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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Mario's World 2007
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Pravin
Mario's World 2007
I've been working on a map off and on for a couple years, now, and it's almost ready for a complete public release! As the name implies, it has to do with Nintendo's video game star, Mario.
Mario's World 2007 (abbreviated MW07) is a map that follows an older trend of maps I used to make, which I call a "challenge" map. There is no real point to the map other than to challenge yourself and try to reach the highest point in the map. The higher up you go, the better items you're likely to encounter... such as Kim Jong 'Il's favorite, a nuke! The map features some pretty cool areas, reminiscent of Super Mario 64 and SMB1 etc. including Peach's Castle (SM64), a cannon from Bob-Omb Battlefield (SM64), Underworld (SMB1), Rainbow Ride (SM64), Bowser's Castle (SMB1), Mario's Galleon (SM64)...
Here are some screens of the map itself...
[img]http://img179.imageshack.us/img179/3227/mw07castle.png[/img]
[img]http://img193.imageshack.us/img193/7062/mw07lobby.png[/img]
[img]http://img193.imageshack.us/img193/5599/mw07under.png[/img]
[img]http://img196.imageshack.us/img196/482/mw07over.png[/img]
[img]http://img193.imageshack.us/img193/7646/mw07sky.png[/img]
I'll have a download link available as soon as I can fix a login issue with my website.
Mario's World 2007 (abbreviated MW07) is a map that follows an older trend of maps I used to make, which I call a "challenge" map. There is no real point to the map other than to challenge yourself and try to reach the highest point in the map. The higher up you go, the better items you're likely to encounter... such as Kim Jong 'Il's favorite, a nuke! The map features some pretty cool areas, reminiscent of Super Mario 64 and SMB1 etc. including Peach's Castle (SM64), a cannon from Bob-Omb Battlefield (SM64), Underworld (SMB1), Rainbow Ride (SM64), Bowser's Castle (SMB1), Mario's Galleon (SM64)...
Here are some screens of the map itself...
[img]http://img179.imageshack.us/img179/3227/mw07castle.png[/img]
[img]http://img193.imageshack.us/img193/7062/mw07lobby.png[/img]
[img]http://img193.imageshack.us/img193/5599/mw07under.png[/img]
[img]http://img196.imageshack.us/img196/482/mw07over.png[/img]
[img]http://img193.imageshack.us/img193/7646/mw07sky.png[/img]
I'll have a download link available as soon as I can fix a login issue with my website.
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Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Mario's World 2007
Amazing..This is something new 
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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Mario's World 2007
Please fix that annoying...beep..sound thing when you go underground haha
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Pravin
Re: Mario's World 2007
I fixed that. I've been trying to update my website with the information about it, but the password randomly changed...
To whoever wants to know how to own FMod:
1) Add a zoneinfo with reverb...
2) Edit the reverb properties such that gain is increasing with time; this will cause some kind of infinite reverberation
3) own3d
To whoever wants to know how to own FMod:
1) Add a zoneinfo with reverb...
2) Edit the reverb properties such that gain is increasing with time; this will cause some kind of infinite reverberation
3) own3d
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
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Pravin
Re: Mario's World 2007
I've finally uploaded the map and its associated files..!
Link: [url]http://udhq.host22.com/downloads/maps/MW07.7z[/url]
More information can be found in the readme and or on the website itself.
Link: [url]http://udhq.host22.com/downloads/maps/MW07.7z[/url]
More information can be found in the readme and or on the website itself.
Last edited by Pravin on Sat Sep 12, 2009 8:07 pm, edited 1 time in total.
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Mario's World 2007
YeaahJ! Me like it
Are you considering making another map like that someday?
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KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Mario's World 2007
I tried it, and it's damn hard to get to the top; just like your older map! Good times... now all you need to do is set up your server with it on and you're set.
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Pravin
Re: Mario's World 2007
Well thanks! I'm glad that what I make is able to give a few people a fun time. I'm always getting yelled at on this game one way or another... meh.YeaahJ! Me like itAre you considering making another map like that someday?
