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256 weapon's weapon pack.

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PRIMEVAL
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Joined: Mon Apr 24, 2006 10:45 pm

Re: 256 weapon's weapon pack.

Post by PRIMEVAL »

A proper pump-action shotgun, similar to the one in DOOM.
Maybe the double barrel as well.

Original Unreal assault rifle, where the alt fire was the 3 round burst.

Maybe a flamethrower using the U2vehicles flame ball instead of a gasbag belch like all the others.
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mentalhunter
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Re: 256 weapon's weapon pack.

Post by mentalhunter »

Like 'all' the others?! i feel insulted.. :( :D
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PRIMEVAL
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Re: 256 weapon's weapon pack.

Post by PRIMEVAL »

Like 'all' the others?! i feel insulted.. :( :D
You made one? lol
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スマイル・ドラゴン
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Re: 256 weapon's weapon pack.

Post by スマイル・ドラゴン »

A proper pump-action shotgun, similar to the one in DOOM.
Maybe the double barrel as well.

Original Unreal assault rifle, where the alt fire was the 3 round burst.

Maybe a flamethrower using the U2vehicles flame ball instead of a gasbag belch like all the others.
I have shotguns planned, same with the assault rifle and flamethrower, but suggestions were noted anyways.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Leo T_C_K
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Re: 256 weapon's weapon pack.

Post by Leo T_C_K »

Gas bombs or something like that, or flaming bombs/grenades.
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Pyro
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Re: 256 weapon's weapon pack.

Post by Pyro »

A portal gun!
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mentalhunter
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Re: 256 weapon's weapon pack.

Post by mentalhunter »

A Plasmagun, with realistic effects or maybe even a few radiation delay effects with a timer or something like that.
Pravin

Re: 256 weapon's weapon pack.

Post by Pravin »

Hey, how about a badass sword smacking of Zelda: Twilight Princess? It would be a black sword (textured similarly to Zant's castle). Primary would be a slash, and alternate would create a storm of "dark energy" in front of the player in conical fashion, dealing streaming damage (like the pulse gun's altfire).
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スマイル・ドラゴン
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Re: 256 weapon's weapon pack.

Post by スマイル・ドラゴン »

A portal gun!
Go talk to Matrix about that one, I'm not about to code the same thing twice.. Especially since portal guns don't work well in Unreal's engine.
A Plasmagun, with realistic effects or maybe even a few radiation delay effects with a timer or something like that.
I already have plasmagun's planned... but whatever..
Hey, how about a badass sword smacking of Zelda: Twilight Princess? It would be a black sword (textured similarly to Zant's castle). Primary would be a slash, and alternate would create a storm of "dark energy" in front of the player in conical fashion, dealing streaming damage (like the pulse gun's altfire).
Remember my large sword weapon I ran around with whilst in the dark? ^>,
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: 256 weapon's weapon pack.

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Maybe a weapon to possess and control pawns (not players).
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スマイル・ドラゴン
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Re: 256 weapon's weapon pack.

Post by スマイル・ドラゴン »

Maybe a weapon to possess and control pawns (not players).
That will be quite a trick.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Leo T_C_K
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Re: 256 weapon's weapon pack.

Post by Leo T_C_K »

The weapon to posses pawns was in Unreal PSX actually. But the code different in engine too, so they must have adjusted lots of things for it I guess. I mean even that tiny NPscript didn't work because of missing function in HUD.
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mentalhunter
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Re: 256 weapon's weapon pack.

Post by mentalhunter »

A Angry Carryable disease-spreading Pitbull that bites your victim and diseases it painfull and slowly.
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Matrix224
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Re: 256 weapon's weapon pack.

Post by Matrix224 »

A spray bottle with liquid nitrogen in it.
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Pyro
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Re: 256 weapon's weapon pack.

Post by Pyro »

a taser.

[img]http://routingbyrumor.files.wordpress.com/2008/01/taser.jpg[/img]
Last edited by Pyro on Mon Nov 09, 2009 3:22 pm, edited 1 time in total.
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Matrix224
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Re: 256 weapon's weapon pack.

Post by Matrix224 »

A tazer.
Too late! Lol.
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Pyro
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Re: 256 weapon's weapon pack.

Post by Pyro »

but mine will be putting the enemy on fire! lol
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: 256 weapon's weapon pack.

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

LOL what about a shotgun with a chicken on the barrel?
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Pyro
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Re: 256 weapon's weapon pack.

Post by Pyro »

what about a DVD of "The Eiger sanction" that you trow
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mentalhunter
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Re: 256 weapon's weapon pack.

Post by mentalhunter »

How about a Bush gun that kills everything that's friendly to you?
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Hyzoran
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Re: 256 weapon's weapon pack.

Post by Hyzoran »

Tracking bullets. I forget what movie it was but it had these bullets that track its target then explode.
I think it was the fifth element.
Nothing
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Moke
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Re: 256 weapon's weapon pack.

Post by Moke »

A Satellite Beam called down from the sky?(Maybe a bit Too tricky,)
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Pyro
OldUnreal Member
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Re: 256 weapon's weapon pack.

Post by Pyro »

a gun that makes you crash.
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mentalhunter
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Re: 256 weapon's weapon pack.

Post by mentalhunter »

A Satellite Beam called down from the sky?(Maybe a bit Too tricky,)
No, thats a great idea. Like the Ion Painter in UT2k4, and a Target Painter, those 2 would work great in Unreal1.
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PRIMEVAL
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Joined: Mon Apr 24, 2006 10:45 pm

Re: 256 weapon's weapon pack.

Post by PRIMEVAL »

A gun and/or spell that makes the pawn you're aiming at kill itself. Like somehow changes its Target and Enemy to itself. Suicide gun/spell!
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