Uh.. here we go again. I start to make something for 30 minutes after months and I get stuck on something like this and go crazy.
So, yeah. A boss triggers a big bunch of stuff, sadly, it can't do this like a dispatcher can (with proper delays) and keep fighting. So, him just triggering dispatchers should be genius.
But those Dispatchers can only be triggered once. Try and trigger them again and nothing will happen.
How can I make them repeatable?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
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Repeatable Dispatcher...?
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SFJake
- OldUnreal Member
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- Joined: Sun Aug 15, 2010 4:31 pm
Repeatable Dispatcher...?
Last edited by SFJake on Thu Nov 24, 2011 5:00 am, edited 1 time in total.
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Hellkeeper
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Re: Repeatable Dispatcher...?
I don't have UnrealEd at hand to check, but in theory, couldn't you do something like this with two dispatchers ?
Dispatcher 1 (activated by EVENT1)
1 - Send EVENT2
2 - Do v
3 - Do w
4 - Do x
5 - Do y
5 - Do z
Dispatcher 2 (activated by EVENT2)
1 - Wait for as much time as needed by Dispatcher 1 to end
2 - Send EVENT1
That's just from the top of my hand, I didn't test.
Dispatcher 1 (activated by EVENT1)
1 - Send EVENT2
2 - Do v
3 - Do w
4 - Do x
5 - Do y
5 - Do z
Dispatcher 2 (activated by EVENT2)
1 - Wait for as much time as needed by Dispatcher 1 to end
2 - Send EVENT1
That's just from the top of my hand, I didn't test.
You must construct additional pylons.
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SFJake
- OldUnreal Member
- Posts: 252
- Joined: Sun Aug 15, 2010 4:31 pm
Re: Repeatable Dispatcher...?
What you missed is that Dispatchers just can't be activated twice. Chains of dispatchers that go back to the first one will not work.
The dispatcher when called a 2nd time will simply not do anything. No matter how many more times it tries to call it, it never works except the first time.
The dispatcher when called a 2nd time will simply not do anything. No matter how many more times it tries to call it, it never works except the first time.
Last edited by SFJake on Thu Nov 24, 2011 8:33 pm, edited 1 time in total.
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Hellkeeper
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Re: Repeatable Dispatcher...?
Well then, I guess there's no "clean" way to do so. What exactly are you trying to do and what s the mechanism in place ?
You must construct additional pylons.
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SFJake
- OldUnreal Member
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Re: Repeatable Dispatcher...?
...I'm sorry.
Apparently dispatchers -are- repeatable. It was a mistake caused by my custom classes ****ing up. I should have done more test. Sorry
Thanks for trying to help anyway.
Apparently dispatchers -are- repeatable. It was a mistake caused by my custom classes ****ing up. I should have done more test. Sorry
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Hellkeeper
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