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Knifee kickback (?)

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Matrix224
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Knifee kickback (?)

Post by Matrix224 »

What do you guys think? I personally don't like kickback in games because its annoying when in mid-combat to have your weapon recoil like that, especially when aiming with a mouse or joystick. But this mod is for you guys, so we want to know what you think!
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Spike
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Re: Knifee kickback (?)

Post by Spike »

REMEMBER: When you vote make sure you think of the realism aspect over the annoyance aspect. It may be annoying but does it make a mod look better when it has it? All votes appreciated.
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スマイル・ドラゴン
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Re: Knifee kickback (?)

Post by スマイル・ドラゴン »

Voted, "Yes, it needs it" because Spike asked me to vote.
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Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Spike
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Re: Knifee kickback (?)

Post by Spike »

Voted, "Yes, it needs it" because Spike asked me to vote.
Uhm k. lol
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Da_Milk_Man
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Re: Knifee kickback (?)

Post by Da_Milk_Man »

As long as the kickback isn't overdone, it should be fine. Some of the firing animations look rather strong, such as on the M60 and shotguns. Those could have a jolt, but I'm not asking for the player to really move backwards. If you're going for realism, go with it. Otherwise, if it's going to be hectic, such as on a monster spawning server, then keep kickback off. Either make it optional, or release versions with and without it.
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Spike
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Re: Knifee kickback (?)

Post by Spike »

The Saiga, with its rapid automatic has jolt backwards already. Other guns could possibly have it too i guess.
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Dark Wolf
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Re: Knifee kickback (?)

Post by Dark Wolf »

This is not reality, THIS IS UNREALITY!

To hell with being real.

You asked for a vote i gave and an oppinion to boot, Spike. :P
I am the Alpha wolf the beast that slays the skaarj menace.
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Leo T_C_K
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Re: Knifee kickback (?)

Post by Leo T_C_K »

If it will not have kickback or anything like that, it will become a spamfest.
Remember these are instant hit weapons and it is realism based mod.
Last edited by Leo T_C_K on Mon Jan 25, 2010 12:57 am, edited 1 time in total.
Pravin

Re: Knifee kickback (?)

Post by Pravin »

I think it should have it to prevent spamming of rapid fire weapons.
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Shivaxi
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Re: Knifee kickback (?)

Post by Shivaxi »

I think it should have the option to be on or off...like Infiltration and Serpentine has :P
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Spike
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Re: Knifee kickback (?)

Post by Spike »

DarkWolf: This is not reality, THIS IS UNREALITY!

To hell with being real.

You asked for a vote i gave and an oppinion to boot, Spike.
There is some truth in what Darkwolf states, it is Unreal...Alter your reality etc., but everyone has a valid point in this thread that is why were asking you the people because me and Matrix are directly opposite opinion on this part of the mod.

Leo: If it will not have kickback or anything like that, it will become a spamfest. Remember these are instant hit weapons and it is realism based mod.

Pcube: I think it should have it to prevent spamming of rapid fire weapons.
Also Agreed.

Shivaxi: I think it should have the option to be on or off...like Infiltration and Serpentine has
If we are going to implement this, then of coarse it will have on and off, just like the mutator were sending out has on and off for the crosshair showing (realism) and a on off for allowing Knifee weapons to be affected by allammo or ammoamount codes, most of the on off stuff is related to realism.
Last edited by Spike on Mon Jan 25, 2010 4:14 pm, edited 1 time in total.
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PRIMEVAL
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Re: Knifee kickback (?)

Post by PRIMEVAL »

Adds to realism.
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Matrix224
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Re: Knifee kickback (?)

Post by Matrix224 »

I think it should have the option to be on or off...like Infiltration and Serpentine has :P
I'll probably do something like that. Have a bool in the .ini like bKickBack so the server owner can decide if its needed or not.
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Matrix224
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Re: Knifee kickback (?)

Post by Matrix224 »

Yeah it appears I lost this battle LOL.

Okay so I'm working on implementing knockback right now...so far I have it in the AK47, just gotta test it online before implementing into all...

EDIT: Check and mate sir. AK47 has knockback now; works on / offline
Gonna add it to all weps and set their force of knockback.

Oh also gotta do mutator thingy for knockback.
Last edited by Matrix224 on Mon Jan 25, 2010 10:00 pm, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Knifee kickback (?)

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Certainly adds to realism, your choice whether to add it or not though. :P
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[]KAOS[]Casey
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Re: Knifee kickback (?)

Post by []KAOS[]Casey »

only if its not done overkill. the duration of the kick must be realistic {ie short}, and should match the frame of the bullet(s) exiting the gun.
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Pyro
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Re: Knifee kickback (?)

Post by Pyro »

u can also just use

Code: Select all

TraceFire(1.5);
makes u spray bullets
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Matrix224
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Re: Knifee kickback (?)

Post by Matrix224 »

Erm...

How does that relate to your view going up as you fire o.0
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Dark Wolf
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Re: Knifee kickback (?)

Post by Dark Wolf »

I gotta say new fetures are good but everyone has their own tastes. So i have to say with spikes comment about on and off functions is my cup of coffee. If i try it and like it id leave it on but if not could just keep it off.

I also have to say Matrix need's a hud to go along with Knifee and not such a crap one for the store also. Font is to small the colors fine though.
I am the Alpha wolf the beast that slays the skaarj menace.
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Pyro
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Re: Knifee kickback (?)

Post by Pyro »

Erm...

How does that relate to your view going up as you fire o.0
dont know actually o.o maybe you could make something up from infiltration code.. not steal it, just look at it how its done
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Matrix224
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Re: Knifee kickback (?)

Post by Matrix224 »

I already have it working Lol
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Spike
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Re: Knifee kickback (?)

Post by Spike »

Lol.
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Pyro
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Re: Knifee kickback (?)

Post by Pyro »

.loL
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Spike
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Re: Knifee kickback (?)

Post by Spike »

o.o
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.:DS:.Ambition
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Re: Knifee kickback (?)

Post by .:DS:.Ambition »

iv been testing these guns in my sever DM PainShack and the kick is not a problem i like it
Last edited by .:DS:.Ambition on Thu Oct 28, 2010 12:27 am, edited 1 time in total.

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