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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Quake to Unreal project
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Quake to Unreal project
Adaghar is putting together a team to convert all the Quake maps and all other Quake materials (weapons, monsters...) to Unreal. All help is needed and appreciated...so if you think you can contribute in ANYway (mapping, converting, mesh's, scripting, weapons....) please go here...
[url]http://www.freewebs.com/shivaxi/memberscontactinfo.htm[/url]
...and contact Adaghar by any of the following address's located there.
[url]http://www.freewebs.com/shivaxi/memberscontactinfo.htm[/url]
...and contact Adaghar by any of the following address's located there.
Last edited by Shivaxi on Mon Jul 28, 2008 10:29 pm, edited 1 time in total.
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PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Quake to Unreal project
!!!!!
I've always dreamed of making a Quake Mod for Unreal. I have no skills in it, but can't hurt to dream. If I knew how to work with S3M or IT music files, I'd remake the music for it.
Can't wait to see this.
I've always dreamed of making a Quake Mod for Unreal. I have no skills in it, but can't hurt to dream. If I knew how to work with S3M or IT music files, I'd remake the music for it.
Can't wait to see this.

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Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: Quake to Unreal project
Quake has full source: all sounds, mdl, maps etc.
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TCP_Wolf
- Administrator
- Posts: 1078
- Joined: Sun Mar 03, 2002 12:04 pm
Re: Quake to Unreal project
Quake 1 has CD music....If I knew how to work with S3M or IT music files, I'd remake the music for it.
-=]HONESTY PAYS[=-
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Oblivion[CW]
- OldUnreal Member
- Posts: 160
- Joined: Wed Oct 20, 2004 2:27 pm
Re: Quake to Unreal project
Wolf is right. I'm a big NIN/Trent Reznor fan and I actually have this Quake album because he did it.
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PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Quake to Unreal project
(Not everyone has the CD to play with Unreal)Quake 1 has CD music....If I knew how to work with S3M or IT music files, I'd remake the music for it.

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Buster
- Global Moderator
- Posts: 1616
- Joined: Wed Jun 08, 2005 3:02 am
Re: Quake to Unreal project
If you can send me an .mp3 or .wav of the Quake music I can quite easily convert them to a .uax or .umx file, etc. No problem.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Quake to Unreal project
heh...im already doing that Buster 
and don't expect this to soon...we LITERALLY just started this project....but were going to release it by the episode (if u remember in the first quake there were 4 episodes) so it should come soon enough....as long as ppl are willing to help
and don't expect this to soon...we LITERALLY just started this project....but were going to release it by the episode (if u remember in the first quake there were 4 episodes) so it should come soon enough....as long as ppl are willing to help
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PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Quake to Unreal project
I heard how you can do that, but it all comes out Mono and low quality. Is there a better way?If you can send me an .mp3 or .wav of the Quake music I can quite easily convert them to a .uax or .umx file, etc. No problem.
I wish you guys all the luck with the project!

