McGraw-Quickdraw
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Project Knifee
-
スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Project Knifee
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
-
PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Project Knifee
Glad I'm not the only one who thinks of Quickdraw McGraw XD
EDIT
Latest download link isn't working for me.
EDIT
Latest download link isn't working for me.
Last edited by PRIMEVAL on Tue Aug 31, 2010 6:42 pm, edited 1 time in total.

-
Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Project Knifee
Odd...worked fine for me...
Here, try this link:
http://www.sendspace.com/file/kolh16
Here, try this link:
http://www.sendspace.com/file/kolh16
-
PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
Knifee [227h]
-List Update: Added in the Cartridges to the information.
-I will be ATTEMPTING to upgrade Knifee's skins to a better quality.
-If all goes well it should be out soon along with the proper spent cartridges being dropped by the weapons as opposed to Unreal's standard shellcase.
===========
||Hand to Hand||
===========
Knifee.Knifee
-------------
Weapon: Standard Combat Knife
Ammunition: None
Primary: Swings the knife sideways. Headshots do extra damage with the Combat Knife
Alternate: Stabs forward. Headshots do extra damage with the Combat Knife
Extra: Hitting reload will clean the combat knife of any blood it has on it
Alternate: Typing "Clean" also cleans the knife of blood
Knifee.TKnifee
--------------
Weapon: Blacktang Combat Knife
Ammunition: The weapon itself, or other knives that have been thrown and are on the ground
Primary: Throws the knife hitting an enemy or jamming it into the wall (The knife can be retrieved if jammed into the wall)
Alternate: Same as primary, with both hitting someone in the head instantkills, hitting someone in the back also instantkills
Extra: If the knife's blade does not hit the wall it wall fall to the ground, it can still be picked up but it will not stick
======
||Pistols||
======
Knifee.Glock
------------
Weapon: Glock 23 Pistol
Cartridge: 9mm
Ammunition: Knifee.PistolClip
Clip Size: 17 Rounds
Primary: Standard single shot
Alternate: Utilizes the Glock's burst triggering and fires 3 shots quickly
Knifee.Beretta
--------------
Weapon: Beretta 92F/FS Pistol
Cartridge: 9mm
Ammunition: Knifee.PistolClip
Clip Size: 12 Rounds
Primary: Standard single shot
Alternate: Utilize the Berettas semi-automatics and rapidfire the whole clip
Knifee.Deagle
-------------
Weapon: Desert Eagle .357
Cartridge: .357 Magnum
Ammunition: Knifee.PistolClip
Clip Size: 7 Rounds
Primary: Standard single shot
Alternate: Engage or disengage the Desert Eagles laser sight system
Knifee.RagingBull
-----------------
Weapon: Taurus Raging Bull .44 Magnum
Cartridge: .44 Magnum
Ammunition: Knifee.MagnumAmmo
Cylinder Size: 6 Shells
Primary: Standard single shot
Alternate: Toggles aiming with the Raging Bull
========
||Shotguns||
========
Knifee.Mossberg
---------------
Weapon: Mossberg 590 Shotgun
Cartridge: 12 Gauge
Ammunition: Knifee.ShotgunAmmo
Magazine Size: 6 Shells
Primary: Single pump action shot
Alternate: Toggles the Mossbergs flashlight attachment on and off
Knifee.SPAS
-----------
Weapon: Franchi SPAS-12 Combat Shotgun
Cartridge: 12 Gauge
Ammunition: Knifee.ShotgunAmmo
Magazine Size: 10 Shells
Primary: Single pump action shot
Alternate: Triggers doubleshot firing 2 shells at once with pump action
