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SMV-Dragonfly (aka Unreal Space Log)

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User avatar
Qtit
OldUnreal Member
Posts: 142
Joined: Wed Dec 22, 2010 5:59 pm

SMV-Dragonfly (aka Unreal Space Log)

Post by Qtit »

SMV-Dragonfly (aka Unreal Space Log)
[img]http://i286.photobucket.com/albums/ll91/qtit/DragonflyDownS.jpg[/img]

Ok, first a lil 'HI!' to all OldUnreal folks. My name's Q, tho sometimes friends call me Zenzo. But that's not often. Anyways, I'm here first time on forums, but that doesn't mean I'm a newbie with Unreal content creation. I'm an SP mapper, scripter, modeler and animator. I've been working on many projects for Unreal Tournament (SP projects, tho due to lack of time not much of the content I've made is released) but now, as I discovered Unreal 227 I want to move one of my latest projects (the only of may own) to Unreal. Anyways, I hope I won't bring too much chaos here tho I'm known of that capabilities. (and sorries if my English is a bit lame, I'm a foreigner)

ISV - Dragonfly, now renamed to SMV - Dragonfly (the cause of this is a discussion about ship name abbreviations) and I'm thinking to rename that again... Into something... I don't know, better. Anyways, everything you're gonna see here is UT version which will be converted to Unreal (I hope). For the time being I'm alone on that project and it takes me ages, but when I'm done with scripts I'll be probably looking for mappers. But that's later.

The beta demo (UT version) with many flaws and bugs you can download on UnrealSP.org, where I submitted it to the 8th Anniversary Mapping Contest. It wasn't a huge success but as this was the FIRST Single Player map I've ever released, it was big. (Can I post a link here? Cos I'm not quite sure)

==========================================
Story
==========================================
ISV-Dragonfly is a single player modification for Unreal 227. The story is set in Unreal world several years after the Na Pali incidents. Skaarj haven't been seen from that time and human kind became quite sure this threat is headed off.
Your name is Dell Reaves, you work as Liandri Corporation miner on Space Mining Vessel Dragonfly. You and your mining team search for Tyradium on freely drifting asteroids on different planets' orbits... Six months cruise can be quite hard when one is locked on less than 200 square meters of flying old can. Every day is exactly the same... Or is it?

==========================================
Features
==========================================
- 10 to 20 maps, depends on time.
- New HUD,
- Dialogue system, probably interactive,
- New weapons,
- New pawns,
- Computer Panel - my old project - redone 
- New music,
- Hopefully interesting storyline,
- Cutscenes,
- Unusual gameplay... But usual too... (No Coop tho as I'm totally lame at scripting that)
- and more...

==========================================
Screenshots
==========================================
[url=http://s286.photobucket.com/albums/ll91/qtit/ISVD/?action=view&current=ISVD1.jpg][img]http://i286.photobucket.com/albums/ll91/qtit/ISVD/th_ISVD1.jpg[/img][/url] [url=http://s286.photobucket.com/albums/ll91/qtit/ISVD/?action=view&current=ISVD2.jpg][img]http://i286.photobucket.com/albums/ll91/qtit/ISVD/th_ISVD2.jpg[/img][/url] [url=http://s286.photobucket.com/albums/ll91/qtit/ISVD/?action=view&current=ISVD3.jpg][img]http://i286.photobucket.com/albums/ll91/qtit/ISVD/th_ISVD3.jpg[/img][/url]
[url=http://s286.photobucket.com/albums/ll91/qtit/ISVD/?action=view&current=ISVD4.jpg][img]http://i286.photobucket.com/albums/ll91/qtit/ISVD/th_ISVD4.jpg[/img][/url] [url=http://s286.photobucket.com/albums/ll91/qtit/ISVD/?action=view&current=ISVD5.jpg][img]http://i286.photobucket.com/albums/ll91/qtit/ISVD/th_ISVD5.jpg[/img][/url] [url=http://s286.photobucket.com/albums/ll91/qtit/ISVD/?action=view&current=ISVD6.jpg][img]http://i286.photobucket.com/albums/ll91/qtit/ISVD/th_ISVD6.jpg[/img][/url]
[url=http://s286.photobucket.com/albums/ll91/qtit/ISVD/?action=view&current=ISVD7.jpg][img]http://i286.photobucket.com/albums/ll91/qtit/ISVD/th_ISVD7.jpg[/img][/url] [url=http://s286.photobucket.com/albums/ll91/qtit/ISVD/?action=view&current=ISVD8.jpg][img]http://i286.photobucket.com/albums/ll91/qtit/ISVD/th_ISVD8.jpg[/img][/url] [url=http://s286.photobucket.com/albums/ll91/qtit/ISVD/?action=view&current=ISVD9.jpg][img]http://i286.photobucket.com/albums/ll91/qtit/ISVD/th_ISVD9.jpg[/img][/url]
[url=http://s286.photobucket.com/albums/ll91/qtit/ISVD/?action=view&current=ISVD10.jpg][img]http://i286.photobucket.com/albums/ll91/qtit/ISVD/th_ISVD10.jpg[/img][/url]  [url=http://s286.photobucket.com/albums/ll91/qtit/ISVD/?action=view&current=ISVD12.jpg][img]http://i286.photobucket.com/albums/ll91/qtit/ISVD/th_ISVD12.jpg[/img][/url] [url=http://s286.photobucket.com/albums/ll91/qtit/ISVD/?action=view&current=ISVD11.jpg][img]http://i286.photobucket.com/albums/ll91/qtit/ISVD/th_ISVD11.jpg[/img][/url]

