You can view detailed news about this project at my website: (If I'm not allowed to do this, please warn me.) [url]http://www.freewebs.com/killerskaarjslair[/url]
NOTE: This map pack is only 227 compatible. If you complain, it's your fault for sticking to 226 when 227 is far superior (unless you want to keep RTNP, but by the time this is done, 227f will have been released so no excuses!!
PROJECT STATUS: On Hold
Project: Into the Abyss
Pack Category: Map Pack
Release Date: TBA
Description: You are an Interplanetary Police Force (IPF) officer called in to help with a mining project. Liandri Corp has recently discovered a Tarydus* mine on the planet Kobola IV in a dense jungle via satellite. The mines eventually branch out into an unexplored natural cave system nicknamed "The Abyss" by the miners. Nobody knows what might be lurking in The Abyss, so you'll have to protect the miners from any beasties you find. Pretty easy, right? All you have to do is talk to the Coordinator and have him transport you to the caves. What could go wrong? Well, you'll soon find out... I will strive to get this pack done and released because I'm sick of seeing all of my projects go to waste, so don't lose hope if I suddenly one day put the project On Hold, as it would most likely go back into production when I have the time.
*Tarydus is a type of Tarydium crystal that was formed under intense pressure. Its magnetic properties are weaker than it's other form, but it reacts violently with hydrogen, thus making it an excellent fuel source.
This map pack takes place sometime during Return to Na Pali (meaning this pack and RTNP are supposed to be going on alongside each other).
Progress: 1/6?* maps finished, 2/7 weapons finished
* I have not fully settled on the number of maps I'm going to make for this pack. So far, I'm thinking of making 6, but there may be more
NEWS: (oldest to newest)
9/26/08
Currently, the project is On Hold. Not enough time to work on it.
10/6/08
Currently looking for a faster way to build underground tunnels, as current method is much too tedious. Also, modified variations of most (not all) of the original weapons will be present.
10/9/08
Hellkeeper showed me the Tarquin Extrude builder to use to build caves. Special thanks to him.
10/21/08
Project is On Hold. Looking for a mapper to help.
CREDITS:
Level design: KillerSkaarj, >K·§·A< }~{¥ßrí[) (little tweaks on first level)
Music: PRIMEVAL, [§[ch340]] [ch356]h[ch283]x[ch272]â[ch341]k[ch347]î[ch273][ch283][ch341], KillerSkaarj
Tools used: UnrealEd2, TarquinExtrudeBuilder, Modplug Tracker
Special Thanks:
Everyone above
Tarquin, for creating the godsend, TarquinExtrudeBuilder.
mr.self-destruct for posting a tutorial about how to make Melee weapons.
.:..: (dots) for fixing the script in one of my weapons.
Smirftsch and everyone else who helped him to create Unreal 227.
Epic, for... well, let's just say without them, nothing here would have been created.
More to come. I have no idea why I'm crediting people right now, but I feel bad for not mentioning people who are helping me with this project.