Knifee.Saiga
------------
Weapon: Saiga 12 Automatic Shotgun
Cartridge: 12 Gauge
Ammunition: Knifee.SaigaShells
Clip Size: 7 Shells
Primary: Fires 1 shell automatic style no pumping required
Alternate: Engages the Saiga's fully automatic rapidfire
==============
||Light Machineguns||
==============
Knifee.SMG2
-----------
Weapon: Heckler & Koch Sub-Machinegun
Cartridge: 9mm
Ammunition: Knifee.SMGClip
Clip Size: 35 Rounds
Primary: Full automatic fire
Alternate: 5 round burst fire
Knifee.MAC10
------------
Weapon: Ingram MAC-10 Uzi
Cartridge: 9mm
Ammunition: Knifee.Uzi Clips
Clip Size: 40 Rounds
Primary: Full automatic spray fire
Alternate: 3 round burst fire
==========
||Assault Rifles||
==========
Knifee.AK47
-----------
Weapon: AK-47 Assault Rifle
Cartridge: 7.62mm with Tracers
Ammunition: Knifee.AK47Clip
Clip Size: 50 Rounds
Primary: Full automatic fire
Alternate: 3 round burst fire
Knifee.M4A1
-----------
Weapon: M4A1 Carbine
Cartridge: 5.56mm
Ammunition: Knifee.M4Clip
Clip Size: 30 Rounds
Primary: Full automatic fire
Alternate: 3 round burst fire
Knifee.M16
----------
Weapon: M16 A2 Assault Rifle
Cartridge: 5.56mm
Ammunition: Knifee.M16Clip
Clip Size: 30 Rounds
Primary: Full automatic fire
Alternate: Engage or disengage the M16 laser sight attachment
Knifee.SG551
------------
Weapon: SG 551 Commando Carbine
Cartridge: 7.62mm
Ammunition: Knifee.SG551Ammo
Clip Size: 20 Rounds
Primary: Slow automatic fire
Alternate: Engage scope attachment zoom
Knifee.MP5SD
------------
Weapon: MP5 SD
Cartridge: 9mm
Ammunition: Knifee.MP5Clip
Clip Size: 35 Rounds
Primary: Full automatic fire
Alternate: Slow precise singleshot fire
Knifee.MP5NAVY
--------------
Weapon: MP5 Navy
Cartridge: 9mm
Ammunition: Knifee.MP5Clip
Clip Size: 35 Rounds
Primary: Full automatic fire
Alternate: Slow precise singleshot fire
===============
||Special Assault Rifles||
===============
Knifee.M4M
----------
Weapon: M4A2 Assault Rifle with M203 Attachment
Ammunition: Knifee.M4MClip
Cartridge: 5.56mm
2ndary Ammunition: Knifee.M4MGrenade
M203 Round: 40mm Canister Grenade
Clip Size: 40 Rounds & 5 Grenades
Primary: Full automatic fire
Alternate: Fire grenade from the M203 Attachment (automatically reloads)
Knifee.OICW
-----------
Weapon: (OICW) Objective Individual Combat Weapon
Ammunition: Knifee.OICWCLip
Cartridge: 5.56mm
2ndary Ammunition: Knifee.OICWRocketA
Launcher Round: 25mm RPG
Clip Size: 30 Rounds & 10 25MM RPG Clips
Primary: Full automatic fire
Alternate: Fire a 25mm RPG from launcher (automatically reloads clip)
==============
||Heavy Machinegun||
==============
Knifee.M60
----------
Weapon: M60 Machine Gun
Cartridge: 7.62mm
Ammunition: Knifee.MachinegunClip
Belt Size: 120 Rounds
Primary: Full automatic fire
Alternate: Slow single automatic fire
==========
||Sniper Rifles||
==========
Knifee.Parker
-------------
Weapon: Parker Hale 85 Rifle
Cartridge: 7.62mm
Ammunition: Knifee.RifleAmmo
Clip Size: 20 Rounds
Primary: Single shot with bolt ejection
Alternate: Engage scope attachment zoom
Knifee.HK33
-----------
Weapon: Heckler & Koch 33 Sniper Rifle
Cartridge: 5.56mm
Ammunition: Knifee.RifleAmmo
Clip Size: 30 Rounds
Primary: 3 burst accurate fire
Alternate: Engage scope attachment zoom
Knifee.MSG90
------------
Weapon: Heckler & Koch PSG 1/MSG 90
Cartridge: .50 BMG
Ammunition: Knifee.MSG90Ammo
Clip Size: 5 Rounds
Primary: Single highpowered shot
Alternate: Engage scope attachment zoom
