For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

1997 Techdemo Krall

This Board was made to give Unreal projects a home- if you need a place to discuss about your mods, campains, to offer your projects for download, to seek members for it.
AlCapowned
OldUnreal Member
Posts: 203
Joined: Tue Dec 22, 2009 3:53 pm

1997 Techdemo Krall

Post by AlCapowned »

I messed around with the final krall's uv maps so it could use the skin from the 1997 techdemo. The skin won't work on the final krall model, and skins for the final krall won't work on this model. Aside from that, it's the same as the regular krall.

[url]http://www.mediafire.com/?533abirz8p3ighz[/url]

[URL=http://imageshack.us/photo/my-images/801/unreal1997techdemokrall.png/][img]http://img801.imageshack.us/img801/127/unreal1997techdemokrall.th.png[/img][/URL]

Pcube

Re: 1997 Techdemo Krall

Post by Pcube »

Cool! I would imagine that modifying the UV maps was a pain, though.

I'll definitely give this mod a try.
Last edited by Pcube on Mon Sep 26, 2011 6:43 pm, edited 1 time in total.
AlCapowned
OldUnreal Member
Posts: 203
Joined: Tue Dec 22, 2009 3:53 pm

Re: 1997 Techdemo Krall

Post by AlCapowned »

Thanks!

It took me a few days to figure out what to do, but it wasn't so bad once I did. Mostly, I had to fold parts of the UV maps in half and resize them to fit the texture. I'm trying to do the same thing with the Skaarj, but I'm having a bunch of trouble with its head.
Last edited by AlCapowned on Tue Sep 27, 2011 1:48 am, edited 1 time in total.

Return to “Unreal Projects”