For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Quake to Unreal project

This Board was made to give Unreal projects a home- if you need a place to discuss about your mods, campains, to offer your projects for download, to seek members for it.
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Quake to Unreal project

Post by Shivaxi »

Adaghar is putting together a team to convert all the Quake maps and all other Quake materials (weapons, monsters...) to Unreal.  All help is needed and appreciated...so if you think you can contribute in ANYway (mapping, converting, mesh's, scripting, weapons....) please go here...

[url]http://www.freewebs.com/shivaxi/memberscontactinfo.htm[/url]

...and contact Adaghar by any of the following address's located there.
Last edited by Shivaxi on Mon Jul 28, 2008 10:29 pm, edited 1 time in total.
Image  Image
User avatar
PRIMEVAL
OldUnreal Member
Posts: 854
Joined: Mon Apr 24, 2006 10:45 pm

Re: Quake to Unreal project

Post by PRIMEVAL »

!!!!!

I've always dreamed of making a Quake Mod for Unreal. I have no skills in it, but can't hurt to dream. If I knew how to work with S3M or IT music files, I'd remake the music for it.

Can't wait to see this. ;D
Image
User avatar
Age
OldUnreal Member
Posts: 848
Joined: Sat Dec 29, 2007 5:25 pm

Re: Quake to Unreal project

Post by Age »

Quake has full source: all sounds, mdl, maps etc.
User avatar
TCP_Wolf
Administrator
Posts: 1078
Joined: Sun Mar 03, 2002 12:04 pm

Re: Quake to Unreal project

Post by TCP_Wolf »

If I knew how to work with S3M or IT music files, I'd remake the music for it.
Quake 1 has CD music....
-=]HONESTY PAYS[=-
User avatar
Oblivion[CW]
OldUnreal Member
Posts: 160
Joined: Wed Oct 20, 2004 2:27 pm

Re: Quake to Unreal project

Post by Oblivion[CW] »

Wolf is right. I'm a big NIN/Trent Reznor fan and I actually have this Quake album because he did it.
Image
User avatar
PRIMEVAL
OldUnreal Member
Posts: 854
Joined: Mon Apr 24, 2006 10:45 pm

Re: Quake to Unreal project

Post by PRIMEVAL »

If I knew how to work with S3M or IT music files, I'd remake the music for it.
Quake 1 has CD music....
(Not everyone has the CD to play with Unreal)
Image
User avatar
Buster
Global Moderator
Posts: 1616
Joined: Wed Jun 08, 2005 3:02 am

Re: Quake to Unreal project

Post by Buster »

If you can send me an .mp3 or .wav of the Quake music I can quite easily convert them to a .uax or .umx file, etc. No problem.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: Quake to Unreal project

Post by Shivaxi »

heh...im already doing that Buster :P

and don't expect this to soon...we LITERALLY just started this project....but were going to release it by the episode (if u remember in the first quake there were 4 episodes) so it should come soon enough....as long as ppl are willing to help :P
Image  Image
User avatar
PRIMEVAL
OldUnreal Member
Posts: 854
Joined: Mon Apr 24, 2006 10:45 pm

Re: Quake to Unreal project

Post by PRIMEVAL »

If you can send me an .mp3 or .wav of the Quake music I can quite easily convert them to a .uax or .umx file, etc. No problem.
I heard how you can do that, but it all comes out Mono and low quality. Is there a better way?

I wish you guys all the luck with the project!
Image
User avatar
Adaghar
OldUnreal Member
Posts: 9
Joined: Fri Mar 10, 2006 7:51 pm

Re: Quake to Unreal project

Post by Adaghar »

Wow, glad to see some people are looking forward to this.

I will start workign as soon as possible, sadly i can't really start until sunday. but anyone who would liek to help feel free to contact me and i'll see if there's anything you can do.
~Adaghar God of Dead Children
User avatar
TCP_Wolf
Administrator
Posts: 1078
Joined: Sun Mar 03, 2002 12:04 pm

Re: Quake to Unreal project

Post by TCP_Wolf »

If I knew how to work with S3M or IT music files, I'd remake the music for it.
Quake 1 has CD music....
(Not everyone has the CD to play with Unreal)
What? Are you telling me there are people who have illegally copied this game without buying it? This cannot be right, nobody on Earth would do such a wretched thing :P

Talking about legal, I do expect that while iD Software may have opened the sourcecode to Quake and Doom, it means that the ENGINE is free, but that does not go for any of the game content. If a lawyer sees your project, you may get in trouble (so yes "Doompawns" is "dangerous" too in that regard).
-=]HONESTY PAYS[=-
User avatar
Adaghar
OldUnreal Member
Posts: 9
Joined: Fri Mar 10, 2006 7:51 pm

Re: Quake to Unreal project

Post by Adaghar »

technically, if they chose to do anything, they could nothing until we advanced past episode 1, since the first episode is available online for free. along with all the textures and models needed for that episode.
~Adaghar God of Dead Children
User avatar
BeWilderBeest
OldUnreal Member
Posts: 102
Joined: Sun Feb 01, 2004 3:55 am

Re: Quake to Unreal project

Post by BeWilderBeest »

I wouldn't take that argument into court.

