I've created a mover, textured it in UED (using standard low-res textures) and everything was ok. Then I run map under Unreal 1, and I saw that texture coordinates in mover was screwed:
[URL=http://img215.imageshack.us/my.php?image=image1hy3co0.jpg][img]http://img215.imageshack.us/img215/9120/image1hy3co0.th.jpg[/img][/URL]
It happens only when I'm running map with S3TC enabled. With low-res textures (and in UED) everything looks fine. Anyone knows solution ?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
S3TC glich
Moderator: ahaigh01
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Raven
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Turboman.
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Re: S3TC glich
i don't think its related to the s3tc textures, as i have that issue alot even though i don't have the s3tc textures installed on my current setup.
i'm assuming you're using 227 right? does the mover still show up fine in ued after saving and playing the map? (eg in mover->show poly's?)
i think some of the implentation of ued2 is a bit screwy in 227, i've found it doing a "transform permanently" on alot of my movers, therefore misaligning their textures... it would have been a seriously annoying issue if it werent for ued2's mover->show poly's feature :D
i'm assuming you're using 227 right? does the mover still show up fine in ued after saving and playing the map? (eg in mover->show poly's?)
i think some of the implentation of ued2 is a bit screwy in 227, i've found it doing a "transform permanently" on alot of my movers, therefore misaligning their textures... it would have been a seriously annoying issue if it werent for ued2's mover->show poly's feature :D
Last edited by Turboman. on Sun Feb 03, 2008 8:06 pm, edited 1 time in total.
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Raven
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Re: S3TC glich
You're right. It's UED2 related issue. Tnx for giving a clue
. Guess I have to make mover in UT's UED2 and paste it in U1

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Turboman.
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Re: S3TC glich
or simply do a show poly's, align it and do a merge polygonsYou're right. It's UED2 related issue. Tnx for giving a clue. Guess I have to make mover in UT's UED2 and paste it in U1
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Raven
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Turboman.
- OldUnreal Member
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Re: S3TC glich
seems this issue does not only occur on movers, but on almost ANY shape created with the 2d shape editor and is duplicated multiple times in the level.
i found that in a level of mine after a rebuild EVERY arch of identical shape had their poly's split and misaligned textures... seems like a VERY annoying issue :-/
i found that in a level of mine after a rebuild EVERY arch of identical shape had their poly's split and misaligned textures... seems like a VERY annoying issue :-/