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Dead City 4

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Jâçkrâßßit

Dead City 4

Post by Jâçkrâßßit »

[img]http://i764.photobucket.com/albums/xx290/quadj130/deadc4.jpg[/img]

Yep, you heard right!  I'm working on a new version of Dead City and I need ideas for town layout for zombie infestation.  Keep in mind, zombies come from some sort of cave system that should probably run below the entire city/town. 

As you may be able to tell, I'm going for a more "realistic" feel with this version of Dead City and will be using mainly custom textures imported by me with the use of some online resources....

I'm using random CGTextures.com textures and editing them in photoshop to either:

1. Make them seamless
2. Add details (such as the sidewalk details done by me)

Any ideas about gameplay/design are very appreciated and I will definitely consider all ideas on the forum. (note:  This project is to maintain compatibility, so try to stay away from 227 only features for this one).
Last edited by Jâçkrâßßit on Thu Feb 10, 2011 2:54 am, edited 1 time in total.
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Gizzy
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Joined: Thu Jul 10, 2014 7:13 pm

Re: Dead City 5

Post by Gizzy »

I wasn't aware there was even a dead city 4.

I like the idea of another dead city map, I liked the first three (Especially with the whole day/night cycle)

I guess I'll have to play the first three to death and see if I can think of any ideas.
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Bleeder91[NL]
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Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: Dead City 5

Post by Bleeder91[NL] »

ye dead city 4 went MIA? :D
anyway, most zombie films require decapitation, so my suggestion would be to headshot a zombie before it's dead, otherwise there is a 50% chance that it gets back up after a few seconds/minutes.
Image
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Rob-Bot
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Posts: 291
Joined: Wed Jan 30, 2008 12:29 am

Re: Dead City 5

Post by Rob-Bot »

sweet 2 dead city 5's coming in the future. That is if the other one wasn't canceled.
Skw

Re: Dead City 5

Post by Skw »

Did you ask dots first? If you didn't, he gonna turn madman and will code some lines to 227g, which makes all 227g clients to attack your computer. Dots used to be making Dead City maps and therefore owns trademarks and copyrights of the name.

...nah just kidding, but ask anyway

sorry my english
Last edited by Skw on Tue Feb 08, 2011 5:30 pm, edited 1 time in total.
Jâçkrâßßit

Re: Dead City 5

Post by Jâçkrâßßit »

I was thinking of naming it deadtown anyway... Cause I wan't to make it more like a village.

EDIT: nevermind, I'm going to call it DeadCity4 because noone has finished it yet.  New screenshot will be up soon.

EDIT: new screenshot up
Last edited by Jâçkrâßßit on Thu Feb 10, 2011 2:54 am, edited 1 time in total.
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]Rubberwood
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Re: Dead City 4

Post by ]Rubberwood »

The only suggestion I can think of for now is to not make some buildings a solid square or rectangle like in the past ones.
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Gizzy
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Re: Dead City 4

Post by Gizzy »

Would this be of any use?

[img]http://i54.tinypic.com/34g0tvl.jpg[/img]
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Bleeder91[NL]
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Re: Dead City 4

Post by Bleeder91[NL] »

Is that a headcrab on his head? :D
Image
Jâçkrâßßit

Re: Dead City 4

Post by Jâçkrâßßit »

Looks good, gonna need a non-skeletal version though for it to go in DeadCity 4. I believe .:..:'s is capable of doing that in blender though.
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Gizzy
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Re: Dead City 4

Post by Gizzy »

Looks good, gonna need a non-skeletal version though for it to go in DeadCity 4.
I have one already, but the walk animation breaks the model :(

Edit: I am no longer supporting this project.
Last edited by Gizzy on Mon Feb 21, 2011 10:39 pm, edited 1 time in total.
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[]KAOS[]Casey
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Location: over there

Re: Dead City 4

Post by []KAOS[]Casey »

No longer supporting the project? Did the model break or something? I don't get it. That would've been a nice addition to unreal.. oh well.
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Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: Dead City 4

Post by Gizzy »

No longer supporting the project? Did the model break or something? I don't get it. That would've been a nice addition to unreal.. oh well.
Yeah, there are problems with the animations.
There are also other reasons, but those are for another day.

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