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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Project Knifee
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Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Project Knifee
Project Knifee
Information Updated Last: 4/15/2011
Matrix of *UaS* Clan: "What the hell is a Knifee?" you may be wondering. Well, it is a mod me and a few others have been working on for over a year now. So, why is it called Knifee? Well, I originally was going to only make a knife, but, seeing all the files before me, I decided to make all the guns. I used Tactical Ops' models; but, these are not *direct* remakes of their guns. It consists of about 27 guns ranging from hand-to-hand combat, to explosives; from pistols, to heavy machine guns. This topic can be used for updates, reviews, suggestions, criticism (no flat out insults please).
We accept all bug/suggestions, but are limited to actually doing them to ignoring them...Don't expect everything you post to be taken into account if it is a suggestion!
But, please do also note:
THIS IS A 227 ONLY MOD!!!
I am sorry if this inconveniences any of you, but the models are skeletal meshes, which only 227 has support for. Thank you,
Matrix & Spike
Take me to the last page in this thread!
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1263741858/60#79
Information Updated Last: 4/15/2011
Matrix of *UaS* Clan: "What the hell is a Knifee?" you may be wondering. Well, it is a mod me and a few others have been working on for over a year now. So, why is it called Knifee? Well, I originally was going to only make a knife, but, seeing all the files before me, I decided to make all the guns. I used Tactical Ops' models; but, these are not *direct* remakes of their guns. It consists of about 27 guns ranging from hand-to-hand combat, to explosives; from pistols, to heavy machine guns. This topic can be used for updates, reviews, suggestions, criticism (no flat out insults please).
We accept all bug/suggestions, but are limited to actually doing them to ignoring them...Don't expect everything you post to be taken into account if it is a suggestion!
But, please do also note:
THIS IS A 227 ONLY MOD!!!
I am sorry if this inconveniences any of you, but the models are skeletal meshes, which only 227 has support for. Thank you,
Matrix & Spike
Take me to the last page in this thread!
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1263741858/60#79
Last edited by Spike on Fri Apr 15, 2011 10:39 pm, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Project Knifee
Awesome, looking forward to this. I've never played TO, so what sort of weapons shall I expect? I've been getting an urge to make a Doom-esque Unreal MapPack once I'm done with all of my music stuff and I want some modern / present day weapons.

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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Project Knifee
There are weapons like AK-47, glock, desert eagle, m60, mac10, m16, spas shotgun, m4m, and many more. We'll try to get some shots up tonight- Spike has to do it since mines all messed Lol.
Last edited by Matrix224 on Mon Jan 18, 2010 3:12 am, edited 1 time in total.
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PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
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Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
A New Knifee List Has Been Posted farther in the thread. (4/15/2011)
Take me to the last page in this thread!
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1263741858/60#79
Take me to the last page in this thread!
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1263741858/60#79
Last edited by Spike on Fri Apr 15, 2011 10:40 pm, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Project Knifee
Pictures of a couple weapons (note: you can scroll left - right on bottom of post):
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee1.jpg[/img]
Beretta
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee2.jpg[/img]
Beretta
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee3.jpg[/img]
Mossberg
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee4.jpg[/img]
Mossberg
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee5.jpg[/img]
Parker
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee6.jpg[/img]
Parker
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee7.jpg[/img]
Parker
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee8.jpg[/img]
Ragingbull
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee9.jpg[/img]
M16
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee10.jpg[/img]
M16
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee11.jpg[/img]
M16
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee12.jpg[/img]
M16 (LOOK AT THAT CRIPPLED LEFT HAND! EGAD)
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee13.jpg[/img]
M60
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee14.jpg[/img]
M60
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee15.jpg[/img]
Bottom of Shrapnel Grenade
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee16.jpg[/img]
C4
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee17.jpg[/img]
C4
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee18.jpg[/img]
C4
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee1.jpg[/img]
Beretta
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee2.jpg[/img]
Beretta
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee3.jpg[/img]
Mossberg
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee4.jpg[/img]
Mossberg
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee5.jpg[/img]
Parker
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee6.jpg[/img]
Parker
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee7.jpg[/img]
Parker
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee8.jpg[/img]
Ragingbull
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee9.jpg[/img]
M16
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee10.jpg[/img]
M16
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee11.jpg[/img]
M16
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee12.jpg[/img]
M16 (LOOK AT THAT CRIPPLED LEFT HAND! EGAD)
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee13.jpg[/img]
M60
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee14.jpg[/img]
M60
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee15.jpg[/img]
Bottom of Shrapnel Grenade
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee16.jpg[/img]
C4
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee17.jpg[/img]
C4
[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee18.jpg[/img]
C4
Last edited by Matrix224 on Mon Jan 18, 2010 5:56 am, edited 1 time in total.
