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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Got Stories?
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WARP-10
- OldUnreal Member
- Posts: 126
- Joined: Sat Oct 29, 2005 2:25 am
Got Stories?
I'm working on a 4 or 5 map project.
Does anyone have or know someone who has any Uneal based stories that haven't been used but would make a great story line?
I found one titled Nocturnal Raid by Boris M. Hansen that would be perfect though it dates back to 1998 and I can't seem to locate him.
Plus if anyone would like to help on the project that would be nice too.
Mostly stuff like texturing the rocks and surrounding landscape, creatively texturing a huge temple and the inside of a Krall space ship (maybe a Skaarj ship I haven't decided which yet). I might toss in some Tarydium mines too.
Does anyone have or know someone who has any Uneal based stories that haven't been used but would make a great story line?
I found one titled Nocturnal Raid by Boris M. Hansen that would be perfect though it dates back to 1998 and I can't seem to locate him.
Plus if anyone would like to help on the project that would be nice too.
Mostly stuff like texturing the rocks and surrounding landscape, creatively texturing a huge temple and the inside of a Krall space ship (maybe a Skaarj ship I haven't decided which yet). I might toss in some Tarydium mines too.
Last edited by WARP-10 on Mon Oct 26, 2009 3:18 am, edited 1 time in total.
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Pedi
- OldUnreal Member
- Posts: 60
- Joined: Wed Nov 16, 2005 4:52 pm
Re: Got Stories?
Hm, im working on a little campaign, too ([url=http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1254407987]see here[/url]). So I would like see some pictures of your maps
.
I have no idea for a story but I think its the best you invent your own one.
I have no idea for a story but I think its the best you invent your own one.
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Got Stories?
I got a tip for you that might make the mappack unique. Put new species in it, create new species, since all mappacks i know till now all have Skaarjs as enemy number 1. The maps are mostly nice to play, but that every exiting moment in custom maps a skaarjlord or something appears as boss of the level gets a bit boring in my eyes. But that is just my opinion.
EDIT: Might you consider this idea i'd like to help creating new species, i've been willing to for a while but its just that i can't map, else i would have created one times ago
EDIT: Might you consider this idea i'd like to help creating new species, i've been willing to for a while but its just that i can't map, else i would have created one times ago
Last edited by mentalhunter on Mon Oct 26, 2009 2:01 pm, edited 1 time in total.
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Pyro
- OldUnreal Member
- Posts: 592
- Joined: Wed Jul 18, 2007 5:35 pm
Re: Got Stories?
*cutscene* skaarj dig up an piece of ice where some great monster is frozen in*/cutscene*, and the skaar want to use it against the human race.. the humans discover and send you to destroy the frozen monster..
but as you arrive in the room *cutscene* the beast breaks free */cutscene* and you are to run the fuck away from it lead the monster into a vulcano , with a bridge passing trough( like http://guides.gamepressure.com/thelordoftheringsconquest/gfx/word/54944453.jpg) and*cutscene* you have set up the bridge with C4 and when the monster is inside you break the bridge, the monster falls into the lava and dies..*/cutscene* but the monster had layd eggs wich come out, and hundreds of little monsters start to populate the planet and you have to get your ass out of there and escape with your little ship which you used to visit the island.. *cutscene*and then when you are back at mothership they nuke the planet.*/cutscene*
but as you arrive in the room *cutscene* the beast breaks free */cutscene* and you are to run the fuck away from it lead the monster into a vulcano , with a bridge passing trough( like http://guides.gamepressure.com/thelordoftheringsconquest/gfx/word/54944453.jpg) and*cutscene* you have set up the bridge with C4 and when the monster is inside you break the bridge, the monster falls into the lava and dies..*/cutscene* but the monster had layd eggs wich come out, and hundreds of little monsters start to populate the planet and you have to get your ass out of there and escape with your little ship which you used to visit the island.. *cutscene*and then when you are back at mothership they nuke the planet.*/cutscene*
Last edited by Pyro on Mon Oct 26, 2009 7:55 pm, edited 1 time in total.

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WARP-10
- OldUnreal Member
- Posts: 126
- Joined: Sat Oct 29, 2005 2:25 am
Re: Got Stories?
I don't have any screen shots handy. The ones you have are so dark I can't tell what it is.Hm, im working on a little campaign, too ([url=http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1254407987]see here[/url]). So I would like see some pictures of your maps.
I have no idea for a story but I think its the best you invent your own one.
I have no plot for a story so lacking that Ill just fill it with enemies and leave it at that.
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WARP-10
- OldUnreal Member
- Posts: 126
- Joined: Sat Oct 29, 2005 2:25 am
Re: Got Stories?
I wouldn't have the slightest idea on how to make a new game character and those who do don't. Go figure.I got a tip for you that might make the mappack unique. Put new species in it, create new species, since all mappacks i know till now all have Skaarjs as enemy number 1. The maps are mostly nice to play, but that every exiting moment in custom maps a skaarjlord or something appears as boss of the level gets a bit boring in my eyes. But that is just my opinion.