Anyways, it's very possible that I would, but I think I've made enough "reach the top" (challenge) styled maps, and if I were to make another Mario map it would have actual objectives like in M64. I am currently working on two other projects, however, one of which is a Zelda-esque dungeon based on a dungeon from OoT and MM for the N64. I'll provide more details as I make more progress. ;)
Edit: Yeah I've been trying to have the server up as much as possible, but I can't really leave it on all night, only during the daytime hours.. so look for the UDHQ server around noon to 11 PM EST and you'll probably find it.
Last edited by Pravin on Sun Sep 13, 2009 8:30 am, edited 1 time in total.
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Mario's World 2007
I see, understandable. Anyways, how is the chatlink progress going? i am putting my old server back on and i was wondering if someone still hosts a public chatlink master server, i thought maybe you knew.
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Pyro
- OldUnreal Member
- Posts: 592
- Joined: Wed Jul 18, 2007 5:35 pm
Re: Mario's World 2007
im stuck here 
[img]http://img186.imageshack.us/img186/7308/shot0063.png[/img]
[img]http://img186.imageshack.us/img186/7308/shot0063.png[/img]

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Pravin
Re: Mario's World 2007
That's great to hear MH, I've seen your server up lately too. lol @ "latest mod - pooping madcow", what the hell, haha! I've been trying to ask Jackrabbit about hosting it but he's been gone for a solid day, now. I shouldn't be the one to host it because I'll be leaving on a trip in a few days, and I can't leave the computer on for such a long period of time. :/ I'll ask JR when he comes back, I don't think he'll mind.. I'll post here and update the site as soon as I reach a solution about it. 
@ pyronious - Doesn't that yellow block over there look suspicious?
tip - If you don't have a gun out, or have a gun with low mass out (dispersion pistol) you can pick up and throw the small ice bricks.
@ pyronious - Doesn't that yellow block over there look suspicious?
tip - If you don't have a gun out, or have a gun with low mass out (dispersion pistol) you can pick up and throw the small ice bricks.
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Mario's World 2007
Cool thanks. server news is outdated lol.. with pooping madcow. Anyways, it would be great to someday finally be back on Chatlink, it amused me when people said Stfu to people on others without any reason lol..
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Pravin
Re: Mario's World 2007
Chatlink's up! Jack is hosting it again. 
RemotePort = 27500
Host Address = 98.117.205.8
RemotePort = 27500
Host Address = 98.117.205.8
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Mario's World 2007
Awesome
You did that damm fast tho
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Mario's World 2007
Both servers connected to Chatlink Master Server 8-) 
Map doesnt not work
It keeps stopping at random percent percentages and then claims its done. And afcaurse as predictable as it is, it comes to be exact with the following words: "File is either unknown or Damaged".
Map doesnt not work
Last edited by mentalhunter on Sun Sep 13, 2009 8:19 pm, edited 1 time in total.
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Pyro
- OldUnreal Member
- Posts: 592
- Joined: Wed Jul 18, 2007 5:35 pm
Re: Mario's World 2007
lol the boxI see, understandable. Anyways, how is the chatlink progress going? i am putting my old server back on and i was wondering if someone still hosts a public chatlink master server, i thought maybe you knew.
i didnt succeed in throwing the ice boxes tho

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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Mario's World 2007
Come on people, connect to the Chatlink Master Server
!
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Pravin
Re: Mario's World 2007
Press G to grab. Only do it when you have a weapon with low mass out, such as the DP.lol the boxI see, understandable. Anyways, how is the chatlink progress going? i am putting my old server back on and i was wondering if someone still hosts a public chatlink master server, i thought maybe you knew.[?] + [] + []
i didnt succeed in throwing the ice boxes tho
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Mario's World 2007
Wtf.. chatlink doesnt work for me anymore somehow.
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Mario's World 2007
Nevermind, it was my BS computer, it changed ip yesterday so i changed it to that ip, still didnt worked. And today it had the ip again it had 2 days ago and now it works. Those morons cant even design 'good working wireless internet'. Nearly 3 years of non-stop resetting and reinstalling internet..
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Mario's World 2007
I feel for ya...Nearly 3 years of non-stop resetting and reinstalling internet..
☆
