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UnrealEd 1 for 227patch

Ask UnrealEd 1 mapping related questions, or give hints, tips and tricks
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Akyra
OldUnreal Member
Posts: 103
Joined: Mon Dec 13, 2010 10:40 am

UnrealEd 1 for 227patch

Post by Akyra »

I would like UnrealEd 1 for 227patch...
It is possible..?
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Hellkeeper
Global Moderator
Posts: 3307
Joined: Wed May 21, 2008 8:24 pm
Location: France

Re: UnrealEd 1 for 227patch

Post by Hellkeeper »

Unfortunately, not that I know of. Keep your 226 /system/ directory saved somewhere else before patching and you can use Ued 1.0.
You must construct additional pylons.
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Smirftsch
Administrator
Posts: 9009
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: UnrealEd 1 for 227patch

Post by Smirftsch »

somehow I liked UED1 myself, but comparing to new UED2.1 it's horrible to work with.
No, there is no version of it for 227 and there will never be one, it's based on old VB6 and would require a hell a lot of updates to even make it work, not mentioning the needed changes to support at least the most basic 227 stuff.
Last edited by Smirftsch on Wed Jan 22, 2014 6:37 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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Hellkeeper
Global Moderator
Posts: 3307
Joined: Wed May 21, 2008 8:24 pm
Location: France

Re: UnrealEd 1 for 227patch

Post by Hellkeeper »

somehow I liked UED1 myself, but comparing to new UED2.1 it's horrible to work with.
Same here. It as a quaint charm, but it has no advantage.
You must construct additional pylons.

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