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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Re: Cowboss Model ffrom Postal2 Apocalypse Weekend
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Postal2 Stuff
No that just resembles a loop.
Infinite recursion would be:
function die()
{
die();
}
And then call the die() function.
Or if you want,
function die(int spam)
{
die(spam+1);
}
And call die(sqrt(PI)) because THAT MAKES SO MUCH SENSE.
Infinite recursion would be:
function die()
{
die();
}
And then call the die() function.
Or if you want,
function die(int spam)
{
die(spam+1);
}
And call die(sqrt(PI)) because THAT MAKES SO MUCH SENSE.
☆
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Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Postal2 Stuff
Dude, you asked for more mods, so I posted more mods. I'm not spamming every Unreal related board out there going "OMG LOOKIE UT3 WEAPONS IN UNREAL 1 OMG NO WAY" Maybe if you *said* you wanted to "See more POSTAL2 mods" or "See more KROTCHY mods" then I'd have posted something else. Forgive me for not understanding...
Second, posting a mod with Krotchy would be difficult, because:
Third, I didn't say, nor do I think I possess any "Model importing talent" and I know porting models doesn't take talent. Just grab Umodel, a game that uses the Unreal Engine and you're sorted.
Second, posting a mod with Krotchy would be difficult, because:
- Krotchy expands scriptedpawn, so a player can't use it (Expand male or something)
- When I add Krotchy to a map, he doesn't appear in the viewport of UnrealED or in game either (At least until I shoot his invisible body until he dies, then the mesh appears)
Third, I didn't say, nor do I think I possess any "Model importing talent" and I know porting models doesn't take talent. Just grab Umodel, a game that uses the Unreal Engine and you're sorted.
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Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Postal2 Stuff
Sounds like a good idea. 20MB is insane for one model xD
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Postal2 Stuff
Can't you copy some code from Postal 2 and adapt it using your own code + maybe the code of Skaarj or something? That would seem easier than doing it all by yourself. 
☆
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.:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Postal2 Stuff
Issue I have is that the model has awful a lot of animation key frames on some of the most useless animations, such as 's_piss' where he just wiggles around looking like hes having a stroke but takes 354 animation key frames.
If you actually tweaked the model a bit by removing the most useless animation key frames you could reduce the file size by a lot (probably by 20 mb or so).
And some of the animations are basically unusable because the model wanders off the origin of the actor.
Also you didnt setup Weapon Bone on import.
If you actually tweaked the model a bit by removing the most useless animation key frames you could reduce the file size by a lot (probably by 20 mb or so).
And some of the animations are basically unusable because the model wanders off the origin of the actor.
Also you didnt setup Weapon Bone on import.
Last edited by .:..: on Mon Oct 05, 2009 1:58 pm, edited 1 time in total.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
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.:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Postal2 Stuff
You need to use a bone thats actually on the mesh, currently there is no bone named 'Weapon_Bone' so it sets it to none.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
