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256 weapon's weapon pack.

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スマイル・ドラゴン
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256 weapon's weapon pack.

Post by スマイル・ドラゴン »

No it's not a joke.. Like with what Casey did with his master2 package.. I'm making a compilation of *EVERY* weapon mod I've ever made, bug fixing them, and also making newer weapons to fit into this pack.

The goal is to assign all 0-255 inventory slots and weapon priority slots..

I'm going to need idea's for this, so post here what you want, and be serious about it or I'm ignoring your reply.






Suggestion #1: A gun that works like the Pressure Chamber from DM-Pressure.
Suggestion #2: Tazer.
Suggestion #3: Gun that causes a "Glorious seizure effect".
Suggestion #4: Gun that fires seeking bullets.
Suggestion #5: Singularity Generator.
Suggestion #6: Drakk Railgun.
Suggestion #7: Brute Rocket Pistol.
Suggestion #8: Mercenary Arm Cannon.
Suggestion #9: BB Gun pocket howitzer rifle.
Suggestion #10: Seizure effect weapon.
Suggestion #11: Spear gun.
Suggestion #12: Semi automatic pistol.
Suggestion #13: Battery launcher.
Suggestion #14: Pipe rifle.
Suggestion #15: Pipe bombs.
Suggestion #16: Properly lit light sabre weapon.
Suggestion #17: Whippit Gun.
Suggestion #18: Morph Ovum Relic.
Suggestion #19: Condiment Gun.
Suggestion #20: Needle gun. (Already in the package however...)
Suggestion #21: Pottery launcher.
Suggestion #22: Proper pump action shotgun. (Have a few guns like this already.)
Suggestion #23: Double barrel shotgun.
Suggestion #24: Assault rifle with three shot bursts. (Already have plenty of these in here though...)
Suggestion #25: Unreal 2-esque Flamethrower.
Suggestion #26: Gas bombs.
Suggestion #27: Fire grenades.
Suggestion #28: Portal Gun. (Even though Matrix has one.. Seriously go talk to him about it..)
Suggestion #29: Realistic plasma gun.
Suggestion #30: Black Sword.
Suggestion #31: Mind control device.
Suggestion #32: Carryable attack Pitbull.
Suggestion #33: Liquid nitrogen aerosol.
Suggestion #34: Incendiary Tazer.
Suggestion #35: Chicken shotgun.
Suggestion #36: Throwable disk weapon.
Suggestion #37: George W. Bush weapon.
Suggestion #38: Satellite Orbital Bombardment Strike.
Suggestion #39: Gun that crashes people.
Suggestion #40: Airstrike target painter.
Suggestion #41: Target Suicider.
Last edited by スマイル・ドラゴン on Mon Dec 21, 2009 11:21 pm, edited 1 time in total.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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mentalhunter
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Re: 256 weapon's weapon pack.

Post by mentalhunter »

a pressure gun? Like in the Pressure Chamber in That Unreal Tournament map DM-Pressure?
Last edited by mentalhunter on Sat Oct 03, 2009 9:54 am, edited 1 time in total.
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Pedi
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Re: 256 weapon's weapon pack.

Post by Pedi »

a pressure gun? Like in the Pressure Chamber in That Unreal Tournament map DM-Pressure?
haha, yes when you shoot another player with the gun he gets fatter and fatter and then *PHOOWWW* :D...
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Matrix224
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Re: 256 weapon's weapon pack.

Post by Matrix224 »

A tazer.
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Pyro
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Re: 256 weapon's weapon pack.

Post by Pyro »

a gun that makes your target turn rounds real fast and then explode :D
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Matrix224
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Re: 256 weapon's weapon pack.

Post by Matrix224 »

Tracking bullets. I forget what movie it was but it had these bullets that track its target then explode.
Last edited by Matrix224 on Sat Oct 03, 2009 5:07 pm, edited 1 time in total.
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PRIMEVAL
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Re: 256 weapon's weapon pack.

Post by PRIMEVAL »

Blackhole gun / Singularity gun or cannon.
Maybe something similar to that Drakk gun in Unreal 2.
Brute rocket launcher and/or Merc rocket / Gatling gun
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Da_Milk_Man
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Re: 256 weapon's weapon pack.

Post by Da_Milk_Man »

Some form of BB gun, derrived from the pocket howitzer of a rifle might I suggest. I'd assume a spherical projectile to be used, and falling physics.
Last edited by Da_Milk_Man on Sun Oct 04, 2009 5:10 am, edited 1 time in total.
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Matrix224
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Re: 256 weapon's weapon pack.

Post by Matrix224 »

I was gonna make a airsoft mod haha
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: 256 weapon's weapon pack.

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

SEIZURE GUN! LOL
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Da_Milk_Man
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Re: 256 weapon's weapon pack.

Post by Da_Milk_Man »

Before you read my suggestions, Will you be having any new models? If so, it's nice, if not, most the ideas should still work on some kind of platform Unreal has to offer.

A spear gun.

A true semi-automatic pistol that is able to fire as fast you you click the mouse, UNLIKE the current Automag, which can't keep up. (Just make sure the animations don't get too fast.)

A gun that shoots batteries, then proceeds to shock an an enemy for an amount of time. This one wouldn't work in reality, but that's why it's Unreal, eh?

