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WTF Series 2

This Board was made to give Unreal projects a home- if you need a place to discuss about your mods, campains, to offer your projects for download, to seek members for it.
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Shivaxi
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Re: WTF Series 2

Post by Shivaxi »

There is one weapon in development, built in the UnrealED by Peanuts, that I do need converted to a mesh.  It's possible to take brushes from UnrealED and port them to MilkShape right? :-?
Last edited by Shivaxi on Sat Apr 18, 2009 3:10 pm, edited 1 time in total.
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KillerSkaarj
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Re: WTF Series 2

Post by KillerSkaarj »

Yes it is. You simply import the .3d model into Milkshape and there it is. I assume you used MeshMaker?
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Shivaxi
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Re: WTF Series 2

Post by Shivaxi »

no...thats the thing...so far we've just created the brush in UnrealED...that's it :-/
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KillerSkaarj
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Re: WTF Series 2

Post by KillerSkaarj »

Ohhh, you were asking if you can port the brush to Milkshape. I don't think so, brushes use .t3d, don't they?
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Gizzy
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Re: WTF Series 2

Post by Gizzy »

Brushes use .t3d, don't they?
Yes they do.
I have never heard of a .t3d converter before, I'm not sure one exists...
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GreatEmerald
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Re: WTF Series 2

Post by GreatEmerald »

In UE2, there's a command Convert Brush to Mesh, so it's possible anyway...
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: WTF Series 2

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Why make a weapon in UEd anyway? :-?
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Shivaxi
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Re: WTF Series 2

Post by Shivaxi »

Because me and Peanuts are noobs and we didn't know how to do it any other way? :P
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Gizzy
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Re: WTF Series 2

Post by Gizzy »

Because me and Peanuts are noobs and we didn't know how to do it any other way? :P
Ever tried UCC? :P
Jâçkrâßßit

Re: WTF Series 2

Post by Jâçkrâßßit »

Because me and Peanuts are noobs and we didn't know how to do it any other way? :P
Ever tried UCC? :P
lol.. last time I checked UCC was used for compiling .u packages and not 3d modeling :X

edit: it can also be used to run unreal servers which according to Casey is more stable...
edit2: it can also be used to "conform" packages [usefull when you want to join a 227e server with 227f_24]
edit3:It can also do other bs... but not 3d modeling unfortunatly
Last edited by Jâçkrâßßit on Tue Apr 21, 2009 9:02 pm, edited 1 time in total.
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KillerSkaarj
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Re: WTF Series 2

Post by KillerSkaarj »

Just post a picture of the mesh brush and I'll remake it in MilkShape.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: WTF Series 2

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I can remake it too, I think. I just made myself a shotgun. I made myself a shotgun! :o I think I'm starting to get better at modeling.

Want free stuff that is NOT warez? Check here: http://www.anim8or.com/
The newest version is over 2 years old but it's still newer than the one I had before (I downloaded the latest version yesterday).
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Shivaxi
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Re: WTF Series 2

Post by Shivaxi »

[img]http://i41.tinypic.com/2mni0k3.jpg[/img]



You bet your arse it's time for an update... 8)



Current loadout:

Maps: (There will be approximately 6 playable maps, including 2 cinematic sequences. 8 maps total.)

-The Encounter (Cinematic Sequence) / 100% Complete
-Nathral Village / 95% Complete
-Raknir's Storage Caves / 75% Complete
-Raknir Mine / 60 % Complete
-In The Depths Of The Past / 5 % Complete
-The Burning Village / 1% Complete
-Mount Jerael / 0% Complete
-Rescue At Last? (Cinematic Sequence) / 0% Complete



Weapons: (New weapons will be featured from U4E, and other various sources)

-Razor Launcher (No not the Razorjack...this is from U4E)
-Beta Automag
-Cheese's and my Flamethower

NOTE: Probably more weapons to come.




Pawns: (Yes there will be new pawns, but I prefer not to disclose them at this time...however I'm sure you can take a wild guess due to the picture at the top of this thread :P )



Gameplay Features: (Custom features are being built at this time.)

