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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Translucent + mirror
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Hyzoran
- OldUnreal Member
- Posts: 295
- Joined: Fri Nov 27, 2009 5:41 am
Translucent + mirror
We all know that Translucent plus mirror makes a surface relflect an image while still showing the texture, but how do you make a surface Reflect, show a texture, AND be see-through? This would make Ice textures look better.
Last edited by Hyzoran on Wed Aug 31, 2011 12:15 am, edited 1 time in total.
Nothing
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Rarsonic
- OldUnreal Member
- Posts: 123
- Joined: Mon Jul 04, 2005 3:46 pm
Re: Translucent + mirror
I believe you cannot do that, not on official (not 227) Unreal, anyway.
<><>Gibberish
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Dozey
- OldUnreal Member
- Posts: 614
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
Re: Translucent + mirror
You mean something like that??:We all know that Translucent plus mirror makes a surface relflect an image while still showing the texture, but how do you make a surface Reflect, show a texture, AND be see-through? This would make Ice textures look better.
[img]http://img708.imageshack.us/img708/3216/autoplay201182722934328.png[/img]
I've made the brush transluced, two sited and semisolid.
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Rarsonic
- OldUnreal Member
- Posts: 123
- Joined: Mon Jul 04, 2005 3:46 pm
Re: Translucent + mirror
That surface doesn't seem to be reflecting anything so that's just normal translucency.
Hyzoran means having the same effect as "translucent" and "mirror" tags combined in a texture, but with the end result being actually translucent, not opaque as is the case of the former.
Edit: In fact, he wants something akin to this:
[URL=http://imageshack.us/photo/my-images/685/poolreflection.jpg/][img]http://img685.imageshack.us/img685/6973/poolreflection.th.jpg[/img][/URL]
That's actually a translucent liquid surface with a translucent + mirror pool base underneath. Of course this kind-of-hack only works on very shallow pools.
Hyzoran means having the same effect as "translucent" and "mirror" tags combined in a texture, but with the end result being actually translucent, not opaque as is the case of the former.
Edit: In fact, he wants something akin to this:
[URL=http://imageshack.us/photo/my-images/685/poolreflection.jpg/][img]http://img685.imageshack.us/img685/6973/poolreflection.th.jpg[/img][/URL]
That's actually a translucent liquid surface with a translucent + mirror pool base underneath. Of course this kind-of-hack only works on very shallow pools.
Last edited by Rarsonic on Sat Sep 03, 2011 5:10 pm, edited 1 time in total.
<><>Gibberish
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Dozey
- OldUnreal Member
- Posts: 614
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
Re: Translucent + mirror
Ah I understand....Yeap this effect is impossible to make in UEDThat surface doesn't seem to be reflecting anything so that's just normal translucency.
Hyzoran means having the same effect as "translucent" and "mirror" tags combined in a texture, but with the end result being actually translucent, not opaque as is the case of the former.
Edit: In fact, he wants something akin to this:
[URL=http://imageshack.us/photo/my-images/685/poolreflection.jpg/][img]http://img685.imageshack.us/img685/6973/poolreflection.th.jpg[/img][/URL]
That's actually a translucent liquid surface with a translucent + mirror pool base underneath. Of course this kind-of-hack only works on very shallow pools.