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Project Knifee

This Board was made to give Unreal projects a home- if you need a place to discuss about your mods, campains, to offer your projects for download, to seek members for it.
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

-Fixed idle animation issues
- Fixed another scriptwarning
- Waiting for Spike to help me determine kickback force on all weapons
EDIT: Still waiting..............
EDIT: Stillllll waiting.......................
Last edited by Matrix224 on Wed Jan 27, 2010 12:51 pm, edited 1 time in total.
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

- Idle animations have a slightly random jamming issue every now n' then
- Went ahead and did kickback, still trying out different forces
- Fixed throwing knife jam (pretty certain for once!)
Last edited by Matrix224 on Thu Jan 28, 2010 5:59 pm, edited 1 time in total.
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Spike
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Re: Project Knifee

Post by Spike »

-Slight issues: Muzzleflashes do not always appear, and Idle animations get jammed sometime.

Anyone willing to help Matrix, it would be appreciated.
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Spike
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Re: Project Knifee

Post by Spike »

-Kickbacks appear fine, maybe some slight modifications needed.
-Health spinning and armor spinning issue needs assessed.
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Spike
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Re: Project Knifee

Post by Spike »

Vice-Versa, posting the link to the UaS Forum Knifee thread:

UaS Forum Knifee Thread:

http://uasunreal.proboards.com/index.cgi?action=display&board=unrealstuff&thread=2&page=1
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

There havn't been too many updates on the mod really since I'm lazy and all and I took a break from it for a bit. I'll try to start working on it soon and hopefully get a Beta released so people can test it out.

UPDATE:

- Fixed Moke's fail and converted all sounds so they do not crash Galaxy users
Last edited by Matrix224 on Sun Feb 21, 2010 1:47 am, edited 1 time in total.
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Spike
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Re: Project Knifee

Post by Spike »

- Minor edits to the idle animations, more work still needed.

Note to mat: fix the spinning issue with the items.
Last edited by Spike on Wed Feb 24, 2010 3:20 pm, edited 1 time in total.
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Spike
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Re: Project Knifee

Post by Spike »

News:

-Most idles on Knifee weapons appear fine. Going to go ahead and call the idles fixed for now.
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

Well seeing how I don't care enough anymore to finish this, I'll probably just give it to someone else to finish when I feel like it.

Fine, I'll work on it more. But only because Casey actually told me a lesson basically LOL
Last edited by Matrix224 on Mon Mar 08, 2010 12:55 am, edited 1 time in total.
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Spike
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Re: Project Knifee

Post by Spike »

Project Knifee postponed until Matrix decides he cares.
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

I'd say...give me till summer and I'll probably have nothing to do so I'll work on it..hopefully anyhow
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Spike
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Re: Project Knifee

Post by Spike »

Sounds reasonable, just work on getting your server back.
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

Canceled.
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Spike
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Re: Project Knifee

Post by Spike »

Requesting Thread Lock.
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Pitbull
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Re: Project Knifee

Post by Pitbull »

Done.  

On another note, it's to bad your leaving Unreal Matrix. I can relate. I've take some  long breaks myself. Hopefully you'll be back.  :)
Last edited by Pitbull on Thu Mar 25, 2010 1:08 am, edited 1 time in total.
Upon this rock I will build my church O:-)

LOADING HATERS..████████████] 99% Complete.
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

Alright, since I'm back, I'll resume working on this project to finish it. Mostly, I'll start getting into gear by the mid - end of June area, since I have tons of projects, regents, and finals to work on and study for.
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Spike
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Re: Project Knifee

Post by Spike »

As with him I am also back to finish Knifee, as I stated I would help until it was completed.
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PRIMEVAL
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Re: Project Knifee

Post by PRIMEVAL »

=D
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Spike
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Re: Project Knifee

Post by Spike »

Lol. Someone is excited.
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Spike
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Re: Project Knifee

Post by Spike »

Since we are still waiting on Matrix to get time to start on Knifee again, I would like any bugs or issues to be posted here to help speed up the projects finilization. Anything, Knifee related, added to this thread would be helpful to the project.

Thank you.
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

Yeah I'll be done with all my testing next Tuesday, so I should be starting back up on this around then.
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Gizzy
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Re: Project Knifee

Post by Gizzy »

Could you post a list of currently known bugs that Knifee has?
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Spike
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Re: Project Knifee

Post by Spike »

Not really anything on the list atm, hence why we need some bug finders =P lol
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Gizzy
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Re: Project Knifee

Post by Gizzy »

Ah kk, I'll see if I can get on at some point over the next few weeks (College coming to a close, final rush for handing in work :P)
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

Well since I have no damn idea where Spike is ATM, I'll just go ahead and do it- here's Knifee in its current form, for you guys to test, play with, do whatever. It is not the finished version and I'm throwing out there- if Spike isn't around in 3 days or so I'm just going to go ahead and work on it without him, since I'm actually in the goddamn mood to do it I'm not letting him slow it down now.

Known issues / things to fix

- Unfinished right side of the Raging Bull can be seen upon reload
- Ammo isn't set to be realistic yet
- Idles jam
- Some guns appear to overlap the HUD with their stocks (such as the HK33)
- Some randomly crash due to bugged idle code, maybe 1 out of 5 million times
- Damage isn't set to be realistic yet
- Some secondary ammo BS I wont go into
- Some weird muzzleflash glitch I can probably fix easily
- Weird thing where you're delayed with reloading until idle anim finishes

*****REMEMBER***** THIS IS A 227 ONLY MOD


In total, it is ~18 MB; all files that is.

DOWNLOAD:

http://www.sendspace.com/file/7u2n6u


A readme is attached, although it is a bare one since it was old and not completed.

Credits are in the readme, but if I have forgotten anyone, please say so.
EDIT: I just remembered I used the Shrapnel and a modified MuzzleFlash code from INF in Knifee, so I would like to credit them for that.

Any feedback, positive or negative would be appreciated, along with any glitches etc. All I ask is that no flat-out insults be delivered.

I wouldn't use the mutator either, since it is not 100% complete yet.

Enjoy!
Last edited by Matrix224 on Sat Aug 07, 2010 6:01 pm, edited 1 time in total.

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