===============
||Grenades/Explosives||
===============
Knifee.ShrapGrenade
-------------------
Weapon: Shrapnel Grenade
Ammunition: The weapon itself
Primary: Pull and throw
Alternate: Kamakazi (cannot be stopped once it has been started)
Knifee.SmokeGrenade
-------------------
Weapon: Smoke Grenade
Ammunition: The weapon itself
Primary: Pull and throw, will pause and engage smoke
Alternate: Pull and throw, on impact will engage smoke, and depending on distance may activate mid air
Knifee.ConcGrenade
------------------
Weapon: Concussion Grenade
Ammunition: The weapon itself
Primary: Pull and throw, will pause and explode with concussion blast
Alternate: Pull and throw, will blast on impact
Knifee.FlashGrenade
-------------------
Weapon: Flashbang Grenade
Ammunition: The weapon itself
Primary: Pull and throw, will flash and bang blinding enemies
Alternate: Pull and throw, on impact will flash and bang
Knifee.C4
---------
Weapon: C4 Plastic Explosive
Ammunition: The weapon itself
Primary: Throw/Plant C4 with timer (10 Seconds)
Alternate: Throw/Plant C4 with extended timer (15 Seconds)
=========
||Equipment||
=========
Knifee.HealthKit
----------------
Information: Medical Health Kit
Knifee.HealthKitSuper
---------------------
Information: Advanced Medical Health Kit
Knifee.KevlarVest
-----------------
Information: Standard Kevlar Lined Vest
Defence: 200
We will be working on Knifee once again and probably for the final time when 227h comes out, if any bugs are noted at all then this is the time to post them I highly doubt we will revisit Knifee again unless a major issue is brought up or something is needed that we want to add to it.
Thank you,
Spike & Matrix
-List Update: Added in the Cartridges to the information.
-I will be ATTEMPTING to upgrade Knifee's skins to a better quality.
-If all goes well it should be out soon along with the proper spent cartridges being dropped by the weapons as opposed to Unreal's standard shellcase.
===========
||Hand to Hand||
===========
Knifee.Knifee
-------------
Weapon: Standard Combat Knife
Ammunition: None
Primary: Swings the knife sideways. Headshots do extra damage with the Combat Knife
Alternate: Stabs forward. Headshots do extra damage with the Combat Knife
Extra: Hitting reload will clean the combat knife of any blood it has on it
Alternate: Typing "Clean" also cleans the knife of blood
Knifee.TKnifee
--------------
Weapon: Blacktang Combat Knife
Ammunition: The weapon itself, or other knives that have been thrown and are on the ground
Primary: Throws the knife hitting an enemy or jamming it into the wall (The knife can be retrieved if jammed into the wall)
Alternate: Same as primary, with both hitting someone in the head instantkills, hitting someone in the back also instantkills
Extra: If the knife's blade does not hit the wall it wall fall to the ground, it can still be picked up but it will not stick
======
||Pistols||
======
Knifee.Glock
------------
Weapon: Glock 23 Pistol
Cartridge: 9mm
Ammunition: Knifee.PistolClip
Clip Size: 17 Rounds
Primary: Standard single shot
Alternate: Utilizes the Glock's burst triggering and fires 3 shots quickly
Knifee.Beretta
--------------
Weapon: Beretta 92F/FS Pistol
Cartridge: 9mm
Ammunition: Knifee.PistolClip
Clip Size: 12 Rounds
Primary: Standard single shot
Alternate: Utilize the Berettas semi-automatics and rapidfire the whole clip
Knifee.Deagle
-------------
Weapon: Desert Eagle .357
