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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
How to save textures to level directly..
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Yautja (Predator)
- OldUnreal Member
- Posts: 63
- Joined: Tue Oct 04, 2011 5:45 am
How to save textures to level directly..
How can I save Texture files to the map directly without having an external .utx file? I though it was Package: MyLevel, but when I did this, my level didn't save, even when forcing to save as save as. It was really strange, then when I ran the level it put me in a previous iterations of my saves and not the level with the new textures in it... Any help would be great!
someone else got the Predator username, but I've been lurking around unreal for 11 years as that name
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)Leela(-[otS]-
- OldUnreal Member
- Posts: 205
- Joined: Tue May 31, 2011 7:30 pm
Re: How to save textures to level directly..
Hi 
When you import a texture to MyLevel you don't need to save the MyLevel Package. The imported texture/s will automatically be saved with the map.
Of course only the textures which are used somewhere in the map. Imported textures which are not used will not be saved with the map.
When you import a texture to MyLevel you don't need to save the MyLevel Package. The imported texture/s will automatically be saved with the map.
Of course only the textures which are used somewhere in the map. Imported textures which are not used will not be saved with the map.
Last edited by )Leela(-[otS]- on Thu May 29, 2014 3:28 am, edited 1 time in total.
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Hellkeeper
- Global Moderator
- Posts: 3307
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: How to save textures to level directly..
Do not save mylevel! By creating an actual mylevel package, you break all the maps which actually rely on it!
As Leela pointed out, Mylevel will automatically delete unused resources when closing the editor. Otherwise, it works as intended.
As Leela pointed out, Mylevel will automatically delete unused resources when closing the editor. Otherwise, it works as intended.
You must construct additional pylons.