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Moke
- OldUnreal Member
- Posts: 26
- Joined: Sun Jul 26, 2009 8:15 pm
Re: Project Knifee
You wouldn't mind adding me into the Credits would you?, After all..I Did give you the meshes + Sound files
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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Project Knifee
You are in the credits. Spike only posted whatever clans mostly helped. The 'readme' has all the credits to individuals.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Project Knifee
UPDATE:
- No muzzleflash underwater now
- Fixed muzzleflash on zoomed sniper
- Removed 'unnecessary' comments
- No muzzleflash underwater now
- Fixed muzzleflash on zoomed sniper
- Removed 'unnecessary' comments
Last edited by Matrix224 on Mon Jan 18, 2010 5:07 pm, edited 1 time in total.
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PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
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Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
UPDATE:
-Redoing the Altfire on Saiga to be more practical.
-Adding in the OICW's extra reload animation.
-Fixing OICW and M4M's 2ndary ammo pickups.
-Fixing special weapons fireoffsets.
-Perfecting all muzzleflashes.
-Attempting to recreate the C4's countdown screen.
-Redoing the Altfire on Saiga to be more practical.
-Adding in the OICW's extra reload animation.
-Fixing OICW and M4M's 2ndary ammo pickups.
-Fixing special weapons fireoffsets.
-Perfecting all muzzleflashes.
-Attempting to recreate the C4's countdown screen.
Last edited by Spike on Tue Jan 19, 2010 1:52 am, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Project Knifee
-Saiga now altfires fast as hell, like it would IRL
- Muzzleflashes perfected (to my standard; will all be reevaluated later)
- Special weapon fireoffsets fixed
- Fixed M4M + OICW altfire bs
- C4 = countdown displayed
- Muzzleflashes perfected (to my standard; will all be reevaluated later)
- Special weapon fireoffsets fixed
- Fixed M4M + OICW altfire bs
- C4 = countdown displayed
Last edited by Matrix224 on Tue Jan 19, 2010 11:23 pm, edited 1 time in total.
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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Project Knifee
- Redid m4m and oicw altfire stuff (again)
- Hopefully its really fixed
- Hopefully its really fixed
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Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
-Confirming OICW and M4M fix.
-Pickup on 0 uses realistic actions for M4M and OICW.
-OICW uses 2ndary reload.
-Pickup on 0 uses realistic actions for M4M and OICW.
-OICW uses 2ndary reload.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
UPDATE:
-Attempting to finalize LED readout on C4.
-Reworking C4 to be "efficient" as Matrix calls it.
-Attempting to finalize LED readout on C4.