Cartridge: .357 Magnum
Ammunition: Knifee.PistolClip
Clip Size: 7 Rounds
Primary: Standard single shot
Alternate: Engage or disengage the Desert Eagles laser sight system
Knifee.RagingBull
-----------------
Weapon: Taurus Raging Bull .44 Magnum
Cartridge: .44 Magnum
Ammunition: Knifee.MagnumAmmo
Cylinder Size: 6 Shells
Primary: Standard single shot
Alternate: Toggles aiming with the Raging Bull
========
||Shotguns||
========
Knifee.Mossberg
---------------
Weapon: Mossberg 590 Shotgun
Cartridge: 12 Gauge
Ammunition: Knifee.ShotgunAmmo
Magazine Size: 6 Shells
Primary: Single pump action shot
Alternate: Toggles the Mossbergs flashlight attachment on and off
Knifee.SPAS
-----------
Weapon: Franchi SPAS-12 Combat Shotgun
Cartridge: 12 Gauge
Ammunition: Knifee.ShotgunAmmo
Magazine Size: 10 Shells
Primary: Single pump action shot
Alternate: Triggers doubleshot firing 2 shells at once with pump action
Knifee.Saiga
------------
Weapon: Saiga 12 Automatic Shotgun
Cartridge: 12 Gauge
Ammunition: Knifee.SaigaShells
Clip Size: 7 Shells
Primary: Fires 1 shell automatic style no pumping required
Alternate: Engages the Saiga's fully automatic rapidfire
==============
||Light Machineguns||
==============
Knifee.SMG2
-----------
Weapon: Heckler & Koch Sub-Machinegun
Cartridge: 9mm
Ammunition: Knifee.SMGClip
Clip Size: 35 Rounds
Primary: Full automatic fire
Alternate: 5 round burst fire
Knifee.MAC10
------------
Weapon: Ingram MAC-10 Uzi
Cartridge: 9mm
Ammunition: Knifee.Uzi Clips
Clip Size: 40 Rounds
Primary: Full automatic spray fire
Alternate: 3 round burst fire
==========
||Assault Rifles||
==========
Knifee.AK47
-----------
Weapon: AK-47 Assault Rifle
Cartridge: 7.62mm with Tracers
Ammunition: Knifee.AK47Clip
Clip Size: 50 Rounds
Primary: Full automatic fire
Alternate: 3 round burst fire
Knifee.M4A1
-----------
Weapon: M4A1 Carbine
Cartridge: 5.56mm
Ammunition: Knifee.M4Clip
Clip Size: 30 Rounds
Primary: Full automatic fire
Alternate: 3 round burst fire
Knifee.M16
----------
Weapon: M16 A2 Assault Rifle
Cartridge: 5.56mm
Ammunition: Knifee.M16Clip
Clip Size: 30 Rounds
Primary: Full automatic fire
Alternate: Engage or disengage the M16 laser sight attachment
Knifee.SG551
------------
Weapon: SG 551 Commando Carbine
Cartridge: 7.62mm
Ammunition: Knifee.SG551Ammo
Clip Size: 20 Rounds
Primary: Slow automatic fire
Alternate: Engage scope attachment zoom
Knifee.MP5SD
------------
Weapon: MP5 SD
Cartridge: 9mm
Ammunition: Knifee.MP5Clip
Clip Size: 35 Rounds
Primary: Full automatic fire
Alternate: Slow precise singleshot fire
Knifee.MP5NAVY
--------------
Weapon: MP5 Navy
Cartridge: 9mm
Ammunition: Knifee.MP5Clip
Clip Size: 35 Rounds
Primary: Full automatic fire
Alternate: Slow precise singleshot fire
===============
||Special Assault Rifles||
===============
Knifee.M4M
----------
Weapon: M4A2 Assault Rifle with M203 Attachment
Ammunition: Knifee.M4MClip
Cartridge: 5.56mm
2ndary Ammunition: Knifee.M4MGrenade
M203 Round: 40mm Canister Grenade
Clip Size: 40 Rounds & 5 Grenades
Primary: Full automatic fire
Alternate: Fire grenade from the M203 Attachment (automatically reloads)
Knifee.OICW
-----------
Weapon: (OICW) Objective Individual Combat Weapon
Ammunition: Knifee.OICWCLip
Cartridge: 5.56mm
2ndary Ammunition: Knifee.OICWRocketA
Launcher Round: 25mm RPG
Clip Size: 30 Rounds & 10 25MM RPG Clips
Primary: Full automatic fire
Alternate: Fire a 25mm RPG from launcher (automatically reloads clip)
