wed Apr 02, 2008 6:48 pm

Re: Monster ai to chase run hide and track you.

Post by ToAsT_Ne »

[url]http://www.filedropper.com/testfearmap[/url] this is a test map to show several monsters in fear mode and with damage set to 0.
You will notice some still do damage. (bug ?) (nofear?)

I tried setting several of the standard monsters to scared and set up patrol pathing so they would have a path thru several rooms.

I found that cows seem to be the best for running away.   some like the bugs would just keep chasing you  cows fear sort of   but attack also.


when I set each mob to fear and set them to have no attacks and damage   some will still give damage.
Last edited by ToAsT_Ne on Wed Nov 23, 2011 6:52 pm, edited 1 time in total.

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