(If you're using new models, a lead pipe would be nice.)
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スマイル・ドラゴン
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Re: 256 weapon's weapon pack.

Post by スマイル・ドラゴン »

Yes there will be new models, and I'm willing to accept anyones models as long as they follow this simple guideline..

LODMESH OR MESH ONLY!!!


I am coding this in 224v *ONLY*... As to achieve maximum compatibility, no I don't care if stuff "Breaks" because so far, nothing broke as far as I notice.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Da_Milk_Man
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Re: 256 weapon's weapon pack.

Post by Da_Milk_Man »

A homemade pipe rifle. All of you who played Fallout 2 will know what it's supposed to look like. It'd definitely need a new model, and would be a single-shot weapon firing pistol-caliber ammunition.

If you don't, know what it looks like:
[img]http://www.fallout3.phx.pl/obrazki/f2_ekwipunek/pipe_rifle.gif[/img]
An iron pipe hose-clamped onto a 2X4 cut into the shape of a stock. The nail or firing pin would be hit by a strap of steel, about 1/8" thick to set off the primer and fire the gun. How it reloads is up to you.

Pipe bombs are good too.

[img]http://www.ugo.com/games/best-weapons-of-2008/images/pipe-bomb.jpg[/img]
Last edited by Da_Milk_Man on Wed Oct 14, 2009 12:02 am, edited 1 time in total.
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Buster
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Re: 256 weapon's weapon pack.

Post by Buster »

Hey. How about the light saber (similar to the LSaber23 mod), but fixed. The only way the "blade" stayed glowing was to have the player pawn unlit. Now if the player and light saber handle could darken (like it normally does in weak lighting), and yet the blade still glow - that'd be sweet. LSaber23 is one of my favorites !!

:)
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https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
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スマイル・ドラゴン
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Re: 256 weapon's weapon pack.

Post by スマイル・ドラゴン »

That would require manual editing of the lightsabre mesh so that the blade's polys are bUnlit.

But in any case, I'm up for it.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Da_Milk_Man
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Re: 256 weapon's weapon pack.

Post by Da_Milk_Man »

How about a whippet gun? It's a shotgun with a shortened barrel and stock, but still has a butt stock rather than a pistol grip alone. Clyde Barrow's whippet gun is a good example, a modified Auto-5 shotgun of 20 gauge. Here is a reproduction to exact specifications of the gun.

[img]http://texashideout.tripod.com/lgwhippit.jpg[/img]

Remember, the gun is semi-automatic, and the barrel itself recoils backwards, moving into the gun itself. Interesting, huh? I do love my firearms.
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スマイル・ドラゴン
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Re: 256 weapon's weapon pack.

Post by スマイル・ドラゴン »

I hope any of you realize you're going to have to give me 3-D models to use that are either Mesh or LODMesh, or none of your guns may look right in the package.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Da_Milk_Man
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Re: 256 weapon's weapon pack.

Post by Da_Milk_Man »

Yes there will be new models, and I'm willing to accept anyones models as long as they follow this simple guideline..

LODMESH OR MESH ONLY!!!
Understood. :P
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PRIMEVAL
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Re: 256 weapon's weapon pack.

Post by PRIMEVAL »

Maybe some "morph ovum" weapon that changes enemies into Cows or NaliRabbits similar to a weapon in Heretic :D
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Da_Milk_Man
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Re: 256 weapon's weapon pack.

Post by Da_Milk_Man »

A condiment gun? Shoots ketchup or mustard at your enemies. Maybe gibs could then have health-giving properties. In all seriousness, it'd be an interesting job. Edible gibs. Huh.
Last edited by Da_Milk_Man on Fri Oct 16, 2009 12:07 am, edited 1 time in total.
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Pyro
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Re: 256 weapon's weapon pack.

Post by Pyro »

Yes there will be new models, and I'm willing to accept anyones models as long as they follow this simple guideline..

LODMESH OR MESH ONLY!!!


I am coding this in 224v *ONLY*... As to achieve maximum compatibility, no I don't care if stuff "Breaks" because so far, nothing broke as far as I notice.
224v? no skeletal meshes then i geuss.
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Pyro
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Re: 256 weapon's weapon pack.

Post by Pyro »

a.. NEEDLE GUN
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スマイル・ドラゴン
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Re: 256 weapon's weapon pack.

Post by スマイル・ドラゴン »

224v? no skeletal meshes then i geuss.
Yes, that's precisely correct. NO SKELETAL MESHS PERIOD!!!!

EDIT:
a.. NEEDLE GUN
There's already a "needle gun" weapon in the pack so far, but whatever, I listed the suggestion accordingly.
Last edited by スマイル・ドラゴン on Fri Oct 16, 2009 7:15 am, edited 1 time in total.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Da_Milk_Man
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Re: 256 weapon's weapon pack.

Post by Da_Milk_Man »

I've been a bit silly about the weapons lately, so how about a flak cannon modified to shoot pottery? The pottery shards can become hazardous shrapnel. However, the pottery shouldn't explode. :P
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: 256 weapon's weapon pack.

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I've been a bit silly about the weapons lately, so how about a flak cannon modified to shoot pottery? The pottery shards can become hazardous shrapnel. However, the pottery shouldn't explode. :P
If you put a bomb inside? ^_^

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