==============
||Heavy Machinegun||
==============
Knifee.M60
----------
Weapon: M60 Machine Gun
Cartridge: 7.62mm
Ammunition: Knifee.MachinegunClip
Belt Size: 120 Rounds
Primary: Full automatic fire
Alternate: Slow single automatic fire
==========
||Sniper Rifles||
==========
Knifee.Parker
-------------
Weapon: Parker Hale 85 Rifle
Cartridge: 7.62mm
Ammunition: Knifee.RifleAmmo
Clip Size: 20 Rounds
Primary: Single shot with bolt ejection
Alternate: Engage scope attachment zoom
Knifee.HK33
-----------
Weapon: Heckler & Koch 33 Sniper Rifle
Cartridge: 5.56mm
Ammunition: Knifee.RifleAmmo
Clip Size: 30 Rounds
Primary: 3 burst accurate fire
Alternate: Engage scope attachment zoom
Knifee.MSG90
------------
Weapon: Heckler & Koch PSG 1/MSG 90
Cartridge: .50 BMG
Ammunition: Knifee.MSG90Ammo
Clip Size: 5 Rounds
Primary: Single highpowered shot
Alternate: Engage scope attachment zoom
===============
||Grenades/Explosives||
===============
Knifee.ShrapGrenade
-------------------
Weapon: Shrapnel Grenade
Ammunition: The weapon itself
Primary: Pull and throw
Alternate: Kamakazi (cannot be stopped once it has been started)
Knifee.SmokeGrenade
-------------------
Weapon: Smoke Grenade
Ammunition: The weapon itself
Primary: Pull and throw, will pause and engage smoke
Alternate: Pull and throw, on impact will engage smoke, and depending on distance may activate mid air
Knifee.ConcGrenade
------------------
Weapon: Concussion Grenade
Ammunition: The weapon itself
Primary: Pull and throw, will pause and explode with concussion blast
Alternate: Pull and throw, will blast on impact
Knifee.FlashGrenade
-------------------
Weapon: Flashbang Grenade
Ammunition: The weapon itself
Primary: Pull and throw, will flash and bang blinding enemies
Alternate: Pull and throw, on impact will flash and bang
Knifee.C4
---------
Weapon: C4 Plastic Explosive
Ammunition: The weapon itself
Primary: Throw/Plant C4 with timer (10 Seconds)
Alternate: Throw/Plant C4 with extended timer (15 Seconds)
=========
||Equipment||
=========
Knifee.HealthKit
----------------
Information: Medical Health Kit
Knifee.HealthKitSuper
---------------------
Information: Advanced Medical Health Kit
Knifee.KevlarVest
-----------------
Information: Standard Kevlar Lined Vest
Defence: 200
We will be working on Knifee once again and probably for the final time when 227h comes out, if any bugs are noted at all then this is the time to post them I highly doubt we will revisit Knifee again unless a major issue is brought up or something is needed that we want to add to it.
Thank you,
Spike & Matrix

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Project Knifee
I'll just post what I know from the latest version I have:
-Some weapons ammo count goes into the negatives, essentially making that weapon have infinite ammo.
-The throwing knife crashes online servers when used.
-Grenades and Throwing Knife don't kill themselves from your inventory when you use them...not really a bug...but I remember Matrix talking about this before since it doesn't make nice for CoopWeapons, so I thought I'd mention it.
-More of a feature request then a bug, but a separate modifier in the INI for grenade/rocket damage from weapons would be nice...since they aren't too useful in COop atm.
-Some weapons ammo count goes into the negatives, essentially making that weapon have infinite ammo.
-The throwing knife crashes online servers when used.
