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Mesh

Ask UnrealEd 1 mapping related questions, or give hints, tips and tricks
William(Rainman)
OldUnreal Member
Posts: 991
Joined: Mon Jul 25, 2011 3:20 am

Mesh

Post by William(Rainman) »

Every time i change the Mesh of a weapon in the Editor it works but when i enter the game it reverts back. How do i make it keep the Mesh?
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BobIsUnreal
OldUnreal Member
Posts: 806
Joined: Mon Apr 12, 2010 12:34 am

Re: Mesh

Post by BobIsUnreal »

Every 'weapon' has at least 2 meshes in unreal , pickup and 3rdperson , make sure they are both set appropriately.

also you cant just swap a model and expect it to work , you may need to refine the animation calls in the scripts. other wise u get a mega ton of script errors and nothing animates.
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Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: Mesh

Post by Gizzy »

Every 'weapon' has at least 2 meshes in unreal , pickup and 3rdperson , make sure they are both set appropriately.


Right-Click your new weapon class in the browser, select DefaultProperties, expand "Inventory" and you'll find the following options:

PickupViewMesh - What the player sees on the ground
PlayerViewMesh - 1st person view of a model
ThirdPersonMesh - The model other players see in your hand.

Under "Display", there's also a simple "Mesh" option. That only changes the mesh you see when that weapon is placed in a map through the editor, not its in-game one!

Make sure you're saving the appropriate package properly after editing any options too.
also you cant just swap a model and expect it to work , you may need to refine the animation calls in the scripts. other wise u get a mega ton of script errors and nothing animates.
Correct! If you Sub-Class a weapon but change its default PlayerViewModel, then you will need to re-code some of the Animation function calls to ensure your new gun plays the right animation and doesn't screw the log over!

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