-Reworking C4 to be "efficient" as Matrix calls it.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
A Few More Pictures (note: you can scroll left - right on bottom of post):
[img]http://img218.imageshack.us/img218/7172/knifee19.jpg[/img]
Knifee bloodied
[img]http://img683.imageshack.us/img683/4697/knifee20.jpg[/img]
Knifee being wiped off (Clean or Reload command)
[img]http://img32.imageshack.us/img32/3823/knifee21.jpg[/img]
Knifee clean
[img]http://img85.imageshack.us/img85/5636/knifee22.jpg[/img]
M4M utilizing grenade launcher (pardon the radar)
[img]http://img218.imageshack.us/img218/7172/knifee19.jpg[/img]
Knifee bloodied
[img]http://img683.imageshack.us/img683/4697/knifee20.jpg[/img]
Knifee being wiped off (Clean or Reload command)
[img]http://img32.imageshack.us/img32/3823/knifee21.jpg[/img]
Knifee clean
[img]http://img85.imageshack.us/img85/5636/knifee22.jpg[/img]
M4M utilizing grenade launcher (pardon the radar)

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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deathpax
- OldUnreal Member
- Posts: 21
- Joined: Mon Apr 30, 2007 8:38 pm
Re: Project Knifee
gotta love it ^^
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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Project Knifee
- Fixed SMG2, had a retarded muzzleflash offset
- Hopefully fixed some weird scriptwarning for good I was wrong
/slit
- Talks of possibly making a few maps to go along with knifee
- Probably not but may add a few playerpawns
We'll also try to get a video up soon
- Hopefully fixed some weird scriptwarning for good I was wrong
- Talks of possibly making a few maps to go along with knifee
- Probably not but may add a few playerpawns
We'll also try to get a video up soon
Last edited by Matrix224 on Sat Jan 23, 2010 5:18 pm, edited 1 time in total.
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Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
-Fixed weird script warning.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Project Knifee
- Redid muzzle flashes (they are not finished until we have multiple people observe and test them)
- Added a new weapon - Throwing Knife
- C4 LCD may be fixed (Casey + PCube ftw)
- Added a new weapon - Throwing Knife
- C4 LCD may be fixed (Casey + PCube ftw)
Last edited by Matrix224 on Sun Jan 24, 2010 1:05 am, edited 1 time in total.
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Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
-Addition of TKnifee
-Modified TKnifee to work properly replication wise.
-Added Idle animations for all weapons (needs tweaking)
-Modified TKnifee to work properly replication wise.
-Added Idle animations for all weapons (needs tweaking)
Last edited by Spike on Wed Aug 25, 2010 10:57 pm, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
-Reskinned Throwing Knife
-Remade M4M Grenade to be unique and look more like the object being loaded into the M4M.
-Reskinned OICW rocket for uniqueness.
-Remade M4M Grenade to be unique and look more like the object being loaded into the M4M.
-Reskinned OICW rocket for uniqueness.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
The new throwing Knife. (note: you can scroll left - right on bottom of post, personally I would scroll all the way to the right and view the pictures):
[img]http://img718.imageshack.us/img718/6774/knifee23.jpg[/img] Let's take a crack at this target. [img]http://img210.imageshack.us/img210/8012/knifee24.jpg[/img] Two should do the trick. [img]http://img714.imageshack.us/img714/5817/knifee25.jpg[/img] Well lets see how we did. [img]http://img704.imageshack.us/img704/293/knifee26.jpg[/img] Hah! Who could miss a face like that. Ops only have 1 Knife left. [img]http://img717.imageshack.us/img717/8407/knifee27.jpg[/img] Ah there we go got them back. =P
[img]http://img718.imageshack.us/img718/6774/knifee23.jpg[/img] Let's take a crack at this target. [img]http://img210.imageshack.us/img210/8012/knifee24.jpg[/img] Two should do the trick. [img]http://img714.imageshack.us/img714/5817/knifee25.jpg[/img] Well lets see how we did. [img]http://img704.imageshack.us/img704/293/knifee26.jpg[/img] Hah! Who could miss a face like that. Ops only have 1 Knife left. [img]http://img717.imageshack.us/img717/8407/knifee27.jpg[/img] Ah there we go got them back. =P
Last edited by Spike on Wed Aug 25, 2010 10:58 pm, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Project Knifee
-Idle animations are jamming, and interfering with other animations such as reloading, this needs to be fixed so they all work together smooth.
-M4M Grenade launches out at a upward angle and goes downward as it falls downward to impact. Very realistic look.
-M4M Grenade launches out at a upward angle and goes downward as it falls downward to impact. Very realistic look.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)