-Grenades and Throwing Knife don't kill themselves from your inventory when you use them...not really a bug...but I remember Matrix talking about this before since it doesn't make nice for CoopWeapons, so I thought I'd mention it.
-More of a feature request then a bug, but a separate modifier in the INI for grenade/rocket damage from weapons would be nice...since they aren't too useful in COop atm.
Last edited by Shivaxi on Sat Apr 16, 2011 12:35 am, edited 1 time in total.
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
Due to new page this link will take you to the page with the most current Knifee list: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1263741858/60

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
KeeperUTX
- OldUnreal Member
- Posts: 614
- Joined: Tue Mar 15, 2011 4:11 pm
Re: Project Knifee
A throwing knife?
That is l337
That is l337
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
It's quite a bit of fun in actual DM play...but in coop it has its advantages, backside hits and headshots are almost instant kill to standard creatures. Lol. Plus if you miss you can reacquire it.A throwing knife?
That is l337
---
We will be working on Knifee once again and probably for the final time when 227h comes out, if any bugs are noted at all then this is the time to post them I highly doubt we will revisit Knifee again unless a major issue is brought up or something is needed that we want to add to it.
Thank you,
Spike & Matrix
Last edited by Spike on Wed Apr 20, 2011 6:15 am, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
KeeperUTX
- OldUnreal Member
- Posts: 614
- Joined: Tue Mar 15, 2011 4:11 pm
Re: Project Knifee
Will it be a weapon or Inv?
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
It is a weapon. In fact it is just like the Knifee knife except it goes into throwing mode. =P
Last edited by Spike on Wed Apr 20, 2011 9:12 pm, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
Update: Making progress on the re-skinning of the weapons, almost 2/3rds done...Looking good so far, just waiting on 227h or something so we can actually get a better look at them. =P

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
Update on skins:
Currently have re-skinned:
-Ammo Shell cases/hulls and Icons
-The hand
-Knife and Throwing Knife
-Frag Grenade
-C4
-AK-47
-Beretta
-Desert Eagle
-Raging Bull
-Glock
-HK 33
-M4A1
-OICW & OICW Rocket
-M4M's Shell
-MSG 90's Scope Crosshair
Also as a side note, against my will even, I may be finishing Knifee on my own..
Currently have re-skinned:
-Ammo Shell cases/hulls and Icons
-The hand
-Knife and Throwing Knife
-Frag Grenade
-C4
-AK-47
-Beretta
-Desert Eagle
-Raging Bull
-Glock
-HK 33
-M4A1
-OICW & OICW Rocket
-M4M's Shell
-MSG 90's Scope Crosshair
Also as a side note, against my will even, I may be finishing Knifee on my own..
Last edited by Spike on Sun May 22, 2011 6:40 pm, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Project Knifee
Nice to see this is finally getting finished. Any screenshots of the new skins?Update on skins:
Currently have re-skinned:
-Ammo Shell cases/hulls and Icons
-The hand
-Knife and Throwing Knife
-Frag Grenade
-C4
-AK-47
-Beretta
-Desert Eagle
-Raging Bull
-Glock
-HK 33
-M4A1
-OICW & OICW Rocket
-M4M's Shell
-MSG 90's Scope Crosshair
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
Sadly no...I don't even at this moment get to see what I am really doing to the weapons...I am updating them to higher quality yes...but I don't get to see them applied to the weapons at this time...So no screenshots for now.
Last edited by Spike on Sun May 22, 2011 6:43 pm, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
Update on skins:
Currently have re-skinned:
-Ammo Shell cases/hulls and Icons
-The hand
-Knife and Throwing Knife
-Frag Grenade
-C4
-AK-47
-Beretta
-Desert Eagle
-Raging Bull
-Glock
-HK 33
-M4A1
-OICW & OICW Rocket
-M4M's Shell
-MSG 90's Scope Crosshair
-The laser sight for the M16 and Desert Eagle
Currently have re-skinned:
-Ammo Shell cases/hulls and Icons
-The hand
-Knife and Throwing Knife
-Frag Grenade
-C4
-AK-47
-Beretta
-Desert Eagle
-Raging Bull
-Glock
-HK 33
-M4A1
-OICW & OICW Rocket
-M4M's Shell
-MSG 90's Scope Crosshair
-The laser sight for the M16 and Desert Eagle
Last edited by Spike on Sun May 22, 2011 6:40 pm, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
KeeperUTX
- OldUnreal Member
- Posts: 614
- Joined: Tue Mar 15, 2011 4:11 pm
Re: Project Knifee
Where can i get this?!