In regards to the project itself, well... I'd prefer to see some new content, myself. Everyone (generally speaking) has played Quake, so there'll be no surprises.

In my opinion, focusing your energies on something fresh and new for the community would be more rewarding. Then again, I'm guessing the co-op crowd are salivating for it, so hey, whatever.

Props for the enthusiasm, and when you make a release, I'll definitely play it.
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: Quake to Unreal project

Post by Shivaxi »

I'm guessing the co-op crowd are salivating for it
LOL! :D

Yeah ur prolly right too :P i know I am ;D

But yeah i'm sure we'll do something different to enhance it so its not EXACTLY like the original Quake....also....just think....you guys will also now have QUAKE PAWNS!!!! instead of lowsy Doom Pawns :P ::)
Image  Image
User avatar
PRIMEVAL
OldUnreal Member
Posts: 854
Joined: Mon Apr 24, 2006 10:45 pm

Re: Quake to Unreal project

Post by PRIMEVAL »

I'd love to see a Skaarj take on a Shambler.
Image
User avatar
Pitbull
Administrator
Posts: 1225
Joined: Fri Oct 04, 2002 6:47 pm
Location: Between Venus and Mars

Re: Quake to Unreal project

Post by Pitbull »

I'd love to see a Skaarj take on a Shambler.
My money is on Shambler.
Upon this rock I will build my church O:-)

LOADING HATERS..████████████] 99% Complete.
User avatar
Buster
Global Moderator
Posts: 1616
Joined: Wed Jun 08, 2005 3:02 am

Re: Quake to Unreal project

Post by Buster »

I'll take some of that action, if you'll accept Canadian currency.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
User avatar
Rob-Bot
OldUnreal Member
Posts: 291
Joined: Wed Jan 30, 2008 12:29 am

Re: Quake to Unreal project

Post by Rob-Bot »

Yeah I can't wait. And the shambler would pwn the skaarj with it's lightning :D!!! Oh and I told matrix about a program that can convert the models (quick3d) but from what I hear the textures get lost in the process... :/ But no worries he says he will find a way :P.
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: Quake to Unreal project

Post by Shivaxi »

The first thing im going to do when the pawns get converted over to U1 is make an area...summon shambler and skaarj....and invite everyone into my server XD

And yeah we're (matrix is atleast) having a problem getting the textures to port over....any help would be real nice :P
Image  Image
User avatar
Rob-Bot
OldUnreal Member
Posts: 291
Joined: Wed Jan 30, 2008 12:29 am

Re: Quake to Unreal project

Post by Rob-Bot »

hmm he probably just needs a better program ive been searching all night for one... hopefully something will come up
User avatar
PRIMEVAL
OldUnreal Member
Posts: 854
Joined: Mon Apr 24, 2006 10:45 pm

Re: Quake to Unreal project

Post by PRIMEVAL »

Just curious, any updates / progress on the project?
Image
User avatar
Frouste
OldUnreal Member
Posts: 26
Joined: Wed Jan 02, 2008 8:30 pm

Re: Quake to Unreal project

Post by Frouste »

In regards to the project itself, well... I'd prefer to see some new content, myself. Everyone (generally speaking) has played Quake, so there'll be no surprises.
I've only played Quake2...
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: Quake to Unreal project

Post by Shivaxi »

Currently, I don't believe there to be any updates yet....unless Addy has made some break through lol.

Although I did successfully import the first intro map into Unreal...the one where you start out in where u choose your difficulty level and such...

Texturing is going to be a bitch though :(
Image  Image
User avatar
Adaghar
OldUnreal Member
Posts: 9
Joined: Fri Mar 10, 2006 7:51 pm

Re: Quake to Unreal project

Post by Adaghar »

nothign has really gotten done, since matrix told me he'd get me the textures, and i don't have the textures. so i haven't worked on converting anything...

But i'm gonna talk to him today.

But like shiv said, texturing is going to SUCK.

EDIT: Ok, talked to matrix

turns out, he can't find textures for the maps...

he's only found textures for the menu

annoying, i'll look later.

EDIT 2: so we foudn tehm, but can't get them out...
idk yet, matrix says he found them but he's not sure where he did...

i really don't knwo what he's doing... but now we have someone else trying to get the models in so, hopefully somethign good will come from this.
Last edited by Adaghar on Tue Aug 26, 2008 12:09 am, edited 1 time in total.
~Adaghar God of Dead Children
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Quake to Unreal project

Post by DieHard SCWS »

A bunch of maybe usefull stuff :)

http://www.gamers.org/pub/idgames/idstuff/quake/

and

http://www.gamers.org/pub/idgames2/quakec/

.
.
.

Return to “Unreal Projects”