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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
little nameless campaign
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Pedi
- OldUnreal Member
- Posts: 60
- Joined: Wed Nov 16, 2005 4:52 pm
little nameless campaign
Hey,
I worked on a little campaign what contains 4 maps. The first and second map are nearly finished and you can download them in this thread. There wont much enemys in these both maps so dont wonder. The fourth map will contain much action then. The third map is one with interpolationpoints.
Some background information:
You start in your House and just wake up as you can hear a Skaarj thats near by you. You just heared of the skaarj that they are very aggressive and killed many people on other planets. But now they are on your planet? The skaarj in your house runs away and you seems to have only one change: You must reach the silvermining factility near by you (I know, on every second singleplayer map there is a miningstation ::)... ).
Shot:
http://a.imagehost.org/0753/SPP1A_1.jpg
http://a.imagehost.org/0153/SPP1A_2.jpg
http://a.imagehost.org/0061/SPP2A_1.jpg
http://a.imagehost.org/0665/SPP2A_2.jpg
Download:
Maps: http://44607.dynamicboard.de/file.php?url=http%3A%2F%2Ffiles.homepagemodules.de%2Fb44607%2Ff5t82p86n5.zip&r=1&content=RE%3A+verschiedenes+%26uuml%3Bbers+Forum+und+alles...
tobiotrees and treeC1: http://44607.dynamicboard.de/file.php?url=http%3A%2F%2Ffiles.homepagemodules.de%2Fb44607%2Ff5t82p86n6.zip&r=1&content=RE%3A+verschiedenes+%26uuml%3Bbers+Forum+und+alles...
I worked on a little campaign what contains 4 maps. The first and second map are nearly finished and you can download them in this thread. There wont much enemys in these both maps so dont wonder. The fourth map will contain much action then. The third map is one with interpolationpoints.
Some background information:
You start in your House and just wake up as you can hear a Skaarj thats near by you. You just heared of the skaarj that they are very aggressive and killed many people on other planets. But now they are on your planet? The skaarj in your house runs away and you seems to have only one change: You must reach the silvermining factility near by you (I know, on every second singleplayer map there is a miningstation ::)... ).
Shot:
http://a.imagehost.org/0753/SPP1A_1.jpg
http://a.imagehost.org/0153/SPP1A_2.jpg
http://a.imagehost.org/0061/SPP2A_1.jpg
http://a.imagehost.org/0665/SPP2A_2.jpg
Download:
Maps: http://44607.dynamicboard.de/file.php?url=http%3A%2F%2Ffiles.homepagemodules.de%2Fb44607%2Ff5t82p86n5.zip&r=1&content=RE%3A+verschiedenes+%26uuml%3Bbers+Forum+und+alles...
tobiotrees and treeC1: http://44607.dynamicboard.de/file.php?url=http%3A%2F%2Ffiles.homepagemodules.de%2Fb44607%2Ff5t82p86n6.zip&r=1&content=RE%3A+verschiedenes+%26uuml%3Bbers+Forum+und+alles...
Last edited by Pedi on Thu Oct 01, 2009 3:50 pm, edited 1 time in total.
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Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: little nameless campaign
I get an error loading the first map.
Can't find file for package: TobioTrees
Can't find file for package: TobioTrees
Last edited by Gizzy on Thu Oct 01, 2009 3:32 pm, edited 1 time in total.
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: little nameless campaign
Wow this looks pretty interesting. I'll have to try this out and possibly put it on my coop server 
Last edited by Shivaxi on Thu Oct 01, 2009 3:38 pm, edited 1 time in total.
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Pedi
- OldUnreal Member
- Posts: 60
- Joined: Wed Nov 16, 2005 4:52 pm
Re: little nameless campaign
opsI get an error loading the first map.
Can't find file for package: TobioTrees
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: little nameless campaign
Yea, me like it to
I might run it on my old server as soon as i got cookiemonsterspawner fixed >_< Anyways, i was wondering, always the 'Skaarj' as invader at every mappack i know. It's getting kinda boring and predictable, the maps are mostly fine, it's just that it's always the Skaarj who your up against. Wouldn't it be a good idea for a new mappack to create new species?? With New models, or existing models from other mods etc..? I'm sorry i posted this on your topic Pedi, it's not meant towards you, your maps are fine, no doubt that. I saw this topic and i played it a little and that took me back to the idea i once had to create a new mappack with new Species etc... I swear, if i could map i would've alreaddy created one.
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Pedi
- OldUnreal Member
- Posts: 60
- Joined: Wed Nov 16, 2005 4:52 pm
Re: little nameless campaign
hm yes, Skaarj are just out, but theres nothing else than the Skaarj or the Mercenaries so what should mappers take instead of it
?
In the river, that you can see on the shots, is no water. I have had problems to graduate the river and the enviroment in different zones. Sometimes it is one zone and sometimes it are two zones
when I rebuild it.
And I would be glad if my maps are on any server anytime
.
