Code: Select all
DevNet: Join succeeded: John
JCoopZ: ** Player: John -- LocalID: -929066315 -- PlayerUID: -1876773379
NetComeGo: Close TcpipConnection1066 07/24/09 14:43:22
JCoopZ: Logout: John logging out
Warning: Flashlight Skycaves.Flashlight9 (Function UnrealShare.Flashlight.Activated.Tick:00F5) Accessed None 'Owner'
Log: 1 80 85 21 2 5 0
Warning: Flashlight Skycaves.Flashlight9 (Function UnrealShare.Flashlight.Activated.Tick:011F) Accessed None 'Owner'
Log: 1 80 85 21 2 5 0
Warning: Flashlight Skycaves.Flashlight9 (Function UnrealShare.Flashlight.Activated.Tick:013A) Accessed None 'Owner'
Log: 1 80 85 21 2 5 0
Warning: Flashlight Skycaves.Flashlight9 (Function UnrealShare.Flashlight.Activated.Tick:0160) Accessed None 'Owner'
Log: 1 80 85 21 2 5 0
Warning: Flashlight Skycaves.Flashlight9 (Function UnrealShare.Flashlight.Activated.Tick:0188) Accessed None 'Owner'
Log: 1 80 85 21 2 5 0
Warning: Flashlight Skycaves.Flashlight10 (Function UnrealShare.Flashlight.Activated.Tick:00F5) Accessed None 'Owner'
Log: 1 80 85 21 2 5 0
Warning: Flashlight Skycaves.Flashlight10 (Function UnrealShare.Flashlight.Activated.Tick:011F) Accessed None 'Owner'
Log: 1 80 85 21 2 5 0
Warning: Flashlight Skycaves.Flashlight10 (Function UnrealShare.Flashlight.Activated.Tick:013A) Accessed None 'Owner'
Log: 1 80 85 21 2 5 0
Warning: Flashlight Skycaves.Flashlight10 (Function UnrealShare.Flashlight.Activated.Tick:0160) Accessed None 'Owner'
Log: 1 80 85 21 2 5 0
Warning: Flashlight Skycaves.Flashlight10 (Function UnrealShare.Flashlight.Activated.Tick:0188) Accessed None 'Owner'
Log: 1 80 85 21 2 5 0
Critical: appError called:
Critical: AuraT Skycaves.AuraT1337668 (Function Engine.Projectile.Touch:0014) Runaway loop detected (over 20000000 iterations)
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (AuraT Skycaves.AuraT1337668, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::MoveActor
Critical: AActor::physProjectile
Critical: AActor::performPhysics
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/24/09 16:19:15