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Adaghar
- OldUnreal Member
- Posts: 9
- Joined: Fri Mar 10, 2006 7:51 pm
Re: Quake to Unreal project
Wow, glad to see some people are looking forward to this.
I will start workign as soon as possible, sadly i can't really start until sunday. but anyone who would liek to help feel free to contact me and i'll see if there's anything you can do.
I will start workign as soon as possible, sadly i can't really start until sunday. but anyone who would liek to help feel free to contact me and i'll see if there's anything you can do.
~Adaghar God of Dead Children
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TCP_Wolf
- Administrator
- Posts: 1078
- Joined: Sun Mar 03, 2002 12:04 pm
Re: Quake to Unreal project
What? Are you telling me there are people who have illegally copied this game without buying it? This cannot be right, nobody on Earth would do such a wretched thing(Not everyone has the CD to play with Unreal)Quake 1 has CD music....If I knew how to work with S3M or IT music files, I'd remake the music for it.
Talking about legal, I do expect that while iD Software may have opened the sourcecode to Quake and Doom, it means that the ENGINE is free, but that does not go for any of the game content. If a lawyer sees your project, you may get in trouble (so yes "Doompawns" is "dangerous" too in that regard).
-=]HONESTY PAYS[=-
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Adaghar
- OldUnreal Member
- Posts: 9
- Joined: Fri Mar 10, 2006 7:51 pm
Re: Quake to Unreal project
technically, if they chose to do anything, they could nothing until we advanced past episode 1, since the first episode is available online for free. along with all the textures and models needed for that episode.
~Adaghar God of Dead Children
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BeWilderBeest
- OldUnreal Member
- Posts: 102
- Joined: Sun Feb 01, 2004 3:55 am
Re: Quake to Unreal project
I wouldn't take that argument into court.
In regards to the project itself, well... I'd prefer to see some new content, myself. Everyone (generally speaking) has played Quake, so there'll be no surprises.
In my opinion, focusing your energies on something fresh and new for the community would be more rewarding. Then again, I'm guessing the co-op crowd are salivating for it, so hey, whatever.
Props for the enthusiasm, and when you make a release, I'll definitely play it.
In regards to the project itself, well... I'd prefer to see some new content, myself. Everyone (generally speaking) has played Quake, so there'll be no surprises.
In my opinion, focusing your energies on something fresh and new for the community would be more rewarding. Then again, I'm guessing the co-op crowd are salivating for it, so hey, whatever.
Props for the enthusiasm, and when you make a release, I'll definitely play it.
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Quake to Unreal project
LOL!I'm guessing the co-op crowd are salivating for it
Yeah ur prolly right too
But yeah i'm sure we'll do something different to enhance it so its not EXACTLY like the original Quake....also....just think....you guys will also now have QUAKE PAWNS!!!! instead of lowsy Doom Pawns
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PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
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Pitbull
- Administrator
- Posts: 1225
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: Quake to Unreal project
My money is on Shambler.I'd love to see a Skaarj take on a Shambler.
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
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Buster
- Global Moderator
- Posts: 1616
- Joined: Wed Jun 08, 2005 3:02 am
Re: Quake to Unreal project
I'll take some of that action, if you'll accept Canadian currency.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
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Rob-Bot
- OldUnreal Member
- Posts: 291
- Joined: Wed Jan 30, 2008 12:29 am
Re: Quake to Unreal project
Yeah I can't wait. And the shambler would pwn the skaarj with it's lightning
!!! Oh and I told matrix about a program that can convert the models (quick3d) but from what I hear the textures get lost in the process... :/ But no worries he says he will find a way
.
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Quake to Unreal project
The first thing im going to do when the pawns get converted over to U1 is make an area...summon shambler and skaarj....and invite everyone into my server XD
And yeah we're (matrix is atleast) having a problem getting the textures to port over....any help would be real nice
And yeah we're (matrix is atleast) having a problem getting the textures to port over....any help would be real nice
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Rob-Bot
- OldUnreal Member
- Posts: 291
- Joined: Wed Jan 30, 2008 12:29 am
Re: Quake to Unreal project
hmm he probably just needs a better program ive been searching all night for one... hopefully something will come up
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PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
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Frouste
- OldUnreal Member
- Posts: 26
- Joined: Wed Jan 02, 2008 8:30 pm
Re: Quake to Unreal project
I've only played Quake2...In regards to the project itself, well... I'd prefer to see some new content, myself. Everyone (generally speaking) has played Quake, so there'll be no surprises.
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Quake to Unreal project
Currently, I don't believe there to be any updates yet....unless Addy has made some break through lol.
Although I did successfully import the first intro map into Unreal...the one where you start out in where u choose your difficulty level and such...
Texturing is going to be a bitch though
Although I did successfully import the first intro map into Unreal...the one where you start out in where u choose your difficulty level and such...
Texturing is going to be a bitch though
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Adaghar
- OldUnreal Member
- Posts: 9
- Joined: Fri Mar 10, 2006 7:51 pm
Re: Quake to Unreal project
nothign has really gotten done, since matrix told me he'd get me the textures, and i don't have the textures. so i haven't worked on converting anything...
But i'm gonna talk to him today.
But like shiv said, texturing is going to SUCK.
EDIT: Ok, talked to matrix
turns out, he can't find textures for the maps...
he's only found textures for the menu
annoying, i'll look later.
EDIT 2: so we foudn tehm, but can't get them out...
idk yet, matrix says he found them but he's not sure where he did...
i really don't knwo what he's doing... but now we have someone else trying to get the models in so, hopefully somethign good will come from this.
But i'm gonna talk to him today.
But like shiv said, texturing is going to SUCK.
EDIT: Ok, talked to matrix
turns out, he can't find textures for the maps...
he's only found textures for the menu
annoying, i'll look later.
EDIT 2: so we foudn tehm, but can't get them out...
idk yet, matrix says he found them but he's not sure where he did...
i really don't knwo what he's doing... but now we have someone else trying to get the models in so, hopefully somethign good will come from this.
Last edited by Adaghar on Tue Aug 26, 2008 12:09 am, edited 1 time in total.
~Adaghar God of Dead Children
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DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Quake to Unreal project
A bunch of maybe usefull stuff 
http://www.gamers.org/pub/idgames/idstuff/quake/
and
http://www.gamers.org/pub/idgames2/quakec/
.
.
.
http://www.gamers.org/pub/idgames/idstuff/quake/
and
http://www.gamers.org/pub/idgames2/quakec/
.
.
.
DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com

