Another non-fancy mod released as CodeSchool.
Add mutators via ini file instead of command line options. Useful on remote servers where you are not allowed or able to change the startup line of your hosted server.
Inspired by oZ//Redrum
http://wolf.tcpclan.net/projects/
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
CodeSchool // Mutator Adder ServerActor
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TCP_Wolf
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CodeSchool // Mutator Adder ServerActor
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Oblivion[CW]
- OldUnreal Member
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Re: CodeSchool // Mutator Adder ServerActor
Speaking of remote servers and such.
Is there anything out there that will setup a scheduler?
Say I want to run map packs/certain mods on the weekend. Pretty much stop the server and run a different config/ini file and start the server back up.
I know ServerDoc can do this, but like oz's issue of being on a remote server. This way the server can take care on it's own without an admin having to manually go in and keep changing it.
Is there anything out there that will setup a scheduler?
Say I want to run map packs/certain mods on the weekend. Pretty much stop the server and run a different config/ini file and start the server back up.
I know ServerDoc can do this, but like oz's issue of being on a remote server. This way the server can take care on it's own without an admin having to manually go in and keep changing it.
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Matrix224
- OldUnreal Member
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Re: CodeSchool // Mutator Adder ServerActor
I don't think ch- well...it IS possible to add / remove serverpackages via a mod in 227, but I don't know if restarting the server is possible without an external program to relaunch it, since the mod itself is run by the server. (just had a derp; that part isn't needed) It could actually work by just, if you want, modifying the packages and then changing the map to whatever you want to apply them.
As for changing maps to run, it's probably possible to make a mutator that has a .ini with specified maps in it and if it is the weekend, it can switch the maps in your gametype's .ini to the ones designated and vice versa.
As for changing maps to run, it's probably possible to make a mutator that has a .ini with specified maps in it and if it is the weekend, it can switch the maps in your gametype's .ini to the ones designated and vice versa.
Last edited by Matrix224 on Tue Oct 12, 2010 9:18 pm, edited 1 time in total.
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TCP_Wolf
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Re: CodeSchool // Mutator Adder ServerActor
I've never tried adding/removing packages on the fly but yea should work, as for maplists there are map list mods or larger mods containing options for differentiated maplists which you can switch on the fly.
These existing mods all require admin interaction though, for full automatism somebody would have to code something new. The idea by Matrix sounds very much doable.
These existing mods all require admin interaction though, for full automatism somebody would have to code something new. The idea by Matrix sounds very much doable.
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Logan
- OldUnreal Member
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Re: CodeSchool // Mutator Adder ServerActor
So, you can remap on the fly, I noticed in another forum they were talking about remapping and it required additional code to make that happen. Just wanted to clarify. I'm new to the game.
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Logan
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Logan
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Last edited by Logan on Tue Oct 26, 2010 5:51 pm, edited 1 time in total.
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TCP_Wolf
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Re: CodeSchool // Mutator Adder ServerActor
Depends on what exactly you mean by "remapping" - however this sounds like a completely new topic so I'd suggest you start a new one inside the "UScript" category - not here inside the "Projects" category - and describe as precise as possible what you mean and what you wish to know.
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