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Project Knifee

This Board was made to give Unreal projects a home- if you need a place to discuss about your mods, campains, to offer your projects for download, to seek members for it.
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Spike
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Project Knifee

Post by Spike »

Project Knifee


Information Updated Last: 4/15/2011

Matrix of *UaS* Clan: "What the hell is a Knifee?" you may be wondering. Well, it is a mod me and a few others have been working on for over a year now. So, why is it called Knifee? Well, I originally was going to only make a knife, but, seeing all the files before me, I decided to make all the guns. I used Tactical Ops' models; but, these are not *direct* remakes of their guns. It consists of about 27 guns ranging from hand-to-hand combat, to explosives; from pistols, to heavy machine guns. This topic can be used for updates, reviews, suggestions, criticism (no flat out insults please).

We accept all bug/suggestions, but are limited to actually doing them to ignoring them...Don't expect everything you post to be taken into account if it is a suggestion!

But, please do also note:
THIS IS A 227 ONLY MOD!!!
I am sorry if this inconveniences any of you, but the models are skeletal meshes, which only 227 has support for.
Thank you,
Matrix & Spike


Take me to the last page in this thread!
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1263741858/60#79

Last edited by Spike on Fri Apr 15, 2011 10:39 pm, edited 1 time in total.
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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PRIMEVAL
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Re: Project Knifee

Post by PRIMEVAL »

Awesome, looking forward to this. I've never played TO, so what sort of weapons shall I expect? I've been getting an urge to make a Doom-esque Unreal MapPack once I'm done with all of my music stuff and I want some modern / present day weapons.
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

There are weapons like AK-47, glock, desert eagle, m60, mac10, m16, spas shotgun, m4m, and many more. We'll try to get some shots up tonight- Spike has to do it since mines all messed Lol.
Last edited by Matrix224 on Mon Jan 18, 2010 3:12 am, edited 1 time in total.
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PRIMEVAL
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Re: Project Knifee

Post by PRIMEVAL »

ooOOoo!!! Already like the sound of this. =D
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Spike
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Re: Project Knifee

Post by Spike »

A New Knifee List Has Been Posted farther in the thread. (4/15/2011)

Take me to the last page in this thread!
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1263741858/60#79
Last edited by Spike on Fri Apr 15, 2011 10:40 pm, edited 1 time in total.
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

Pictures of a couple weapons (note: you can scroll left - right on bottom of post):

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee1.jpg[/img]
Beretta

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee2.jpg[/img]
Beretta

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee3.jpg[/img]
Mossberg

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee4.jpg[/img]
Mossberg

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee5.jpg[/img]
Parker

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee6.jpg[/img]
Parker

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee7.jpg[/img]
Parker

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee8.jpg[/img]
Ragingbull

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee9.jpg[/img]
M16

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee10.jpg[/img]
M16

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee11.jpg[/img]
M16

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee12.jpg[/img]
M16 (LOOK AT THAT CRIPPLED LEFT HAND! EGAD)

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee13.jpg[/img]
M60

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee14.jpg[/img]
M60

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee15.jpg[/img]
Bottom of Shrapnel Grenade

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee16.jpg[/img]
C4

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee17.jpg[/img]
C4

[img]http://www.freewebs.com/uas_unreal/photos/Project-Pictures/Knifee18.jpg[/img]
C4

Last edited by Matrix224 on Mon Jan 18, 2010 5:56 am, edited 1 time in total.
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Moke
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Re: Project Knifee

Post by Moke »

You wouldn't mind adding me into the Credits would you?, After all..I Did give you the meshes + Sound files
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

You are in the credits. Spike only posted whatever clans mostly helped. The 'readme' has all the credits to individuals.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Project Knifee

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

It's a great mod, I can't wait for the final release :)
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

UPDATE:

 - No muzzleflash underwater now
 - Fixed muzzleflash on zoomed sniper
- Removed 'unnecessary' comments
Last edited by Matrix224 on Mon Jan 18, 2010 5:07 pm, edited 1 time in total.
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PRIMEVAL
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Re: Project Knifee

Post by PRIMEVAL »

M60 :o

This mod will make Burt Gummer proud!
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Spike
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Re: Project Knifee

Post by Spike »

UPDATE:

-Redoing the Altfire on Saiga to be more practical.
-Adding in the OICW's extra reload animation.
-Fixing OICW and M4M's 2ndary ammo pickups.
-Fixing special weapons fireoffsets.
-Perfecting all muzzleflashes.
-Attempting to recreate the C4's countdown screen.
Last edited by Spike on Tue Jan 19, 2010 1:52 am, edited 1 time in total.
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

-Saiga now altfires fast as hell, like it would IRL
- Muzzleflashes perfected (to my standard; will all be reevaluated later)
- Special weapon fireoffsets fixed
- Fixed M4M + OICW altfire bs
- C4 = countdown displayed
Last edited by Matrix224 on Tue Jan 19, 2010 11:23 pm, edited 1 time in total.
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

- Redid m4m and oicw altfire stuff (again)
- Hopefully its really fixed
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Spike
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Re: Project Knifee

Post by Spike »

-Confirming OICW and M4M fix.
-Pickup on 0 uses realistic actions for M4M and OICW.
-OICW uses 2ndary reload.
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Spike
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Re: Project Knifee

Post by Spike »

UPDATE:

-Attempting to finalize LED readout on C4.
-Reworking C4 to be "efficient" as Matrix calls it.
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Spike
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Re: Project Knifee

Post by Spike »

A Few More Pictures (note: you can scroll left - right on bottom of post):
[img]http://img218.imageshack.us/img218/7172/knifee19.jpg[/img]
Knifee bloodied

[img]http://img683.imageshack.us/img683/4697/knifee20.jpg[/img]
Knifee being wiped off (Clean or Reload command)

[img]http://img32.imageshack.us/img32/3823/knifee21.jpg[/img]
Knifee clean

[img]http://img85.imageshack.us/img85/5636/knifee22.jpg[/img]
M4M utilizing grenade launcher (pardon the radar)
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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deathpax
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Re: Project Knifee

Post by deathpax »

gotta love it ^^
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

- Fixed SMG2, had a retarded muzzleflash offset
- Hopefully fixed some weird scriptwarning for good I was wrong :( /slit

- Talks of possibly making a few maps to go along with knifee
- Probably not but may add a few playerpawns

We'll also try to get a video up soon
Last edited by Matrix224 on Sat Jan 23, 2010 5:18 pm, edited 1 time in total.
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Spike
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Re: Project Knifee

Post by Spike »

-Fixed weird script warning.
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Matrix224
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Re: Project Knifee

Post by Matrix224 »

- Redid muzzle flashes (they are not finished until we have multiple people observe and test them)
- Added a new weapon - Throwing Knife
- C4 LCD may be fixed (Casey + PCube ftw)
Last edited by Matrix224 on Sun Jan 24, 2010 1:05 am, edited 1 time in total.
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Spike
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Re: Project Knifee

Post by Spike »

-Addition of TKnifee
-Modified TKnifee to work properly replication wise.
-Added Idle animations for all weapons (needs tweaking)
Last edited by Spike on Wed Aug 25, 2010 10:57 pm, edited 1 time in total.
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Spike
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Re: Project Knifee

Post by Spike »

-Reskinned Throwing Knife
-Remade M4M Grenade to be unique and look more like the object being loaded into the M4M.
-Reskinned OICW rocket for uniqueness.
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Spike
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Re: Project Knifee

Post by Spike »

The new throwing Knife. (note: you can scroll left - right on bottom of post, personally I would scroll all the way to the right and view the pictures):

[img]http://img718.imageshack.us/img718/6774/knifee23.jpg[/img] Let's take a crack at this target. [img]http://img210.imageshack.us/img210/8012/knifee24.jpg[/img] Two should do the trick. [img]http://img714.imageshack.us/img714/5817/knifee25.jpg[/img] Well lets see how we did. [img]http://img704.imageshack.us/img704/293/knifee26.jpg[/img] Hah! Who could miss a face like that. Ops only have 1 Knife left. [img]http://img717.imageshack.us/img717/8407/knifee27.jpg[/img] Ah there we go got them back. =P
Last edited by Spike on Wed Aug 25, 2010 10:58 pm, edited 1 time in total.
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Spike
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Re: Project Knifee

Post by Spike »

-Idle animations are jamming, and interfering with other animations such as reloading, this needs to be fixed so they all work together smooth.

-M4M Grenade launches out at a upward angle and goes downward as it falls downward to impact. Very realistic look.
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