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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
WTF Series 2
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: WTF Series 2
You're sure acting like it, i don't understand why people overreact that much on something they like and it takes a bit longer then you expected
Insteat of saying something like, aah! to baad
or something like that 
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KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: WTF Series 2
Well I'm seriously anticipating this (not at much as with Firestorm, though, but still I'm pretty excited to WTF 2), so naturally, being told it's coming next year and believing it's close to release up until that point kinda makes me freak out.
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: WTF Series 2
Well, I could have it out this month if I had the time, resources, and people.......but I don't. The main guy who was working on the Nali's for me just disappeared, and that was about 3 or 4 months ago. I'm no scripter, and finding others to help me with this is nearly impossible. So I'm basically left dead in the water until I can find some people with skillz that I don't have.
If you're all so hyped up about this project, why don't you help me with it
If you're all so hyped up about this project, why don't you help me with it
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
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KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: WTF Series 2
Because I always, ALWAYS abandon projects and leave them unfinished. Always. Don't believe me? Look at the Projects page on my site. I once tried helping someone with their map pack. I started on a map. I never even finished the first room. I'd LIKE to help, the problem is, if I try, I'll probably say "screw it" and forget about it.If you're all so hyped up about this project, why don't you help me with it
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Pyro
- OldUnreal Member
- Posts: 592
- Joined: Wed Jul 18, 2007 5:35 pm
Re: WTF Series 2
Don't we all. :pBecause I always, ALWAYS abandon projects and leave them unfinished. Always. Don't believe me? Look at the Projects page on my site. I once tried helping someone with their map pack. I started on a map. I never even finished the first room. I'd LIKE to help, the problem is, if I try, I'll probably say "screw it" and forget about it.If you're all so hyped up about this project, why don't you help me with it

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creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: WTF Series 2
KillerSkaarj I know that from my self.
It was also for me every time a disaster. I started a map, made a room, textured it, lighted it and so on. But on this way I lost very quickly my motivation.
Then last year I changed my proceeding of making a map. I had a ready layout for a dm map (nadaus for those who are interested to know). With that map I was able to make it possible to finish finally something. I was more or less forced to progress the map in steps (architecture, texturing, lighting, pathes and so on). I did not note it at the beginning but through this proceeding I suddently had much less problems to finish my projects. Ok of course I had that big freaking map (Kamah), I needed 11 months to finish it (spent countless hours to finish it, it was just crazy). I admit I mapped during those 11 months on 2 additional maps, but in this case not getting crazy. But.. I finished all map projects. It was very cool.. I was happy.
Maybe you should also resonsider how you develop your maps, maybe it help you also.
It was also for me every time a disaster. I started a map, made a room, textured it, lighted it and so on. But on this way I lost very quickly my motivation.
Then last year I changed my proceeding of making a map. I had a ready layout for a dm map (nadaus for those who are interested to know). With that map I was able to make it possible to finish finally something. I was more or less forced to progress the map in steps (architecture, texturing, lighting, pathes and so on). I did not note it at the beginning but through this proceeding I suddently had much less problems to finish my projects. Ok of course I had that big freaking map (Kamah), I needed 11 months to finish it (spent countless hours to finish it, it was just crazy). I admit I mapped during those 11 months on 2 additional maps, but in this case not getting crazy. But.. I finished all map projects. It was very cool.. I was happy.
Maybe you should also resonsider how you develop your maps, maybe it help you also.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
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KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: WTF Series 2
The only map I've EVER completed was my DM-EgyptTomb map that I released earlier this year. The only problem was, it sucked. It was tiny and undetailed. The only project that I'm getting close to finishing, at least with my division. )It's a tag-team project between me and GreatEmerald) is GreatEmerald's UT3Style mutator for UT2k4 where all weapons act (and now, with my help, look) similarly to their UT3 counterparts. I guess if I were to do what you said I would finish much quicker, but my OCD doesn't want to wait to add lights to a map. I feel like as soon as I have something remotely room-like, then I should start adding lights before I even start the next room. I'll try your suggestion though. Maybe when I can actually start finishing good looking maps, I can help Shivaxi.
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: WTF Series 2
New pics! Click for super high res =)
Here's one taken from the new balcony that over looks the lake.
[URL=http://img686.imageshack.us/img686/1870/wtf51.png][img]http://img686.imageshack.us/img686/1870/wtf51.th.png[/img][/URL]
And here's a new skybox...was getting tired of the always completely cloudy and unrealistic skybox...thanx again to Qtit for the cloud textures =)
[URL=http://img519.imageshack.us/img519/8728/wtf52.png][img]http://img519.imageshack.us/img519/8728/wtf52.th.png[/img][/URL]
Here's one taken from the new balcony that over looks the lake.
[URL=http://img686.imageshack.us/img686/1870/wtf51.png][img]http://img686.imageshack.us/img686/1870/wtf51.th.png[/img][/URL]
And here's a new skybox...was getting tired of the always completely cloudy and unrealistic skybox...thanx again to Qtit for the cloud textures =)
[URL=http://img519.imageshack.us/img519/8728/wtf52.png][img]http://img519.imageshack.us/img519/8728/wtf52.th.png[/img][/URL]
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Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: WTF Series 2
Yea, looking good.
It's not super high res, it's Full HD
It's not super high res, it's Full HD