In the river, that you can see on the shots, is no water. I have had problems to graduate the river and the enviroment in different zones. Sometimes it is one zone and sometimes it are two zones
And I would be glad if my maps are on any server anytime
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: little nameless campaign
Did you readed the whole post? i mentioned models from other mods, games etc.. keep yours as its as. As i said before this was not meant towards you, it was just an idea i had in mind for a while and popped up again when reading the first post. If i could jus map i'd make a pack myself for sure. So if there is any mapper out there who is interested in making such a pack please PM me.
Back to Topic: Any idea about how much maps the pack will have?
Back to Topic: Any idea about how much maps the pack will have?
Last edited by mentalhunter on Fri Oct 02, 2009 1:57 pm, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: little nameless campaign
It's always good to see new maps (that are not lame like mine). 
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Fri Oct 02, 2009 9:09 pm, edited 1 time in total.
☆
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: little nameless campaign
So your in? I would like to increase my coding skills, i think this would be a great oppertunity.. If so, lets make a new topic, we're kinda screwing up Pedi's Topic 
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Pedi
- OldUnreal Member
- Posts: 60
- Joined: Wed Nov 16, 2005 4:52 pm
Re: little nameless campaign
@mental: yes, maybe my post isnt grammatically right. I dont intend to change something in this way
...
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Pedi
- OldUnreal Member
- Posts: 60
- Joined: Wed Nov 16, 2005 4:52 pm
Re: little nameless campaign
hey, actually im working on the fourth map. The Link shows a video about a high rack warehouse where three crates were load on a wagon. The textures are all already changed but the movement is the same.
Ill show some screenshots about the map later ...
Ill show some screenshots about the map later ...
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Turboman.
- OldUnreal Member
- Posts: 898
- Joined: Tue Feb 04, 2003 6:40 pm
Re: little nameless campaign
Hey i tried the first two maps, here's what i think sofar:
i really like the atmosphere, you obviously can do terrain pretty well as there's alot of good looking rocks and lakebeds in the level, a fairly good placement of trees as well, i liked the attention to detail in some parts, the cool looking (unfinished) minecart area, the wooden boards in houses, piles of dirt inside a building spring to my mind.
I figured by nearly finished they would be fully playable, so i gave them a try, but i still noticed alot of things that weren't complete
the caves in the first map are dark and have a bsp hole, floating (reference?) geometry in the air, the water in the lake isn't zoned off :\
I also got stuck a few times and i had to ghost out (bsp hole?)
Anyway i'm hoping to see a complete version soon, i'm keeping my eye on this one!
i really like the atmosphere, you obviously can do terrain pretty well as there's alot of good looking rocks and lakebeds in the level, a fairly good placement of trees as well, i liked the attention to detail in some parts, the cool looking (unfinished) minecart area, the wooden boards in houses, piles of dirt inside a building spring to my mind.
I figured by nearly finished they would be fully playable, so i gave them a try, but i still noticed alot of things that weren't complete
I also got stuck a few times and i had to ghost out (bsp hole?)
Anyway i'm hoping to see a complete version soon, i'm keeping my eye on this one!
Last edited by Turboman. on Sun Nov 01, 2009 3:40 pm, edited 1 time in total.
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Pedi
- OldUnreal Member
- Posts: 60
- Joined: Wed Nov 16, 2005 4:52 pm
Re: little nameless campaign
hey thanks for your feedback.
I already noticed most of problems you said. The first map has a long river and is devided in several sheets for the water surface. Zones for water have sometimes diverent colors after rebuilding but sometimes they dont...
. The BSP hole is one error that emerge of that.
But where do you get stuck in my map? In the seceond map theres one place in the bog....
I already noticed most of problems you said. The first map has a long river and is devided in several sheets for the water surface. Zones for water have sometimes diverent colors after rebuilding but sometimes they dont...
But where do you get stuck in my map? In the seceond map theres one place in the bog....
Last edited by Pedi on Wed Nov 04, 2009 4:50 pm, edited 1 time in total.
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Pedi
- OldUnreal Member
- Posts: 60
- Joined: Wed Nov 16, 2005 4:52 pm
Re: little nameless campaign
Hi, I think its time for some news of my campaign.
Some infos about the structure:
campaign contains six maps:
1st map: 95%
2nd map: 80%
3rd map: ~10%
4th map: ~60%
5th map: ~60%
6th map: ~10%
The third and the last map will be little maps and wont claim so much time I think
And most important news:
Have fun
I cant tell you something when the campaign will be finished. My study will start in a month so I probably wont have the time to do something at my project for the next time.
greetings Pedi
Some infos about the structure:
campaign contains six maps:
1st map: 95%
2nd map: 80%
3rd map: ~10%
4th map: ~60%
5th map: ~60%
6th map: ~10%
The third and the last map will be little maps and wont claim so much time I think
And most important news:
Have fun
I cant tell you something when the campaign will be finished. My study will start in a month so I probably wont have the time to do something at my project for the next time.
greetings Pedi

