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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Mesh
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BobIsUnreal
- OldUnreal Member
- Posts: 806
- Joined: Mon Apr 12, 2010 12:34 am
Re: Mesh
Every 'weapon' has at least 2 meshes in unreal , pickup and 3rdperson , make sure they are both set appropriately.
also you cant just swap a model and expect it to work , you may need to refine the animation calls in the scripts. other wise u get a mega ton of script errors and nothing animates.
also you cant just swap a model and expect it to work , you may need to refine the animation calls in the scripts. other wise u get a mega ton of script errors and nothing animates.
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Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Mesh
Every 'weapon' has at least 2 meshes in unreal , pickup and 3rdperson , make sure they are both set appropriately.
Right-Click your new weapon class in the browser, select DefaultProperties, expand "Inventory" and you'll find the following options:
PickupViewMesh - What the player sees on the ground
PlayerViewMesh - 1st person view of a model
ThirdPersonMesh - The model other players see in your hand.
Under "Display", there's also a simple "Mesh" option. That only changes the mesh you see when that weapon is placed in a map through the editor, not its in-game one!
Make sure you're saving the appropriate package properly after editing any options too.
Correct! If you Sub-Class a weapon but change its default PlayerViewModel, then you will need to re-code some of the Animation function calls to ensure your new gun plays the right animation and doesn't screw the log over!also you cant just swap a model and expect it to work , you may need to refine the animation calls in the scripts. other wise u get a mega ton of script errors and nothing animates.