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little nameless campaign

This Board was made to give Unreal projects a home- if you need a place to discuss about your mods, campains, to offer your projects for download, to seek members for it.
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Pedi
OldUnreal Member
Posts: 60
Joined: Wed Nov 16, 2005 4:52 pm

little nameless campaign

Post by Pedi »

Hey,
I worked on a little campaign what contains 4 maps. The first and second map are nearly finished and you can download them in this thread. There wont much enemys in these both maps so dont wonder. The fourth map will contain much action then. The third map is one with interpolationpoints.

Some background information:
You start in your House and just wake up as you can hear a Skaarj thats near by you. You just heared of the skaarj that they are very aggressive and killed many people on other planets. But now they are on your planet? The skaarj in your house runs away and you seems to have only one change: You must reach the silvermining factility near by you (I know, on every second singleplayer map there is a miningstation  ::)... ).

Shot:
http://a.imagehost.org/0753/SPP1A_1.jpg
http://a.imagehost.org/0153/SPP1A_2.jpg
http://a.imagehost.org/0061/SPP2A_1.jpg
http://a.imagehost.org/0665/SPP2A_2.jpg

Download:

Maps: http://44607.dynamicboard.de/file.php?url=http%3A%2F%2Ffiles.homepagemodules.de%2Fb44607%2Ff5t82p86n5.zip&r=1&content=RE%3A+verschiedenes+%26uuml%3Bbers+Forum+und+alles...
tobiotrees and treeC1: http://44607.dynamicboard.de/file.php?url=http%3A%2F%2Ffiles.homepagemodules.de%2Fb44607%2Ff5t82p86n6.zip&r=1&content=RE%3A+verschiedenes+%26uuml%3Bbers+Forum+und+alles...
Last edited by Pedi on Thu Oct 01, 2009 3:50 pm, edited 1 time in total.
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Gizzy
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Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: little nameless campaign

Post by Gizzy »

I get an error loading the first map.

Can't find file for package: TobioTrees
Last edited by Gizzy on Thu Oct 01, 2009 3:32 pm, edited 1 time in total.
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Shivaxi
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Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: little nameless campaign

Post by Shivaxi »

Wow this looks pretty interesting. I'll have to try this out and possibly put it on my coop server ;)
Last edited by Shivaxi on Thu Oct 01, 2009 3:38 pm, edited 1 time in total.
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Pedi
OldUnreal Member
Posts: 60
Joined: Wed Nov 16, 2005 4:52 pm

Re: little nameless campaign

Post by Pedi »

I get an error loading the first map.

Can't find file for package: TobioTrees
ops :(, I added the files on the first post...
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mentalhunter
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Posts: 814
Joined: Sun Oct 07, 2007 10:31 am

Re: little nameless campaign

Post by mentalhunter »

Yea, me like it to :D I might run it on my old server as soon as i got cookiemonsterspawner fixed >_< Anyways, i was wondering, always the 'Skaarj' as invader at every mappack i know. It's getting kinda boring and predictable, the maps are mostly fine, it's just that it's always the Skaarj who your up against. Wouldn't it be a good idea for a new mappack to create new species?? With New models, or existing models from other mods etc..? I'm sorry i posted this on your topic Pedi, it's not meant towards you, your maps are fine, no doubt that. I saw this topic and i played it a little and that took me back to the idea i once had to create a new mappack with new Species etc... I swear, if i could map i would've alreaddy created one.
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Pedi
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Joined: Wed Nov 16, 2005 4:52 pm

Re: little nameless campaign

Post by Pedi »

hm yes, Skaarj are just out, but theres nothing else than the Skaarj or the Mercenaries so what should mappers take instead of it :)?

In the river, that you can see on the shots, is no water. I have had problems to graduate the river and the enviroment in different zones. Sometimes it is one zone and sometimes it are two zones :o when I rebuild it.

And I would be glad if my maps are on any server anytime :).
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mentalhunter
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Re: little nameless campaign

Post by mentalhunter »

Did you readed the whole post? i mentioned models from other mods, games etc.. keep yours as its as. As i said before this was not meant towards you, it was just an idea i had in mind for a while and popped up again when reading the first post. If i could jus map i'd make a pack myself for sure. So if there is any mapper out there who is interested in making such a pack please PM  me.

Back to Topic: Any idea about how much maps the pack will have?
Last edited by mentalhunter on Fri Oct 02, 2009 1:57 pm, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: little nameless campaign

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

It's always good to see new maps (that are not lame like mine). :)
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Fri Oct 02, 2009 9:09 pm, edited 1 time in total.
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mentalhunter
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Re: little nameless campaign

Post by mentalhunter »

So your in? I would like to increase my coding skills, i think this would be a great oppertunity.. If so, lets make a new topic, we're kinda screwing up Pedi's Topic :P
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Pedi
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Joined: Wed Nov 16, 2005 4:52 pm

Re: little nameless campaign

Post by Pedi »

@mental: yes, maybe my post isnt grammatically right. I dont intend to change something in this way :)...
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Pedi
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Joined: Wed Nov 16, 2005 4:52 pm

Re: little nameless campaign

Post by Pedi »

hey, actually im working on the fourth map. The Link shows a video about a high rack warehouse where three crates were load on a wagon. The textures are all already changed but the movement is the same.
Ill show some screenshots about the map later ...

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Turboman.
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Joined: Tue Feb 04, 2003 6:40 pm

Re: little nameless campaign

Post by Turboman. »

Hey i tried the first two maps, here's what i think sofar:

i really like the atmosphere, you obviously can do terrain pretty well as there's alot of good looking rocks and lakebeds in the level, a fairly good placement of trees as well, i liked the attention to detail in some parts, the cool looking (unfinished) minecart area, the wooden boards in houses, piles of dirt inside a building spring to my mind.

I figured by nearly finished they would be fully playable, so i gave them a try, but i still noticed alot of things that weren't complete :( the caves in the first map are dark and have a bsp hole, floating (reference?) geometry in the air, the water in the lake isn't zoned off :\
I also got stuck a few times and i had to ghost out (bsp hole?)

Anyway i'm hoping to see a complete version soon, i'm keeping my eye on this one!
Last edited by Turboman. on Sun Nov 01, 2009 3:40 pm, edited 1 time in total.
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Pedi
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Joined: Wed Nov 16, 2005 4:52 pm

Re: little nameless campaign

Post by Pedi »

hey thanks for your feedback.
I already noticed most of problems you said. The first map has a long river and is devided in several sheets for the water surface. Zones for water have sometimes diverent colors after rebuilding but sometimes they dont... :(. The BSP hole is one error that emerge of that.
But where do you get stuck in my map? In the seceond map theres one place in the bog....
Last edited by Pedi on Wed Nov 04, 2009 4:50 pm, edited 1 time in total.
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Pedi
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Posts: 60
Joined: Wed Nov 16, 2005 4:52 pm

Re: little nameless campaign

Post by Pedi »

Hi, I think its time for some news of my campaign.
Some infos about the structure:

campaign contains six maps:
1st map: 95%
2nd map: 80%
3rd map: ~10%
4th map: ~60%
5th map: ~60%
6th map: ~10%

The third and the last map will be little maps and wont claim so much time I think

And most important news:


Have fun  :)

I cant tell you something when the campaign will be finished. My study will start in a month so I probably wont have the time to do something at my project for the next time.

greetings Pedi
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