==========================================
Other Media
==========================================
[url= In-Game Intro[/url]
[url= concept[/url]

Ok, release date is more less unknown. In summertime I'll have time to sit to that, now I'm too busy with my regular work...

Cheers,
Q.
Last edited by Qtit on Wed Dec 22, 2010 7:30 pm, edited 1 time in total.
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creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

Re: SMV-Dragonfly (aka Unreal Space Log)

Post by creavion »

I just hope for you, you will not suffer the same fate as me. I remember where I posted my map on this board, it was spammed by trolls, who whined that they did not get any replies for their project....
as if this was anyhow my fault . Can not be said on an other way. So take care this does not happen to you as well.
Well to the shots:
Really good work. I could never do anything with those retail textures mostly anymore, with the expection of ancient maybe. Ok, from the shots at least I am not really amazed with the lighting, but this does not mean anything. Know that from my self, could look ingame different.
Favorite shots: Outside with the hammer and the staircase.

Uhm why should speak against a link from unrealsp.org? I dont think rivalry will be feared here.
Last edited by creavion on Wed Dec 22, 2010 9:31 pm, edited 1 time in total.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
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Qtit
OldUnreal Member
Posts: 142
Joined: Wed Dec 22, 2010 5:59 pm

Re: SMV-Dragonfly (aka Unreal Space Log)

Post by Qtit »

Lighting, ok, I'm gonna remember that and redo Hourence tutorials... Or was it DavidM? Can't remember. Thanks for that Creavion, I appreciate.
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Turboman.
OldUnreal Member
Posts: 898
Joined: Tue Feb 04, 2003 6:40 pm

Re: SMV-Dragonfly (aka Unreal Space Log)

Post by Turboman. »

i heard from this project before for ut, glad to know its coming to 227 as well yay!

from the screenshots it looks spectacular, i love the techy design, i had to look closer to notice they were using stock unreal textures, you did a great job with those, some interesting geometry "re-inventing" the old texture usage :P

just curious, since you mentioned working on the ut version and porting it to 227, will you consider adding some 227 features into that version? or will it be a 1:1 port?

merry xmas btw
Last edited by Turboman. on Sat Dec 25, 2010 2:28 am, edited 1 time in total.
User avatar
Qtit
OldUnreal Member
Posts: 142
Joined: Wed Dec 22, 2010 5:59 pm

Re: SMV-Dragonfly (aka Unreal Space Log)

Post by Qtit »

Well, the main reason I changed UT to U227g is the fact, that Unreal 227 has some really cool features. Dynamic coronas, particel system, texture modifiers, skeletal bone stuff, I just wanna push U227 to the limits doing this mod as I tried with UT engine.
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creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

Re: SMV-Dragonfly (aka Unreal Space Log)

Post by creavion »

DXT Textures, Static Meshes, Non-Decal Projectors...

Well for most it is "only" a patch, unthinkable for me. I know why I have started with testing last year ("indirect developing" - if you exceed your job as betatester, isn't it Smirf?) around this time. I sniffed a big and important chance ...
Last edited by creavion on Wed Dec 29, 2010 1:47 pm, edited 1 time in total.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html

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