Sheet+wall in same location gives a flickering sheet. I know that, but I don't want to move the sheet or make it fit in a triangle shape, cuz that always gets messed up when it's not in line with editor's snap.
[img]http://i726.photobucket.com/albums/ww269/Bleeder91/Unreal/Problawm2.jpg[/img]
Any way to fix it without, like, putting the sheet 1UU further?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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Flickery sheets
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Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
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Hellkeeper
- Global Moderator
- Posts: 3307
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Flickery sheets
Make a poop with X-like tesselation:
[ch9484][ch9472][ch9472][ch9488]
[ch9474]\/ [ch9474]
[ch9474]/\ [ch9474]
[ch9492][ch9472][ch9472][ch9496]
Then get the center vertex a couple of units away from the wall.
[ch9484][ch9472][ch9472][ch9488]
[ch9474]\/ [ch9474]
[ch9474]/\ [ch9474]
[ch9492][ch9472][ch9472][ch9496]
Then get the center vertex a couple of units away from the wall.
You must construct additional pylons.
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Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Re: Flickery sheets
Well, the sheet is sticking out in the open a bit, so a part of it, the part that's flickering, shouldn't be visible. So doing that will make the whole sheet visible. Here, this map should show it:
http://www.multiupload.com/ANHBMY9P74
I can't make it fit cuz it's not in line with the vertex snap so it will get messed up if I try it.
http://www.multiupload.com/ANHBMY9P74
I can't make it fit cuz it's not in line with the vertex snap so it will get messed up if I try it.
Last edited by Bleeder91[NL] on Sun Sep 18, 2011 5:38 pm, edited 1 time in total.
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Hellkeeper
- Global Moderator
- Posts: 3307
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Flickery sheets
I took a look: In this case, this is simply not possible. The best you can do is have it flickering when added as a mover, but you just cannot make this work. However, you could just make it a couple of units wide semi-solid and that would not cause problems...
You must construct additional pylons.
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Pcube
Re: Flickery sheets
Make a 16 thickness cube of similar dimensions to the sheet (sheet extruded 16uu depth-wise). Add it in the same place as the sheet as a semisolid. Flag all surfaces except the one you want to see as invisible, and the one you want to see as 2-sided.
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Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Re: Flickery sheets
Semi-solid-hollow-cube did the trick,
.
Well, it worked, just gave a lot of BSP crap. Semi-solid sheets work better though.
Well, it worked, just gave a lot of BSP crap. Semi-solid sheets work better though.
Last edited by Bleeder91[NL] on Mon Sep 19, 2011 5:23 pm, edited 1 time in total.