EDIT: Might you consider this idea i'd like to help creating new species, i've been willing to for a while but its just that i can't map, else i would have created one times ago
A situation like that reminds me of an old proverb but I can't think of what it is.
If someone makes one I'll do what I can to put it to good use.
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WARP-10
- OldUnreal Member
- Posts: 126
- Joined: Sat Oct 29, 2005 2:25 am
Re: Got Stories?
You got a nuke bomb animation script?*cutscene* skaarj dig up an piece of ice where some great monster is frozen in*/cutscene*, and the skaar want to use it against the human race.. the humans discover and send you to destroy the frozen monster..
but as you arrive in the room *cutscene* the beast breaks free */cutscene* and you are to run the crappity smack away from it lead the monster into a vulcano , with a bridge passing trough( like http://guides.gamepressure.com/thelordoftheringsconquest/gfx/word/54944453.jpg) and*cutscene* you have set up the bridge with C4 and when the monster is inside you break the bridge, the monster falls into the lava and dies..*/cutscene* but the monster had layd eggs wich come out, and hundreds of little monsters start to populate the planet and you have to get your ass out of there and escape with your little ship which you used to visit the island.. *cutscene*and then when you are back at mothership they nuke the planet.*/cutscene*
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Got Stories?
Someone should make a campaign that starts somewhere outside on ice, in a canyon, with a cutscene of Skaarj vessels bombing it and after that you start playing, with your first objective to get the f*ck out of there.
☆
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Got Stories?
I dont know if you got my point but nvm, best thing to do for me is just finding a mapper who thinks the same and wants to help creating a new mappack with custom species, sorry for these strange posts i made about Skaarjs, it's just that it MIGHT be a bit more exiting and unexpecting to see new species for a change, so ill work on it and post it somewhere on this forum as soon as i got farther in it.
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WARP-10
- OldUnreal Member
- Posts: 126
- Joined: Sat Oct 29, 2005 2:25 am
Re: Got Stories?
You recommended that I place a new species in what I am working on:I dont know if you got my point but nvm, best thing to do for me is just finding a mapper who thinks the same and wants to help creating a new mappack with custom species, sorry for these strange posts i made about Skaarjs, it's just that it MIGHT be a bit more exiting and unexpecting to see new species for a change, so ill work on it and post it somewhere on this forum as soon as i got farther in it.
"I got a tip for you that might make the mappack unique. Put new species in it,"
I told you that I don't know how to create such things and that those who do know how to do that aren't doing it. (I searched a long time, I see no new species made for Uneal1 except for the 3 made for RTNP and those are factory issue.)
Then you said:
"I dont know if you got my point but nvm,"
I understand your point just fine that you would like to see a new species onboard Uneal1.
If you are offering that you and I attempt to make a new species then that is OK and I'm not opposed to that. If so you should not veil your ideas in such a way. You should say:
"Why don't we both try to make a new species for the game?"
I would say:
"Sure why not, I'll give it a try since no one else is."
You could have even put that in private message and if we did it, it would have been a complete surprise.
I have been researching stuff to try to go about doing this so do you wanna give it a shot or no?
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Got Stories?
Well, i wasn't thinking that big, like making new models no, could be but i still have to learn modeling which i will i will eventually, i was more talking about mutated species, new skins and such, and yea, maybe a custom model at some point but i can't make such stuff yet. I haven't thought about that in the earlier posts, but i still like to make some modifided skaarjs for your mappack if you like? Still having the Skaarj as enemy but a few new classes, if you like?
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WARP-10
- OldUnreal Member
- Posts: 126
- Joined: Sat Oct 29, 2005 2:25 am
Re: Got Stories?
Diseased Skaarj? To weak to fight but they sneak up on you fast and take half your health? (no need to model a weapon)Well, i wasn't thinking that big, like making new models no, could be but i still have to learn modeling which i will i will eventually, i was more talking about mutated species, new skins and such, and yea, maybe a custom model at some point but i can't make such stuff yet. I haven't thought about that in the earlier posts, but i still like to make some modifided skaarjs for your mappack if you like? Still having the Skaarj as enemy but a few new classes, if you like?
Electric Skaarj? He can use his existing weapon except its electric? (no need to model a weapon)
Hypno Skaarj? Hit you with mind waves? (no need to model a weapon)
Dreaded Skaarj? Carry bomb packs and blow themselves up? (edit a skin for a bomb pack, (no need to model a weapon))
Just edit the skin of an existing Skaarj. I have SkinEd around here somewhere. Never edited any skins with it though.
For the ones totally bored of Skaarj we could have one with short eyesight, he runs off every time he sees you like the first one you see in the ISV Kran.
Last edited by WARP-10 on Thu Oct 29, 2009 3:32 pm, edited 1 time in total.
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Got Stories?
I made a couple of skins(only changed hue/saturation etc..) , i'm not sure i can make some of those Skaarjs you mentioned, i'm not that good tho but i like to try.
Last edited by mentalhunter on Fri Oct 30, 2009 1:31 pm, edited 1 time in total.