-Players will be able to choose any pawn they wish, and they should still work with the maps.
-Real time crouching (as featured in the previous series). Crouching will be key in order to complete some levels. There may also be hidden places and bonuses in the game which will require real time crouching in order to exploit those locations.
-WTF Series 2 will be fully co-op compatible, including a new mutator that will synchronize the level switch between the last map in WtfS1 and the first map in WtfS2. (This is in case people go around the original ending and hit the credits ending instead).
-A mutator will also be included to correctly display cut scenes.

NOTE: These mutators are NOT required, and are optional.




System requirements: (It has come to my attention that some low end computers will have a hard time running WtfS2, as visuals will be demanding on the CPU.)

-Pentium 4 CPU 2.00 Ghz (Recommended Dual Core Processor 2.00 Ghz)
-GeForce 6800 GT (Or whatever is equal in other brands of Graphics cards to this one)
-256Mb RAM (Recommended 512Mb)

Anything lower may result in you pulling your hair out in frustration :P

NOTE: All above system requirements are merely estimated, as I currently do not have enough resources to test the CPU load more efficiently.




NOTE: All above content IS subject to change...which doesn't mean that it will change...but that it can change...I think everyone knew that...hopefully... :?
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: WTF Series 2

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

http://i41.tinypic.com/2mni0k3.jpg
That leaves me with just three letters: WTF? :D
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Rob-Bot
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Re: WTF Series 2

Post by Rob-Bot »

Dude that picture looks pretty cool lol.
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Shivaxi
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Re: WTF Series 2

Post by Shivaxi »

[img]http://shivaxi.s3.amazonaws.com/drakecavebig.JPG[/img]

With the addition of this cave (which was created by Drake Spyker...thank you Drake!) wtf5 is now over 8 MB!! And this is the smallest/shortest map in the whole series! It's going to be a looong summer for me :P
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: WTF Series 2

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

That surely needed a lot of BSP tweaking. :O
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Shivaxi
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Re: WTF Series 2

Post by Shivaxi »

That surely needed a lot of BSP tweaking. :O
nah surprisingly there was only 1 minor BSP which I easily fixed ;)
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Shivaxi
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Re: WTF Series 2

Post by Shivaxi »

[url]http://shivaxi.s3.amazonaws.com/WTF7.mov[/url]

Don't ask...
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: WTF Series 2

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

[url]http://shivaxi.s3.amazonaws.com/WTF7.mov[/url]

Don't ask...
Is it a trailer? Yeah I'm asking :P because I'm connected thru GPRS now and it's so slow it hurts. :-/
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Shivaxi
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Re: WTF Series 2

Post by Shivaxi »

[url]http://shivaxi.s3.amazonaws.com/WTF7.mov[/url]

Don't ask...
Is it a trailer? Yeah I'm asking :P because I'm connected thru GPRS now and it's so slow it hurts. :-/
If you want to call it that lol...it's really something Peanuts recorded after he BSPed the f*ck outa it lol...was originally meant to be private...but oh well :P
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GreatEmerald
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Re: WTF Series 2

Post by GreatEmerald »

That image there... That cave brush desperately needs rightclick -> convert -> to Static Mesh, and then a command STATICMESH SMOOTH. Then it would look fit for UE2! BSP smooth lighting = :(
But still nice work!
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: WTF Series 2

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

That image there... That cave brush desperately needs rightclick -> convert -> to Static Mesh, and then a command STATICMESH SMOOTH. Then it would look fit for UE2! BSP smooth lighting = :(
But still nice work!
I wonder how would it look then. :D
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Shivaxi
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Re: WTF Series 2

Post by Shivaxi »

yeah sorry bout the hasty post there...I didn't even align textures yet. I'll post a new screenie of what it looks like now when I get the chance ;)
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Shivaxi
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Re: WTF Series 2

Post by Shivaxi »

New never-before-seen pre-alpha screen shot of what's to come for Wtf9.unr. I finally managed to build a life size volcano that doesn't look totally retarded. Summoned a couple of Nalis at the base of the volcano just so you can get a general idea of the scale we're looking at here:



[img]http://shivaxi.s3.amazonaws.com/wtf9.jpg[/img]
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