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Flickery sheets

Ask UnrealEd 1 mapping related questions, or give hints, tips and tricks
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Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Flickery sheets

Post by Bleeder91[NL] »

Sheet+wall in same location gives a flickering sheet. I know that, but I don't want to move the sheet or make it fit in a triangle shape, cuz that always gets messed up when it's not in line with editor's snap.
[img]http://i726.photobucket.com/albums/ww269/Bleeder91/Unreal/Problawm2.jpg[/img]
Any way to fix it without, like, putting the sheet 1UU further?
Last edited by Bleeder91[NL] on Sun Sep 18, 2011 4:04 pm, edited 1 time in total.
Image
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Hellkeeper
Global Moderator
Posts: 3307
Joined: Wed May 21, 2008 8:24 pm
Location: France

Re: Flickery sheets

Post by Hellkeeper »

Make a poop with X-like tesselation:

[ch9484][ch9472][ch9472][ch9488]
[ch9474]\/ [ch9474]
[ch9474]/\ [ch9474]
[ch9492][ch9472][ch9472][ch9496]


Then get the center vertex a couple of units away from the wall.
You must construct additional pylons.
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Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: Flickery sheets

Post by Bleeder91[NL] »

Well, the sheet is sticking out in the open a bit, so a part of it, the part that's flickering, shouldn't be visible. So doing that will make the whole sheet visible. Here, this map should show it:
http://www.multiupload.com/ANHBMY9P74
I can't make it fit cuz it's not in line with the vertex snap so it will get messed up if I try it.
Last edited by Bleeder91[NL] on Sun Sep 18, 2011 5:38 pm, edited 1 time in total.
Image
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Hellkeeper
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Posts: 3307
Joined: Wed May 21, 2008 8:24 pm
Location: France

Re: Flickery sheets

Post by Hellkeeper »

I took a look: In this case, this is simply not possible. The best you can do is have it flickering when added as a mover, but you just cannot make this work. However, you could just make it a couple of units wide semi-solid and that would not cause problems...
You must construct additional pylons.
Pcube

Re: Flickery sheets

Post by Pcube »

Make a 16 thickness cube of similar dimensions to the sheet (sheet extruded 16uu depth-wise). Add it in the same place as the sheet as a semisolid. Flag all surfaces except the one you want to see as invisible, and the one you want to see as 2-sided.
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Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: Flickery sheets

Post by Bleeder91[NL] »

Semi-solid-hollow-cube did the trick, thx.
Well, it worked, just gave a lot of BSP crap. Semi-solid sheets work better though.
Last edited by Bleeder91[NL] on Mon Sep 19, 2011 5:23 pm, edited 1 time in total.
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