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Repeatable Dispatcher...?

Ask UnrealEd 1 mapping related questions, or give hints, tips and tricks
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SFJake
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Posts: 252
Joined: Sun Aug 15, 2010 4:31 pm

Repeatable Dispatcher...?

Post by SFJake »

Uh.. here we go again. I start to make something for 30 minutes after months and I get stuck on something like this and go crazy.

So, yeah. A boss triggers a big bunch of stuff, sadly, it can't do this like a dispatcher can (with proper delays) and keep fighting. So, him just triggering dispatchers should be genius.

But those Dispatchers can only be triggered once. Try and trigger them again and nothing will happen.

How can I make them repeatable?
Last edited by SFJake on Thu Nov 24, 2011 5:00 am, edited 1 time in total.
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Hellkeeper
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Location: France

Re: Repeatable Dispatcher...?

Post by Hellkeeper »

I don't have UnrealEd at hand to check, but in theory, couldn't you do something like this with two dispatchers ?

Dispatcher 1 (activated by EVENT1)
1 - Send EVENT2
2 - Do v
3 - Do w
4 - Do x
5 - Do y
5 - Do z

Dispatcher 2 (activated by EVENT2)
1 - Wait for as much time as needed by Dispatcher 1 to end
2 - Send EVENT1

That's just from the top of my hand, I didn't test.
You must construct additional pylons.
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SFJake
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Re: Repeatable Dispatcher...?

Post by SFJake »

What you missed is that Dispatchers just can't be activated twice. Chains of dispatchers that go back to the first one will not work.

The dispatcher when called a 2nd time will simply not do anything. No matter how many more times it tries to call it, it never works except the first time.
Last edited by SFJake on Thu Nov 24, 2011 8:33 pm, edited 1 time in total.
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Hellkeeper
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Re: Repeatable Dispatcher...?

Post by Hellkeeper »

Well then, I guess there's no "clean" way to do so. What exactly are you trying to do and what s the mechanism in place ?
You must construct additional pylons.
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SFJake
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Posts: 252
Joined: Sun Aug 15, 2010 4:31 pm

Re: Repeatable Dispatcher...?

Post by SFJake »

...I'm sorry.

Apparently dispatchers -are- repeatable. It was a mistake caused by my custom classes ****ing up. I should have done more test. Sorry :P Thanks for trying to help anyway.
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Hellkeeper
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Re: Repeatable Dispatcher...?

Post by Hellkeeper »

Oh then it should work :)
You must construct additional pylons.

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