It looks awesome!
It looks awesome!
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
Update on skins:
Currently have re-skinned:
-Ammo Shell cases/hulls and Icons
-The hand
-Knife and Throwing Knife
-Frag Grenade
-C4
-AK-47
-Beretta
-Desert Eagle
-Raging Bull
-Glock
-HK 33
-M4A1
-OICW & OICW Rocket
-M4M's Shell
-MSG 90's Scope Crosshair
-The laser sight for the M16 and Desert Eagle
-Redone Shotgun Ammo Pickup
-Redone Shotgun Ammo Icon
-Redone Icon for Knifee and Throwing Knife
-Made .44 Magnum Shellcase Texture
-Upgraded Health and Superhealth pickup texture; as well as KevlarVest Icon
Currently have re-skinned:
-Ammo Shell cases/hulls and Icons
-The hand
-Knife and Throwing Knife
-Frag Grenade
-C4
-AK-47
-Beretta
-Desert Eagle
-Raging Bull
-Glock
-HK 33
-M4A1
-OICW & OICW Rocket
-M4M's Shell
-MSG 90's Scope Crosshair
-The laser sight for the M16 and Desert Eagle
-Redone Shotgun Ammo Pickup
-Redone Shotgun Ammo Icon
-Redone Icon for Knifee and Throwing Knife
-Made .44 Magnum Shellcase Texture
-Upgraded Health and Superhealth pickup texture; as well as KevlarVest Icon
Currently...Nowhere...the last version put out...The link died to it, and we aren't going to revive the links until we get it working and finalized better. But if you really really really want it...you can always email: uasmatrix@hotmail.com for it. Though he will probably say wait until 227h and when were done..Where can i get this?!
It looks awesome!
Last edited by Spike on Sun May 22, 2011 6:42 pm, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
Noted in the master bug txt. Thank you.I'll just post what I know from the latest version I have:
-Some weapons ammo count goes into the negatives, essentially making that weapon have infinite ammo.
-The throwing knife crashes online servers when used.
-Grenades and Throwing Knife don't kill themselves from your inventory when you use them...not really a bug...but I remember Matrix talking about this before since it doesn't make nice for CoopWeapons, so I thought I'd mention it.
-More of a feature request then a bug, but a separate modifier in the INI for grenade/rocket damage from weapons would be nice...since they aren't too useful in COop atm.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
KeeperUTX
- OldUnreal Member
- Posts: 614
- Joined: Tue Mar 15, 2011 4:11 pm
Re: Project Knifee
Awwwww man...Update on skins:
Currently have re-skinned:
-Ammo Shell cases/hulls and Icons
-The hand
-Knife and Throwing Knife
-Frag Grenade
-C4
-AK-47
-Beretta
-Desert Eagle
-Raging Bull
-Glock
-HK 33
-M4A1
-OICW & OICW Rocket
-M4M's Shell
-MSG 90's Scope Crosshair
-The laser sight for the M16 and Desert Eagle
-Redone Shotgun Ammo Pickup
-Redone Shotgun Ammo Icon
-Redone Icon for Knifee and Throwing Knife
-Made .44 Magnum Shellcase Texture
-Upgraded Health and Superhealth pickup texture; as well as KevlarVest Icon
Currently...Nowhere...the last version put out...The link died to it, and we aren't going to revive the links until we get it working and finalized better. But if you really really really want it...you can always email: uasmatrix@hotmail.com for it. Though he will probably say wait until 227h and when were done..Where can i get this?!
It looks awesome!
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
