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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Quake to Unreal project
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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Quake to Unreal project
This project is old as hell. I have all the models / skins / sound files but I never cared enough to actually continue out on the project.
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Quake to Unreal project
lol....I think Addy who started it totally lost interest too...I'll ask him about it when he gets home from work today
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PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Quake to Unreal project
Should make our own levels, but bring in the models and weapons and such
That shouldn't be copyright infringement, right?

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creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: Quake to Unreal project
Texturepack-Ultra-for-Quake-DarkPlaces by Rygel?we kinda got a solution to the texture problem...
I also saw those pretty nice looking highres textures in a free shooter called "Sauerbraten"
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Quake to Unreal project
This topic is dead honestly along with the project lol.
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Quake to Unreal project
Forget this whole project. It's never going to work, and even if it will someday, Think about all the time you have to spend on every specific detail of the entire engine.
Last edited by mentalhunter on Thu Dec 24, 2009 1:28 pm, edited 1 time in total.
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Quake to Unreal project
Yeah, let's just give up because there's no hope at all because everyone is to d*mn lazy to do anything...that's the spirit. 
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Quake to Unreal project
Hey, i never took part in this project, that doesn't mean i am to lazy.Yeah, let's just give up because there's no hope at all because everyone is to d*mn lazy to do anything...that's the spirit.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Quake to Unreal project
Face it guys, we can't do this in a short time. It takes a long time to convert one game into another, and by the time we'd finish it if we started it, probably only those working on the project would remain of the community...
It would be better if someone ported Unreal to a standalone UE3 game. Dunno about the legal issues though.
It would be better if someone ported Unreal to a standalone UE3 game. Dunno about the legal issues though.
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Thu Dec 24, 2009 10:23 pm, edited 1 time in total.
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