For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Knifee kickback (?)
-
Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Knifee kickback (?)
What do you guys think? I personally don't like kickback in games because its annoying when in mid-combat to have your weapon recoil like that, especially when aiming with a mouse or joystick. But this mod is for you guys, so we want to know what you think!
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Knifee kickback (?)
REMEMBER: When you vote make sure you think of the realism aspect over the annoyance aspect. It may be annoying but does it make a mod look better when it has it? All votes appreciated.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Knifee kickback (?)
Voted, "Yes, it needs it" because Spike asked me to vote.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Knifee kickback (?)
Uhm k. lolVoted, "Yes, it needs it" because Spike asked me to vote.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
Da_Milk_Man
- OldUnreal Member
- Posts: 187
- Joined: Sun Jan 20, 2008 2:57 am
Re: Knifee kickback (?)
As long as the kickback isn't overdone, it should be fine. Some of the firing animations look rather strong, such as on the M60 and shotguns. Those could have a jolt, but I'm not asking for the player to really move backwards. If you're going for realism, go with it. Otherwise, if it's going to be hectic, such as on a monster spawning server, then keep kickback off. Either make it optional, or release versions with and without it.
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Knifee kickback (?)
The Saiga, with its rapid automatic has jolt backwards already. Other guns could possibly have it too i guess.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
Dark Wolf
- OldUnreal Member
- Posts: 30
- Joined: Sun Jan 24, 2010 10:30 pm
Re: Knifee kickback (?)
This is not reality, THIS IS UNREALITY!
To hell with being real.
You asked for a vote i gave and an oppinion to boot, Spike.
To hell with being real.
You asked for a vote i gave and an oppinion to boot, Spike.
I am the Alpha wolf the beast that slays the skaarj menace.
-
Leo T_C_K
- OldUnreal Member
- Posts: 4317
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Knifee kickback (?)
If it will not have kickback or anything like that, it will become a spamfest.
Remember these are instant hit weapons and it is realism based mod.
Remember these are instant hit weapons and it is realism based mod.
Last edited by Leo T_C_K on Mon Jan 25, 2010 12:57 am, edited 1 time in total.
-
Pravin
Re: Knifee kickback (?)
I think it should have it to prevent spamming of rapid fire weapons.
-
Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Knifee kickback (?)
I think it should have the option to be on or off...like Infiltration and Serpentine has 
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Knifee kickback (?)
There is some truth in what Darkwolf states, it is Unreal...Alter your reality etc., but everyone has a valid point in this thread that is why were asking you the people because me and Matrix are directly opposite opinion on this part of the mod.DarkWolf: This is not reality, THIS IS UNREALITY!
To hell with being real.
You asked for a vote i gave and an oppinion to boot, Spike.
Also Agreed.Leo: If it will not have kickback or anything like that, it will become a spamfest. Remember these are instant hit weapons and it is realism based mod.
Pcube: I think it should have it to prevent spamming of rapid fire weapons.
If we are going to implement this, then of coarse it will have on and off, just like the mutator were sending out has on and off for the crosshair showing (realism) and a on off for allowing Knifee weapons to be affected by allammo or ammoamount codes, most of the on off stuff is related to realism.Shivaxi: I think it should have the option to be on or off...like Infiltration and Serpentine has
Last edited by Spike on Mon Jan 25, 2010 4:14 pm, edited 1 time in total.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
-
PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
-
Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Knifee kickback (?)
I'll probably do something like that. Have a bool in the .ini like bKickBack so the server owner can decide if its needed or not.I think it should have the option to be on or off...like Infiltration and Serpentine has
-
Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Knifee kickback (?)
Yeah it appears I lost this battle LOL.
Okay so I'm working on implementing knockback right now...so far I have it in the AK47, just gotta test it online before implementing into all...
EDIT: Check and mate sir. AK47 has knockback now; works on / offline
Gonna add it to all weps and set their force of knockback.
Oh also gotta do mutator thingy for knockback.
Okay so I'm working on implementing knockback right now...so far I have it in the AK47, just gotta test it online before implementing into all...
EDIT: Check and mate sir. AK47 has knockback now; works on / offline
Gonna add it to all weps and set their force of knockback.
Oh also gotta do mutator thingy for knockback.
Last edited by Matrix224 on Mon Jan 25, 2010 10:00 pm, edited 1 time in total.
-
[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
-
[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Knifee kickback (?)
only if its not done overkill. the duration of the kick must be realistic {ie short}, and should match the frame of the bullet(s) exiting the gun.
-
Pyro
- OldUnreal Member
- Posts: 592
- Joined: Wed Jul 18, 2007 5:35 pm
-
Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Knifee kickback (?)
Erm...
How does that relate to your view going up as you fire o.0
How does that relate to your view going up as you fire o.0
-
Dark Wolf
- OldUnreal Member
- Posts: 30
- Joined: Sun Jan 24, 2010 10:30 pm
Re: Knifee kickback (?)
I gotta say new fetures are good but everyone has their own tastes. So i have to say with spikes comment about on and off functions is my cup of coffee. If i try it and like it id leave it on but if not could just keep it off.
I also have to say Matrix need's a hud to go along with Knifee and not such a crap one for the store also. Font is to small the colors fine though.
I also have to say Matrix need's a hud to go along with Knifee and not such a crap one for the store also. Font is to small the colors fine though.
I am the Alpha wolf the beast that slays the skaarj menace.
-
Pyro
- OldUnreal Member
- Posts: 592
- Joined: Wed Jul 18, 2007 5:35 pm
Re: Knifee kickback (?)
dont know actually o.o maybe you could make something up from infiltration code.. not steal it, just look at it how its doneErm...
How does that relate to your view going up as you fire o.0

-
Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Knifee kickback (?)
I already have it working Lol
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
-
Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
-
.:DS:.Ambition
- OldUnreal Member
- Posts: 16
- Joined: Sun Oct 24, 2010 1:40 pm
Re: Knifee kickback (?)
iv been testing these guns in my sever DM PainShack and the kick is not a problem i like it
Last edited by .:DS:.Ambition on Thu Oct 28, 2010 12:27 am, edited 1 time in total.

